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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLFramebuffer.h

Issue 2389203002: reflow comments in modules/webgl (Closed)
Patch Set: Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
75 GLenum attachment, 75 GLenum attachment,
76 GLenum texTarget, 76 GLenum texTarget,
77 WebGLTexture*, 77 WebGLTexture*,
78 GLint level, 78 GLint level,
79 GLint layer); 79 GLint layer);
80 void setAttachmentForBoundFramebuffer(GLenum target, 80 void setAttachmentForBoundFramebuffer(GLenum target,
81 GLenum attachment, 81 GLenum attachment,
82 WebGLRenderbuffer*); 82 WebGLRenderbuffer*);
83 // If an object is attached to the currently bound framebuffer, remove it. 83 // If an object is attached to the currently bound framebuffer, remove it.
84 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*); 84 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*);
85 // If a given attachment point for the currently bound framebuffer is not null , remove the attached object. 85 // If a given attachment point for the currently bound framebuffer is not
86 // null, remove the attached object.
86 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); 87 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment);
87 WebGLSharedObject* getAttachmentObject(GLenum) const; 88 WebGLSharedObject* getAttachmentObject(GLenum) const;
88 89
89 // WebGL 1 specific: 90 // WebGL 1 specific:
90 // 1) can't allow depth_stencil for depth/stencil attachments, and vice vers a. 91 // 1) can't allow depth_stencil for depth/stencil attachments, and vice
92 // versa.
91 // 2) no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. 93 // 2) no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments.
92 GLenum checkDepthStencilStatus(const char** reason) const; 94 GLenum checkDepthStencilStatus(const char** reason) const;
93 95
94 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 96 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
95 97
96 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 98 void setHasEverBeenBound() { m_hasEverBeenBound = true; }
97 99
98 bool hasStencilBuffer() const; 100 bool hasStencilBuffer() const;
99 101
100 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. 102 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug.
(...skipping 18 matching lines...) Expand all
119 121
120 private: 122 private:
121 WebGLAttachment* getAttachment(GLenum attachment) const; 123 WebGLAttachment* getAttachment(GLenum attachment) const;
122 124
123 // Check if the framebuffer is currently bound. 125 // Check if the framebuffer is currently bound.
124 bool isBound(GLenum target) const; 126 bool isBound(GLenum target) const;
125 127
126 // attach 'attachment' at 'attachmentPoint'. 128 // attach 'attachment' at 'attachmentPoint'.
127 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); 129 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint);
128 130
129 // Check if a new drawBuffers call should be issued. This is called when we ad d or remove an attachment. 131 // Check if a new drawBuffers call should be issued. This is called when we
132 // add or remove an attachment.
130 void drawBuffersIfNecessary(bool force); 133 void drawBuffersIfNecessary(bool force);
131 134
132 GLuint m_object; 135 GLuint m_object;
133 136
134 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; 137 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap;
135 138
136 AttachmentMap m_attachments; 139 AttachmentMap m_attachments;
137 bool m_destructionInProgress; 140 bool m_destructionInProgress;
138 141
139 bool m_hasEverBeenBound; 142 bool m_hasEverBeenBound;
140 143
141 Vector<GLenum> m_drawBuffers; 144 Vector<GLenum> m_drawBuffers;
142 Vector<GLenum> m_filteredDrawBuffers; 145 Vector<GLenum> m_filteredDrawBuffers;
143 146
144 GLenum m_readBuffer; 147 GLenum m_readBuffer;
145 }; 148 };
146 149
147 } // namespace blink 150 } // namespace blink
148 151
149 #endif // WebGLFramebuffer_h 152 #endif // WebGLFramebuffer_h
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