Index: third_party/WebKit/Source/modules/gamepad/NavigatorGamepad.cpp |
diff --git a/third_party/WebKit/Source/modules/gamepad/NavigatorGamepad.cpp b/third_party/WebKit/Source/modules/gamepad/NavigatorGamepad.cpp |
index cf3686b3fe2bea6b0e4a11412b36aa04b3566e9e..5283fd87c1623bf4baa3c62728a5a2c12b232379 100644 |
--- a/third_party/WebKit/Source/modules/gamepad/NavigatorGamepad.cpp |
+++ b/third_party/WebKit/Source/modules/gamepad/NavigatorGamepad.cpp |
@@ -125,7 +125,8 @@ void NavigatorGamepad::didUpdateData() { |
DCHECK(document->frame()); |
DCHECK(document->frame()->domWindow()); |
- // We register to the dispatcher before sampling gamepads so we need to check if we actually have an event listener. |
+ // We register to the dispatcher before sampling gamepads so we need to check |
+ // if we actually have an event listener. |
if (!m_hasEventListener) |
return; |
@@ -245,8 +246,8 @@ void NavigatorGamepad::pageVisibilityChanged() { |
if (!visible || !m_hasEventListener) |
return; |
- // Tell the page what has changed. m_gamepads contains the state before we became hidden. |
- // We create a new snapshot and compare them. |
+ // Tell the page what has changed. m_gamepads contains the state before we |
+ // became hidden. We create a new snapshot and compare them. |
GamepadList* oldGamepads = m_gamepads.release(); |
gamepads(); |
GamepadList* newGamepads = m_gamepads.get(); |