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Side by Side Diff: tools/gpu/TestContext.h

Issue 2388433003: skpbench: add option for gpu timing (Closed)
Patch Set: SkAutoTDelete Created 4 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2016 Google Inc. 3 * Copyright 2016 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef TestContext_DEFINED 9 #ifndef TestContext_DEFINED
10 #define TestContext_DEFINED 10 #define TestContext_DEFINED
11 11
12 #include "FenceSync.h" 12 #include "FenceSync.h"
13 #include "GrTypes.h" 13 #include "GrTypes.h"
14 #include "../private/SkTemplates.h" 14 #include "../private/SkTemplates.h"
15 15
16 namespace sk_gpu_test { 16 namespace sk_gpu_test {
17
18 class GpuTimer;
19
17 /** 20 /**
18 * An offscreen 3D context. This class is intended for Skia's internal testing n eeds and not 21 * An offscreen 3D context. This class is intended for Skia's internal testing n eeds and not
19 * for general use. 22 * for general use.
20 */ 23 */
21 class TestContext : public SkNoncopyable { 24 class TestContext : public SkNoncopyable {
22 public: 25 public:
23 virtual ~TestContext(); 26 virtual ~TestContext();
24 27
25 virtual bool isValid() const = 0; 28 virtual bool isValid() const = 0;
26 29
27 bool fenceSyncSupport() const { return fFenceSync != nullptr; } 30 bool fenceSyncSupport() const { return fFenceSync != nullptr; }
28 FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync; } 31 FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync; }
29 32
33 bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
34 GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer; }
35
30 bool getMaxGpuFrameLag(int *maxFrameLag) const { 36 bool getMaxGpuFrameLag(int *maxFrameLag) const {
31 if (!fFenceSync) { 37 if (!fFenceSync) {
32 return false; 38 return false;
33 } 39 }
34 *maxFrameLag = kMaxFrameLag; 40 *maxFrameLag = kMaxFrameLag;
35 return true; 41 return true;
36 } 42 }
37 43
38 void makeCurrent() const; 44 void makeCurrent() const;
39 45
(...skipping 28 matching lines...) Expand all
68 */ 74 */
69 virtual void testAbandon(); 75 virtual void testAbandon();
70 76
71 /** Ensures all work is submitted to the GPU for execution. */ 77 /** Ensures all work is submitted to the GPU for execution. */
72 virtual void submit() = 0; 78 virtual void submit() = 0;
73 79
74 /** Wait until all GPU work is finished. */ 80 /** Wait until all GPU work is finished. */
75 virtual void finish() = 0; 81 virtual void finish() = 0;
76 82
77 protected: 83 protected:
78 FenceSync* fFenceSync; 84 SkAutoTDelete<FenceSync> fFenceSync;
85 SkAutoTDelete<GpuTimer> fGpuTimer;
79 86
80 TestContext(); 87 TestContext();
81 88
82 /** This should destroy the 3D context. */ 89 /** This should destroy the 3D context. */
83 virtual void teardown(); 90 virtual void teardown();
84 91
85 virtual void onPlatformMakeCurrent() const = 0; 92 virtual void onPlatformMakeCurrent() const = 0;
86 virtual void onPlatformSwapBuffers() const = 0; 93 virtual void onPlatformSwapBuffers() const = 0;
87 94
88 private: 95 private:
89 enum { 96 enum {
90 kMaxFrameLag = 3 97 kMaxFrameLag = 3
91 }; 98 };
92 99
93 PlatformFence fFrameFences[kMaxFrameLag - 1]; 100 PlatformFence fFrameFences[kMaxFrameLag - 1];
94 int fCurrentFenceIdx; 101 int fCurrentFenceIdx;
95 102
96 typedef SkNoncopyable INHERITED; 103 typedef SkNoncopyable INHERITED;
97 }; 104 };
98 } // namespace sk_gpu_test 105 } // namespace sk_gpu_test
99 #endif 106 #endif
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