| Index: net/socket/tcp_client_socket_win.h
|
| diff --git a/net/socket/tcp_client_socket_win.h b/net/socket/tcp_client_socket_win.h
|
| deleted file mode 100644
|
| index c899f27e703592af9640da854229b739a8bbb5ce..0000000000000000000000000000000000000000
|
| --- a/net/socket/tcp_client_socket_win.h
|
| +++ /dev/null
|
| @@ -1,157 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
|
| -#define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
|
| -
|
| -#include <winsock2.h>
|
| -
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/threading/non_thread_safe.h"
|
| -#include "net/base/address_list.h"
|
| -#include "net/base/completion_callback.h"
|
| -#include "net/base/net_log.h"
|
| -#include "net/socket/stream_socket.h"
|
| -
|
| -namespace net {
|
| -
|
| -class BoundNetLog;
|
| -
|
| -class NET_EXPORT TCPClientSocketWin : public StreamSocket,
|
| - NON_EXPORTED_BASE(base::NonThreadSafe) {
|
| - public:
|
| - // The IP address(es) and port number to connect to. The TCP socket will try
|
| - // each IP address in the list until it succeeds in establishing a
|
| - // connection.
|
| - TCPClientSocketWin(const AddressList& addresses,
|
| - net::NetLog* net_log,
|
| - const net::NetLog::Source& source);
|
| -
|
| - virtual ~TCPClientSocketWin();
|
| -
|
| - // AdoptSocket causes the given, connected socket to be adopted as a TCP
|
| - // socket. This object must not be connected. This object takes ownership of
|
| - // the given socket and then acts as if Connect() had been called. This
|
| - // function is used by TCPServerSocket() to adopt accepted connections
|
| - // and for testing.
|
| - int AdoptSocket(SOCKET socket);
|
| -
|
| - // Binds the socket to a local IP address and port.
|
| - int Bind(const IPEndPoint& address);
|
| -
|
| - // StreamSocket implementation.
|
| - virtual int Connect(const CompletionCallback& callback);
|
| - virtual void Disconnect();
|
| - virtual bool IsConnected() const;
|
| - virtual bool IsConnectedAndIdle() const;
|
| - virtual int GetPeerAddress(IPEndPoint* address) const;
|
| - virtual int GetLocalAddress(IPEndPoint* address) const;
|
| - virtual const BoundNetLog& NetLog() const { return net_log_; }
|
| - virtual void SetSubresourceSpeculation();
|
| - virtual void SetOmniboxSpeculation();
|
| - virtual bool WasEverUsed() const;
|
| - virtual bool UsingTCPFastOpen() const;
|
| - virtual bool WasNpnNegotiated() const OVERRIDE;
|
| - virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
|
| - virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
|
| -
|
| - // Socket implementation.
|
| - // Multiple outstanding requests are not supported.
|
| - // Full duplex mode (reading and writing at the same time) is supported
|
| - virtual int Read(IOBuffer* buf, int buf_len,
|
| - const CompletionCallback& callback);
|
| - virtual int Write(IOBuffer* buf, int buf_len,
|
| - const CompletionCallback& callback);
|
| -
|
| - virtual bool SetReceiveBufferSize(int32 size);
|
| - virtual bool SetSendBufferSize(int32 size);
|
| -
|
| - virtual bool SetKeepAlive(bool enable, int delay);
|
| - virtual bool SetNoDelay(bool no_delay);
|
| -
|
| - private:
|
| - // State machine for connecting the socket.
|
| - enum ConnectState {
|
| - CONNECT_STATE_CONNECT,
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| - CONNECT_STATE_CONNECT_COMPLETE,
|
| - CONNECT_STATE_NONE,
|
| - };
|
| -
|
| - class Core;
|
| -
|
| - // State machine used by Connect().
|
| - int DoConnectLoop(int result);
|
| - int DoConnect();
|
| - int DoConnectComplete(int result);
|
| -
|
| - // Helper used by Disconnect(), which disconnects minus the logging and
|
| - // resetting of current_address_index_.
|
| - void DoDisconnect();
|
| -
|
| - // Returns true if a Connect() is in progress.
|
| - bool waiting_connect() const {
|
| - return next_connect_state_ != CONNECT_STATE_NONE;
|
| - }
|
| -
|
| - // Called after Connect() has completed with |net_error|.
|
| - void LogConnectCompletion(int net_error);
|
| -
|
| - int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
|
| - void DoReadCallback(int rv);
|
| - void DoWriteCallback(int rv);
|
| - void DidCompleteConnect();
|
| - void DidCompleteWrite();
|
| - void DidSignalRead();
|
| -
|
| - SOCKET socket_;
|
| -
|
| - // Local IP address and port we are bound to. Set to NULL if Bind()
|
| - // was't called (in that cases OS chooses address/port).
|
| - scoped_ptr<IPEndPoint> bind_address_;
|
| -
|
| - // Stores bound socket between Bind() and Connect() calls.
|
| - SOCKET bound_socket_;
|
| -
|
| - // The list of addresses we should try in order to establish a connection.
|
| - AddressList addresses_;
|
| -
|
| - // Where we are in above list. Set to -1 if uninitialized.
|
| - int current_address_index_;
|
| -
|
| - // The various states that the socket could be in.
|
| - bool waiting_read_;
|
| - bool waiting_write_;
|
| -
|
| - // The core of the socket that can live longer than the socket itself. We pass
|
| - // resources to the Windows async IO functions and we have to make sure that
|
| - // they are not destroyed while the OS still references them.
|
| - scoped_refptr<Core> core_;
|
| -
|
| - // External callback; called when connect or read is complete.
|
| - CompletionCallback read_callback_;
|
| -
|
| - // External callback; called when write is complete.
|
| - CompletionCallback write_callback_;
|
| -
|
| - // The next state for the Connect() state machine.
|
| - ConnectState next_connect_state_;
|
| -
|
| - // The OS error that CONNECT_STATE_CONNECT last completed with.
|
| - int connect_os_error_;
|
| -
|
| - BoundNetLog net_log_;
|
| -
|
| - // This socket was previously disconnected and has not been re-connected.
|
| - bool previously_disconnected_;
|
| -
|
| - // Record of connectivity and transmissions, for use in speculative connection
|
| - // histograms.
|
| - UseHistory use_history_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin);
|
| -};
|
| -
|
| -} // namespace net
|
| -
|
| -#endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
|
|
|