Index: third_party/WebKit/Source/modules/webaudio/AudioNodeInput.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioNodeInput.cpp b/third_party/WebKit/Source/modules/webaudio/AudioNodeInput.cpp |
index 73a979a4236d9a56321ea67189afe2c64eb53ff6..89cfd0827f9f5515d3b8a479300c34de45e610eb 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/AudioNodeInput.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/AudioNodeInput.cpp |
@@ -127,12 +127,14 @@ unsigned AudioNodeInput::numberOfChannels() const { |
if (mode == AudioHandler::Explicit) |
return handler().channelCount(); |
- // Find the number of channels of the connection with the largest number of channels. |
+ // Find the number of channels of the connection with the largest number of |
+ // channels. |
unsigned maxChannels = 1; // one channel is the minimum allowed |
for (AudioNodeOutput* output : m_outputs) { |
- // Use output()->numberOfChannels() instead of output->bus()->numberOfChannels(), |
- // because the calling of AudioNodeOutput::bus() is not safe here. |
+ // Use output()->numberOfChannels() instead of |
+ // output->bus()->numberOfChannels(), because the calling of |
+ // AudioNodeOutput::bus() is not safe here. |
maxChannels = std::max(maxChannels, output->numberOfChannels()); |
} |
@@ -165,8 +167,10 @@ void AudioNodeInput::sumAllConnections(AudioBus* summingBus, |
size_t framesToProcess) { |
DCHECK(deferredTaskHandler().isAudioThread()); |
- // We shouldn't be calling this method if there's only one connection, since it's less efficient. |
- // DCHECK(numberOfRenderingConnections() > 1 || handler().internalChannelCountMode() != AudioHandler::Max); |
+ // We shouldn't be calling this method if there's only one connection, since |
+ // it's less efficient. |
+ // DCHECK(numberOfRenderingConnections() > 1 || |
+ // handler().internalChannelCountMode() != AudioHandler::Max); |
DCHECK(summingBus); |
if (!summingBus) |
@@ -204,7 +208,8 @@ AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess) { |
if (!numberOfRenderingConnections()) { |
// At least, generate silence if we're not connected to anything. |
- // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing. |
+ // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here |
+ // to optimize the downstream graph processing. |
internalSummingBus->zero(); |
return internalSummingBus; |
} |