| Index: third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h b/third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h
|
| index 0694bab6a6af461ef5966921ff86c1255c169a6a..e3ccd83ebd699e726a852a8619913086880ea18d 100644
|
| --- a/third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h
|
| +++ b/third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h
|
| @@ -33,9 +33,12 @@ namespace blink {
|
| class BaseAudioContext;
|
| class ExceptionState;
|
|
|
| -// AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input.
|
| -// If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by
|
| -// BaseAudioContext before the end of each render quantum so that it can inspect the audio stream.
|
| +// AudioBasicInspectorNode is an AudioNode with one input and one output where
|
| +// the output might not necessarily connect to another node's input.
|
| +// If the output is not connected to any other node, then the
|
| +// AudioBasicInspectorNode's processIfNecessary() function will be called
|
| +// automatically by BaseAudioContext before the end of each render quantum so
|
| +// that it can inspect the audio stream.
|
| class AudioBasicInspectorHandler : public AudioHandler {
|
| public:
|
| AudioBasicInspectorHandler(NodeType,
|
| @@ -50,8 +53,9 @@ class AudioBasicInspectorHandler : public AudioHandler {
|
| void updatePullStatus();
|
|
|
| private:
|
| - bool
|
| - m_needAutomaticPull; // When setting to true, AudioBasicInspectorHandler will be pulled automaticlly by BaseAudioContext before the end of each render quantum.
|
| + // When setting to true, AudioBasicInspectorHandler will be pulled
|
| + // automaticlly by BaseAudioContext before the end of each render quantum.
|
| + bool m_needAutomaticPull;
|
| };
|
|
|
| class AudioBasicInspectorNode : public AudioNode {
|
|
|