Index: third_party/WebKit/Source/modules/webaudio/AudioBasicProcessorHandler.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioBasicProcessorHandler.cpp b/third_party/WebKit/Source/modules/webaudio/AudioBasicProcessorHandler.cpp |
index fa46515e92293a82cd3d03b6fa5d5fd61e245a6a..8a857efc9f348894a495cf7d4c05a89616abe81a 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/AudioBasicProcessorHandler.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/AudioBasicProcessorHandler.cpp |
@@ -86,7 +86,8 @@ void AudioBasicProcessorHandler::process(size_t framesToProcess) { |
} else { |
AudioBus* sourceBus = input(0).bus(); |
- // FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down. |
+ // FIXME: if we take "tail time" into account, then we can avoid calling |
+ // processor()->process() once the tail dies down. |
if (!input(0).isConnected()) |
sourceBus->zero(); |
@@ -96,13 +97,15 @@ void AudioBasicProcessorHandler::process(size_t framesToProcess) { |
// Nice optimization in the very common case allowing for "in-place" processing |
void AudioBasicProcessorHandler::pullInputs(size_t framesToProcess) { |
- // Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible. |
+ // Render input stream - suggest to the input to render directly into output |
+ // bus for in-place processing in process() if possible. |
input(0).pull(output(0).bus(), framesToProcess); |
} |
// As soon as we know the channel count of our input, we can lazily initialize. |
-// Sometimes this may be called more than once with different channel counts, in which case we must safely |
-// uninitialize and then re-initialize with the new channel count. |
+// Sometimes this may be called more than once with different channel counts, in |
+// which case we must safely uninitialize and then re-initialize with the new |
+// channel count. |
void AudioBasicProcessorHandler::checkNumberOfChannelsForInput( |
AudioNodeInput* input) { |
DCHECK(context()->isAudioThread()); |
@@ -124,7 +127,8 @@ void AudioBasicProcessorHandler::checkNumberOfChannelsForInput( |
} |
if (!isInitialized()) { |
- // This will propagate the channel count to any nodes connected further down the chain... |
+ // This will propagate the channel count to any nodes connected further down |
+ // the chain... |
output(0).setNumberOfChannels(numberOfChannels); |
// Re-initialize the processor with the new channel count. |