| Index: cc/ipc/surface_id.mojom
|
| diff --git a/cc/ipc/surface_id.mojom b/cc/ipc/surface_id.mojom
|
| index 32db3188156da8a0cc1ca4cf179dd10fe79b291b..a3c6bc143055d29f1ec56b82d19497018a37386e 100644
|
| --- a/cc/ipc/surface_id.mojom
|
| +++ b/cc/ipc/surface_id.mojom
|
| @@ -5,25 +5,16 @@
|
| module cc.mojom;
|
|
|
| import "cc/ipc/frame_sink_id.mojom";
|
| +import "cc/ipc/local_frame_id.mojom";
|
|
|
| -// A surface ID is composed of three parts: a client ID, a local ID, and a
|
| -// nonce. The local part and nonce are allocated by the client using any scheme
|
| -// that avoids duplicates and makes IDs unguessable respectively. The client ID
|
| -// is allocated by the service and will be different for each client.
|
| -//
|
| -// The special client_id value 0 is equivalent to the current client.
|
| -// This can be used to create, destroy and submit frames to surfaces before
|
| -// learning the client ID and to reference other surfaces owned by the same
|
| -// client. The actual client ID must be used to pass surface ids to other
|
| -// clients for them to reference.
|
| +// A surface ID is composed of two parts: a FrameSinkID, and a LocalFrameId.
|
| +// The FrameSinkId uniquely identifies the FrameSink associated with the
|
| +// surface. This corresponds to a SurfaceFactory in the display compositor
|
| +// service. The FrameSinkId is partially allocated by the display compositor
|
| +// and partially allocated by the frame source.
|
| +// The LocalFrameId are allocated by the client using any scheme
|
| +// that avoids duplicates and makes IDs unguessable respectively.
|
| struct SurfaceId {
|
| FrameSinkId frame_sink_id;
|
| -
|
| - // An identifier allocated by the client uniquely identifying a surface within
|
| - // a client process.
|
| - uint32 local_id;
|
| -
|
| - // A cryptographically secure random int chosen to make the SurfaceId
|
| - // unguessable by other clients.
|
| - uint64 nonce;
|
| + LocalFrameId local_frame_id;
|
| };
|
|
|