| Index: third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h b/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h
|
| index c015b4c35a6d363acebc7bc9269e0180d7a26510..16b15388769489016d3029f7c2dd77f185e21951 100644
|
| --- a/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h
|
| +++ b/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h
|
| @@ -41,8 +41,10 @@ namespace blink {
|
| class AudioBufferSourceOptions;
|
| class BaseAudioContext;
|
|
|
| -// AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer.
|
| -// It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways).
|
| +// AudioBufferSourceNode is an AudioNode representing an audio source from an
|
| +// in-memory audio asset represented by an AudioBuffer. It generally will be
|
| +// used for short sounds which require a high degree of scheduling flexibility
|
| +// (can playback in rhythmically perfect ways).
|
|
|
| class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
|
| public:
|
| @@ -56,12 +58,14 @@ class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
|
| // AudioHandler
|
| void process(size_t framesToProcess) override;
|
|
|
| - // setBuffer() is called on the main thread. This is the buffer we use for playback.
|
| + // setBuffer() is called on the main thread. This is the buffer we use for
|
| + // playback.
|
| void setBuffer(AudioBuffer*, ExceptionState&);
|
| AudioBuffer* buffer() { return m_buffer.get(); }
|
|
|
| - // numberOfChannels() returns the number of output channels. This value equals the number of channels from the buffer.
|
| - // If a new buffer is set with a different number of channels, then this value will dynamically change.
|
| + // numberOfChannels() returns the number of output channels. This value
|
| + // equals the number of channels from the buffer. If a new buffer is set with
|
| + // a different number of channels, then this value will dynamically change.
|
| unsigned numberOfChannels();
|
|
|
| // Play-state
|
| @@ -72,9 +76,10 @@ class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
|
| double grainDuration,
|
| ExceptionState&);
|
|
|
| - // Note: the attribute was originally exposed as .looping, but to be more consistent in naming with <audio>
|
| - // and with how it's described in the specification, the proper attribute name is .loop
|
| - // The old attribute is kept for backwards compatibility.
|
| + // Note: the attribute was originally exposed as |.looping|, but to be more
|
| + // consistent in naming with <audio> and with how it's described in the
|
| + // specification, the proper attribute name is |.loop|. The old attribute is
|
| + // kept for backwards compatibility.
|
| bool loop() const { return m_isLooping; }
|
| void setLoop(bool looping) {
|
| m_isLooping = looping;
|
| @@ -128,8 +133,10 @@ class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
|
| RefPtr<AudioParamHandler> m_playbackRate;
|
| RefPtr<AudioParamHandler> m_detune;
|
|
|
| - // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer.
|
| - // If true, it will wrap around to the start of the buffer each time it reaches the end.
|
| + // If m_isLooping is false, then this node will be done playing and become
|
| + // inactive after it reaches the end of the sample data in the buffer. If
|
| + // true, it will wrap around to the start of the buffer each time it reaches
|
| + // the end.
|
| bool m_isLooping;
|
|
|
| // True if the source .loop attribute was ever set.
|
| @@ -138,8 +145,9 @@ class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
|
| double m_loopStart;
|
| double m_loopEnd;
|
|
|
| - // m_virtualReadIndex is a sample-frame index into our buffer representing the current playback position.
|
| - // Since it's floating-point, it has sub-sample accuracy.
|
| + // m_virtualReadIndex is a sample-frame index into our buffer representing the
|
| + // current playback position. Since it's floating-point, it has sub-sample
|
| + // accuracy.
|
| double m_virtualReadIndex;
|
|
|
| // Granular playback
|
|
|