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Unified Diff: third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h

Issue 2389253002: reflow comments in modules/{webaudio,vr} (Closed)
Patch Set: . Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h b/third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h
index 0694bab6a6af461ef5966921ff86c1255c169a6a..e3ccd83ebd699e726a852a8619913086880ea18d 100644
--- a/third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h
+++ b/third_party/WebKit/Source/modules/webaudio/AudioBasicInspectorNode.h
@@ -33,9 +33,12 @@ namespace blink {
class BaseAudioContext;
class ExceptionState;
-// AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input.
-// If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by
-// BaseAudioContext before the end of each render quantum so that it can inspect the audio stream.
+// AudioBasicInspectorNode is an AudioNode with one input and one output where
+// the output might not necessarily connect to another node's input.
+// If the output is not connected to any other node, then the
+// AudioBasicInspectorNode's processIfNecessary() function will be called
+// automatically by BaseAudioContext before the end of each render quantum so
+// that it can inspect the audio stream.
class AudioBasicInspectorHandler : public AudioHandler {
public:
AudioBasicInspectorHandler(NodeType,
@@ -50,8 +53,9 @@ class AudioBasicInspectorHandler : public AudioHandler {
void updatePullStatus();
private:
- bool
- m_needAutomaticPull; // When setting to true, AudioBasicInspectorHandler will be pulled automaticlly by BaseAudioContext before the end of each render quantum.
+ // When setting to true, AudioBasicInspectorHandler will be pulled
+ // automaticlly by BaseAudioContext before the end of each render quantum.
+ bool m_needAutomaticPull;
};
class AudioBasicInspectorNode : public AudioNode {

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