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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h

Issue 2389203002: reflow comments in modules/webgl (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContextBase_h 5 #ifndef WebGL2RenderingContextBase_h
6 #define WebGL2RenderingContextBase_h 6 #define WebGL2RenderingContextBase_h
7 7
8 #include "modules/webgl/WebGLExtension.h" 8 #include "modules/webgl/WebGLExtension.h"
9 #include "modules/webgl/WebGLRenderingContextBase.h" 9 #include "modules/webgl/WebGLRenderingContextBase.h"
10 #include <memory> 10 #include <memory>
(...skipping 12 matching lines...) Expand all
23 class WebGLUniformLocation; 23 class WebGLUniformLocation;
24 class WebGLVertexArrayObject; 24 class WebGLVertexArrayObject;
25 25
26 class WebGL2RenderingContextBase : public WebGLRenderingContextBase { 26 class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
27 public: 27 public:
28 ~WebGL2RenderingContextBase() override; 28 ~WebGL2RenderingContextBase() override;
29 29
30 /* Buffer objects */ 30 /* Buffer objects */
31 void bufferData(GLenum, DOMArrayBufferView*, GLenum, GLuint, GLuint); 31 void bufferData(GLenum, DOMArrayBufferView*, GLenum, GLuint, GLuint);
32 void bufferSubData(GLenum, GLintptr, DOMArrayBufferView*, GLuint, GLuint); 32 void bufferSubData(GLenum, GLintptr, DOMArrayBufferView*, GLuint, GLuint);
33 // Have to re-declare/re-define the following buffer{Sub}Data functions from b ase class. 33 // Have to re-declare/re-define the following buffer{Sub}Data functions from
34 // This is because the above buffer{Sub}Data() hides the name from base class. 34 // base class. This is because the above buffer{Sub}Data() hides the name
35 // from base class.
35 void bufferData(GLenum target, long long size, GLenum usage); 36 void bufferData(GLenum target, long long size, GLenum usage);
36 void bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage); 37 void bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage);
37 void bufferData(GLenum target, DOMArrayBufferView* data, GLenum usage); 38 void bufferData(GLenum target, DOMArrayBufferView* data, GLenum usage);
38 void bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data); 39 void bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data);
39 void bufferSubData(GLenum target, 40 void bufferSubData(GLenum target,
40 long long offset, 41 long long offset,
41 const FlexibleArrayBufferView& data); 42 const FlexibleArrayBufferView& data);
42 43
43 void copyBufferSubData(GLenum, GLenum, long long, long long, long long); 44 void copyBufferSubData(GLenum, GLenum, long long, long long, long long);
44 void getBufferSubData(GLenum, long long, DOMArrayBufferView*, GLuint, GLuint); 45 void getBufferSubData(GLenum, long long, DOMArrayBufferView*, GLuint, GLuint);
(...skipping 160 matching lines...) Expand 10 before | Expand all | Expand 10 after
205 GLint, 206 GLint,
206 GLint, 207 GLint,
207 GLint, 208 GLint,
208 GLsizei, 209 GLsizei,
209 GLsizei, 210 GLsizei,
210 GLenum, 211 GLenum,
211 GLenum, 212 GLenum,
212 DOMArrayBufferView*, 213 DOMArrayBufferView*,
213 GLuint); 214 GLuint);
214 215
215 // Have to re-declare/re-define the following tex{Sub}Image2D functions from b ase class. 216 // Have to re-declare/re-define the following tex{Sub}Image2D functions from
216 // This is because the above tex{Sub}Image2D() hides the name from base class. 217 // base class. This is because the above tex{Sub}Image2D() hides the name
218 // from base class.
217 void texImage2D(GLenum, GLint, GLint, GLenum, GLenum, ImageData*); 219 void texImage2D(GLenum, GLint, GLint, GLenum, GLenum, ImageData*);
218 void texImage2D(GLenum, 220 void texImage2D(GLenum,
219 GLint, 221 GLint,
220 GLint, 222 GLint,
221 GLenum, 223 GLenum,
222 GLenum, 224 GLenum,
223 HTMLImageElement*, 225 HTMLImageElement*,
224 ExceptionState&); 226 ExceptionState&);
225 void texImage2D(GLenum, 227 void texImage2D(GLenum,
226 GLint, 228 GLint,
(...skipping 491 matching lines...) Expand 10 before | Expand all | Expand 10 after
718 DECLARE_VIRTUAL_TRACE(); 720 DECLARE_VIRTUAL_TRACE();
719 721
720 protected: 722 protected:
721 friend class V8WebGL2RenderingContext; 723 friend class V8WebGL2RenderingContext;
722 724
723 WebGL2RenderingContextBase( 725 WebGL2RenderingContextBase(
724 HTMLCanvasElement*, 726 HTMLCanvasElement*,
725 std::unique_ptr<WebGraphicsContext3DProvider>, 727 std::unique_ptr<WebGraphicsContext3DProvider>,
726 const CanvasContextCreationAttributes& requestedAttributes); 728 const CanvasContextCreationAttributes& requestedAttributes);
727 729
728 // Helper function to validate target and the attachment combination for getFr amebufferAttachmentParameters. 730 // Helper function to validate target and the attachment combination for
729 // Generate GL error and return false if parameters are illegal. 731 // getFramebufferAttachmentParameters. Generate GL error and return false if
732 // parameters are illegal.
730 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName, 733 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
731 GLenum target, 734 GLenum target,
732 GLenum attachment); 735 GLenum attachment);
733 736
734 bool validateClearBuffer(const char* functionName, 737 bool validateClearBuffer(const char* functionName,
735 GLenum buffer, 738 GLenum buffer,
736 GLsizei length); 739 GLsizei length);
737 740
738 enum TexStorageType { 741 enum TexStorageType {
739 TexStorageType2D, 742 TexStorageType2D,
(...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after
863 context, 866 context,
864 context->is3d() && 867 context->is3d() &&
865 WebGLRenderingContextBase::getWebGLVersion(context) >= 2, 868 WebGLRenderingContextBase::getWebGLVersion(context) >= 2,
866 context.is3d() && 869 context.is3d() &&
867 WebGLRenderingContextBase::getWebGLVersion(&context) >= 870 WebGLRenderingContextBase::getWebGLVersion(&context) >=
868 2); 871 2);
869 872
870 } // namespace blink 873 } // namespace blink
871 874
872 #endif 875 #endif
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