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Side by Side Diff: Source/core/rendering/RenderObject.cpp

Issue 23890025: WIP (Introduce WTF::NonNullPtr<T>.) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserv ed. 6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserv ed.
7 * Copyright (C) 2009 Google Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/) 8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/)
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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3061 { 3061 {
3062 int outlineSize = outlineStyleForRepaint()->outlineSize(); 3062 int outlineSize = outlineStyleForRepaint()->outlineSize();
3063 if (const ShadowData* boxShadow = style()->boxShadow()) { 3063 if (const ShadowData* boxShadow = style()->boxShadow()) {
3064 boxShadow->adjustRectForShadow(rect, outlineSize); 3064 boxShadow->adjustRectForShadow(rect, outlineSize);
3065 return; 3065 return;
3066 } 3066 }
3067 3067
3068 rect.inflate(outlineSize); 3068 rect.inflate(outlineSize);
3069 } 3069 }
3070 3070
3071 AnimationController* RenderObject::animation() const 3071 NonNullPtr<AnimationController> RenderObject::animation() const
3072 { 3072 {
3073 return frame()->animation(); 3073 return frame()->animation();
3074 } 3074 }
3075 3075
3076 bool RenderObject::isInert() const 3076 bool RenderObject::isInert() const
3077 { 3077 {
3078 const RenderObject* renderer = this; 3078 const RenderObject* renderer = this;
3079 while (!renderer->node()) 3079 while (!renderer->node())
3080 renderer = renderer->parent(); 3080 renderer = renderer->parent();
3081 return renderer->node()->isInert(); 3081 return renderer->node()->isInert();
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3322 { 3322 {
3323 if (object1) { 3323 if (object1) {
3324 const WebCore::RenderObject* root = object1; 3324 const WebCore::RenderObject* root = object1;
3325 while (root->parent()) 3325 while (root->parent())
3326 root = root->parent(); 3326 root = root->parent();
3327 root->showRenderTreeAndMark(object1, "*", object2, "-", 0); 3327 root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
3328 } 3328 }
3329 } 3329 }
3330 3330
3331 #endif 3331 #endif
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