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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PaintPropertyTreeBuilder_h | 5 #ifndef PaintPropertyTreeBuilder_h |
6 #define PaintPropertyTreeBuilder_h | 6 #define PaintPropertyTreeBuilder_h |
7 | 7 |
8 #include "platform/geometry/LayoutPoint.h" | 8 #include "platform/geometry/LayoutPoint.h" |
9 #include "platform/graphics/paint/ClipPaintPropertyNode.h" | 9 #include "platform/graphics/paint/ClipPaintPropertyNode.h" |
10 #include "platform/graphics/paint/EffectPaintPropertyNode.h" | 10 #include "platform/graphics/paint/EffectPaintPropertyNode.h" |
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64 ContainingBlockContext absolutePosition; | 64 ContainingBlockContext absolutePosition; |
65 const LayoutObject* containerForAbsolutePosition = nullptr; | 65 const LayoutObject* containerForAbsolutePosition = nullptr; |
66 | 66 |
67 ContainingBlockContext fixedPosition; | 67 ContainingBlockContext fixedPosition; |
68 | 68 |
69 // The effect hierarchy is applied by the stacking context tree. It is | 69 // The effect hierarchy is applied by the stacking context tree. It is |
70 // guaranteed that every DOM descendant is also a stacking context descendant. | 70 // guaranteed that every DOM descendant is also a stacking context descendant. |
71 // Therefore, we don't need extra bookkeeping for effect nodes and can | 71 // Therefore, we don't need extra bookkeeping for effect nodes and can |
72 // generate the effect tree from a DOM-order traversal. | 72 // generate the effect tree from a DOM-order traversal. |
73 const EffectPaintPropertyNode* currentEffect = nullptr; | 73 const EffectPaintPropertyNode* currentEffect = nullptr; |
| 74 |
| 75 bool isUnderMultiColumnSpanner = false; |
74 }; | 76 }; |
75 | 77 |
76 // Creates paint property tree nodes for special things in the layout tree. | 78 // Creates paint property tree nodes for special things in the layout tree. |
77 // Special things include but not limit to: overflow clip, transform, fixed-pos, | 79 // Special things include but not limit to: overflow clip, transform, fixed-pos, |
78 // animation, mask, filter, ... etc. | 80 // animation, mask, filter, ... etc. |
79 // It expects to be invoked for each layout tree node in DOM order during | 81 // It expects to be invoked for each layout tree node in DOM order during |
80 // InPrePaint phase. | 82 // InPrePaint phase. |
81 class PaintPropertyTreeBuilder { | 83 class PaintPropertyTreeBuilder { |
82 public: | 84 public: |
83 PaintPropertyTreeBuilderContext setupInitialContext(); | 85 PaintPropertyTreeBuilderContext setupInitialContext(); |
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114 static void updateScrollAndScrollTranslation( | 116 static void updateScrollAndScrollTranslation( |
115 const LayoutObject&, | 117 const LayoutObject&, |
116 PaintPropertyTreeBuilderContext&); | 118 PaintPropertyTreeBuilderContext&); |
117 static void updateOutOfFlowContext(const LayoutObject&, | 119 static void updateOutOfFlowContext(const LayoutObject&, |
118 PaintPropertyTreeBuilderContext&); | 120 PaintPropertyTreeBuilderContext&); |
119 }; | 121 }; |
120 | 122 |
121 } // namespace blink | 123 } // namespace blink |
122 | 124 |
123 #endif // PaintPropertyTreeBuilder_h | 125 #endif // PaintPropertyTreeBuilder_h |
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