OLD | NEW |
---|---|
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "net/socket/tcp_socket_win.h" | 5 #include "net/socket/tcp_socket_win.h" |
6 | 6 |
7 #include <mstcpip.h> | 7 #include <mstcpip.h> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "net/base/ip_endpoint.h" | 10 #include "base/metrics/stats_counters.h" |
11 #include "base/win/windows_version.h" | |
12 #include "net/base/address_list.h" | |
13 #include "net/base/connection_type_histograms.h" | |
14 #include "net/base/io_buffer.h" | |
11 #include "net/base/net_errors.h" | 15 #include "net/base/net_errors.h" |
12 #include "net/base/net_util.h" | 16 #include "net/base/net_util.h" |
17 #include "net/base/network_change_notifier.h" | |
13 #include "net/base/winsock_init.h" | 18 #include "net/base/winsock_init.h" |
14 #include "net/base/winsock_util.h" | 19 #include "net/base/winsock_util.h" |
15 #include "net/socket/socket_descriptor.h" | 20 #include "net/socket/socket_descriptor.h" |
16 #include "net/socket/socket_net_log_params.h" | 21 #include "net/socket/socket_net_log_params.h" |
17 | 22 |
18 namespace net { | 23 namespace net { |
24 namespace { | |
wtc
2013/09/06 21:55:42
Nit: add a blank line before this line.
yzshen1
2013/09/09 23:14:48
Done.
| |
25 | |
26 const int kTCPKeepAliveSeconds = 45; | |
akalin
2013/09/05 22:52:28
i'm assuming most of the new code here was just mo
yzshen1
2013/09/06 00:57:44
Yes. A few major changes include:
- the mutiple-co
| |
27 | |
28 bool SetSocketReceiveBufferSize(SOCKET socket, int32 size) { | |
29 int rv = setsockopt(socket, SOL_SOCKET, SO_RCVBUF, | |
30 reinterpret_cast<const char*>(&size), sizeof(size)); | |
31 DCHECK(!rv) << "Could not set socket receive buffer size: " << GetLastError(); | |
32 return rv == 0; | |
33 } | |
34 | |
35 bool SetSocketSendBufferSize(SOCKET socket, int32 size) { | |
36 int rv = setsockopt(socket, SOL_SOCKET, SO_SNDBUF, | |
37 reinterpret_cast<const char*>(&size), sizeof(size)); | |
38 DCHECK(!rv) << "Could not set socket send buffer size: " << GetLastError(); | |
39 return rv == 0; | |
40 } | |
41 | |
42 // Disable Nagle. | |
43 // The Nagle implementation on windows is governed by RFC 896. The idea | |
44 // behind Nagle is to reduce small packets on the network. When Nagle is | |
45 // enabled, if a partial packet has been sent, the TCP stack will disallow | |
46 // further *partial* packets until an ACK has been received from the other | |
47 // side. Good applications should always strive to send as much data as | |
48 // possible and avoid partial-packet sends. However, in most real world | |
49 // applications, there are edge cases where this does not happen, and two | |
50 // partial packets may be sent back to back. For a browser, it is NEVER | |
51 // a benefit to delay for an RTT before the second packet is sent. | |
52 // | |
53 // As a practical example in Chromium today, consider the case of a small | |
54 // POST. I have verified this: | |
55 // Client writes 649 bytes of header (partial packet #1) | |
56 // Client writes 50 bytes of POST data (partial packet #2) | |
57 // In the above example, with Nagle, a RTT delay is inserted between these | |
58 // two sends due to nagle. RTTs can easily be 100ms or more. The best | |
59 // fix is to make sure that for POSTing data, we write as much data as | |
60 // possible and minimize partial packets. We will fix that. But disabling | |
61 // Nagle also ensure we don't run into this delay in other edge cases. | |
62 // See also: | |
63 // http://technet.microsoft.com/en-us/library/bb726981.aspx | |
64 bool DisableNagle(SOCKET socket, bool disable) { | |
65 BOOL val = disable ? TRUE : FALSE; | |
66 int rv = setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, | |
67 reinterpret_cast<const char*>(&val), | |
68 sizeof(val)); | |
69 DCHECK(!rv) << "Could not disable nagle"; | |
70 return rv == 0; | |
71 } | |
72 | |
73 // Enable TCP Keep-Alive to prevent NAT routers from timing out TCP | |
74 // connections. See http://crbug.com/27400 for details. | |
75 bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) { | |
76 int delay = delay_secs * 1000; | |
77 struct tcp_keepalive keepalive_vals = { | |
78 enable ? 1 : 0, // TCP keep-alive on. | |
79 delay, // Delay seconds before sending first TCP keep-alive packet. | |
80 delay, // Delay seconds between sending TCP keep-alive packets. | |
81 }; | |
82 DWORD bytes_returned = 0xABAB; | |
83 int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals, | |
84 sizeof(keepalive_vals), NULL, 0, | |
85 &bytes_returned, NULL, NULL); | |
86 DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket | |
87 << " [error: " << WSAGetLastError() << "]."; | |
88 | |
89 // Disregard any failure in disabling nagle or enabling TCP Keep-Alive. | |
90 return rv == 0; | |
91 } | |
92 | |
93 int MapConnectError(int os_error) { | |
94 switch (os_error) { | |
95 // connect fails with WSAEACCES when Windows Firewall blocks the | |
96 // connection. | |
97 case WSAEACCES: | |
98 return ERR_NETWORK_ACCESS_DENIED; | |
99 case WSAETIMEDOUT: | |
100 return ERR_CONNECTION_TIMED_OUT; | |
101 default: { | |
102 int net_error = MapSystemError(os_error); | |
103 if (net_error == ERR_FAILED) | |
104 return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED. | |
105 | |
106 // Give a more specific error when the user is offline. | |
107 if (net_error == ERR_ADDRESS_UNREACHABLE && | |
108 NetworkChangeNotifier::IsOffline()) { | |
109 return ERR_INTERNET_DISCONNECTED; | |
110 } | |
111 | |
112 return net_error; | |
113 } | |
114 } | |
115 } | |
116 | |
117 } // namespace | |
118 | |
119 //----------------------------------------------------------------------------- | |
120 | |
121 // This class encapsulates all the state that has to be preserved as long as | |
122 // there is a network IO operation in progress. If the owner TCPSocketWin is | |
123 // destroyed while an operation is in progress, the Core is detached and it | |
124 // lives until the operation completes and the OS doesn't reference any resource | |
125 // declared on this class anymore. | |
126 class TCPSocketWin::Core : public base::RefCounted<Core> { | |
127 public: | |
128 explicit Core(TCPSocketWin* socket); | |
129 | |
130 // Start watching for the end of a read or write operation. | |
131 void WatchForRead(); | |
132 void WatchForWrite(); | |
133 | |
134 // The TCPSocketWin is going away. | |
135 void Detach() { socket_ = NULL; } | |
136 | |
137 // The separate OVERLAPPED variables for asynchronous operation. | |
138 // |read_overlapped_| is used for both Connect() and Read(). | |
139 // |write_overlapped_| is only used for Write(); | |
140 OVERLAPPED read_overlapped_; | |
141 OVERLAPPED write_overlapped_; | |
142 | |
143 // The buffers used in Read() and Write(). | |
144 scoped_refptr<IOBuffer> read_iobuffer_; | |
145 scoped_refptr<IOBuffer> write_iobuffer_; | |
146 int read_buffer_length_; | |
147 int write_buffer_length_; | |
148 | |
149 bool non_blocking_reads_initialized_; | |
150 | |
151 private: | |
152 friend class base::RefCounted<Core>; | |
153 | |
154 class ReadDelegate : public base::win::ObjectWatcher::Delegate { | |
155 public: | |
156 explicit ReadDelegate(Core* core) : core_(core) {} | |
157 virtual ~ReadDelegate() {} | |
158 | |
159 // base::ObjectWatcher::Delegate methods: | |
160 virtual void OnObjectSignaled(HANDLE object); | |
161 | |
162 private: | |
163 Core* const core_; | |
164 }; | |
165 | |
166 class WriteDelegate : public base::win::ObjectWatcher::Delegate { | |
167 public: | |
168 explicit WriteDelegate(Core* core) : core_(core) {} | |
169 virtual ~WriteDelegate() {} | |
170 | |
171 // base::ObjectWatcher::Delegate methods: | |
172 virtual void OnObjectSignaled(HANDLE object); | |
173 | |
174 private: | |
175 Core* const core_; | |
176 }; | |
177 | |
178 ~Core(); | |
179 | |
180 // The socket that created this object. | |
181 TCPSocketWin* socket_; | |
182 | |
183 // |reader_| handles the signals from |read_watcher_|. | |
184 ReadDelegate reader_; | |
185 // |writer_| handles the signals from |write_watcher_|. | |
186 WriteDelegate writer_; | |
187 | |
188 // |read_watcher_| watches for events from Connect() and Read(). | |
189 base::win::ObjectWatcher read_watcher_; | |
190 // |write_watcher_| watches for events from Write(); | |
191 base::win::ObjectWatcher write_watcher_; | |
192 | |
193 DISALLOW_COPY_AND_ASSIGN(Core); | |
194 }; | |
195 | |
196 TCPSocketWin::Core::Core(TCPSocketWin* socket) | |
197 : read_buffer_length_(0), | |
198 write_buffer_length_(0), | |
199 non_blocking_reads_initialized_(false), | |
200 socket_(socket), | |
201 reader_(this), | |
202 writer_(this) { | |
203 memset(&read_overlapped_, 0, sizeof(read_overlapped_)); | |
204 memset(&write_overlapped_, 0, sizeof(write_overlapped_)); | |
205 | |
206 read_overlapped_.hEvent = WSACreateEvent(); | |
207 write_overlapped_.hEvent = WSACreateEvent(); | |
208 } | |
209 | |
210 TCPSocketWin::Core::~Core() { | |
211 // Make sure the message loop is not watching this object anymore. | |
212 read_watcher_.StopWatching(); | |
213 write_watcher_.StopWatching(); | |
214 | |
215 WSACloseEvent(read_overlapped_.hEvent); | |
216 memset(&read_overlapped_, 0xaf, sizeof(read_overlapped_)); | |
217 WSACloseEvent(write_overlapped_.hEvent); | |
218 memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_)); | |
219 } | |
220 | |
221 void TCPSocketWin::Core::WatchForRead() { | |
222 // We grab an extra reference because there is an IO operation in progress. | |
223 // Balanced in ReadDelegate::OnObjectSignaled(). | |
224 AddRef(); | |
225 read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_); | |
226 } | |
227 | |
228 void TCPSocketWin::Core::WatchForWrite() { | |
229 // We grab an extra reference because there is an IO operation in progress. | |
230 // Balanced in WriteDelegate::OnObjectSignaled(). | |
231 AddRef(); | |
232 write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_); | |
233 } | |
234 | |
235 void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) { | |
236 DCHECK_EQ(object, core_->read_overlapped_.hEvent); | |
237 if (core_->socket_) { | |
238 if (core_->socket_->waiting_connect_) | |
239 core_->socket_->DidCompleteConnect(); | |
240 else | |
241 core_->socket_->DidSignalRead(); | |
242 } | |
243 | |
244 core_->Release(); | |
245 } | |
246 | |
247 void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled( | |
248 HANDLE object) { | |
249 DCHECK_EQ(object, core_->write_overlapped_.hEvent); | |
250 if (core_->socket_) | |
251 core_->socket_->DidCompleteWrite(); | |
252 | |
253 core_->Release(); | |
254 } | |
255 | |
256 //----------------------------------------------------------------------------- | |
19 | 257 |
20 TCPSocketWin::TCPSocketWin(net::NetLog* net_log, | 258 TCPSocketWin::TCPSocketWin(net::NetLog* net_log, |
21 const net::NetLog::Source& source) | 259 const net::NetLog::Source& source) |
22 : socket_(INVALID_SOCKET), | 260 : socket_(INVALID_SOCKET), |
23 socket_event_(WSA_INVALID_EVENT), | 261 accept_event_(WSA_INVALID_EVENT), |
24 accept_socket_(NULL), | 262 accept_socket_(NULL), |
25 accept_address_(NULL), | 263 accept_address_(NULL), |
264 waiting_connect_(false), | |
265 waiting_read_(false), | |
266 waiting_write_(false), | |
267 connect_os_error_(0), | |
268 logging_multiple_connect_attempts_(false), | |
26 net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) { | 269 net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) { |
27 net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE, | 270 net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE, |
28 source.ToEventParametersCallback()); | 271 source.ToEventParametersCallback()); |
29 EnsureWinsockInit(); | 272 EnsureWinsockInit(); |
30 } | 273 } |
31 | 274 |
32 TCPSocketWin::~TCPSocketWin() { | 275 TCPSocketWin::~TCPSocketWin() { |
33 Close(); | 276 Close(); |
34 net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE); | 277 net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE); |
35 } | 278 } |
(...skipping 11 matching lines...) Expand all Loading... | |
47 | 290 |
48 if (SetNonBlocking(socket_)) { | 291 if (SetNonBlocking(socket_)) { |
49 int result = MapSystemError(WSAGetLastError()); | 292 int result = MapSystemError(WSAGetLastError()); |
50 Close(); | 293 Close(); |
51 return result; | 294 return result; |
52 } | 295 } |
53 | 296 |
54 return OK; | 297 return OK; |
55 } | 298 } |
56 | 299 |
57 int TCPSocketWin::Adopt(SOCKET socket) { | 300 int TCPSocketWin::AdoptConnectedSocket(SOCKET socket, |
301 const IPEndPoint& peer_address) { | |
58 DCHECK(CalledOnValidThread()); | 302 DCHECK(CalledOnValidThread()); |
59 DCHECK_EQ(socket_, INVALID_SOCKET); | 303 DCHECK_EQ(socket_, INVALID_SOCKET); |
304 DCHECK(!core_.get()); | |
akalin
2013/09/05 22:52:28
no .get()
yzshen1
2013/09/06 00:57:44
Done.
| |
60 | 305 |
61 socket_ = socket; | 306 socket_ = socket; |
62 | 307 |
63 if (SetNonBlocking(socket_)) { | 308 if (SetNonBlocking(socket_)) { |
wtc
2013/09/06 21:55:42
Should we also call SetupSocket(socket_)?
yzshen1
2013/09/09 23:14:48
IMO, what options to set is the decision of TCPSoc
| |
64 int result = MapSystemError(WSAGetLastError()); | 309 int result = MapSystemError(WSAGetLastError()); |
65 Close(); | 310 Close(); |
66 return result; | 311 return result; |
67 } | 312 } |
68 | 313 |
314 core_ = new Core(this); | |
315 peer_address_ = peer_address; | |
wtc
2013/09/06 21:55:42
Is it necessary to have the peer_address_ member?
yzshen1
2013/09/09 23:14:48
This is the same behavior as the previous code, wh
| |
316 | |
69 return OK; | 317 return OK; |
70 } | 318 } |
71 | 319 |
72 SOCKET TCPSocketWin::Release() { | |
73 DCHECK(CalledOnValidThread()); | |
74 DCHECK_EQ(socket_event_, WSA_INVALID_EVENT); | |
75 DCHECK(accept_callback_.is_null()); | |
76 | |
77 SOCKET result = socket_; | |
78 socket_ = INVALID_SOCKET; | |
79 return result; | |
80 } | |
81 | |
82 int TCPSocketWin::Bind(const IPEndPoint& address) { | 320 int TCPSocketWin::Bind(const IPEndPoint& address) { |
83 DCHECK(CalledOnValidThread()); | 321 DCHECK(CalledOnValidThread()); |
84 DCHECK_NE(socket_, INVALID_SOCKET); | 322 DCHECK_NE(socket_, INVALID_SOCKET); |
85 | 323 |
86 SockaddrStorage storage; | 324 SockaddrStorage storage; |
87 if (!address.ToSockAddr(storage.addr, &storage.addr_len)) | 325 if (!address.ToSockAddr(storage.addr, &storage.addr_len)) |
88 return ERR_ADDRESS_INVALID; | 326 return ERR_ADDRESS_INVALID; |
89 | 327 |
90 int result = bind(socket_, storage.addr, storage.addr_len); | 328 int result = bind(socket_, storage.addr, storage.addr_len); |
91 if (result < 0) { | 329 if (result < 0) { |
(...skipping 14 matching lines...) Expand all Loading... | |
106 if (!address->FromSockAddr(storage.addr, storage.addr_len)) | 344 if (!address->FromSockAddr(storage.addr, storage.addr_len)) |
107 return ERR_FAILED; | 345 return ERR_FAILED; |
108 | 346 |
109 return OK; | 347 return OK; |
110 } | 348 } |
111 | 349 |
112 int TCPSocketWin::Listen(int backlog) { | 350 int TCPSocketWin::Listen(int backlog) { |
113 DCHECK(CalledOnValidThread()); | 351 DCHECK(CalledOnValidThread()); |
114 DCHECK_GT(backlog, 0); | 352 DCHECK_GT(backlog, 0); |
115 DCHECK_NE(socket_, INVALID_SOCKET); | 353 DCHECK_NE(socket_, INVALID_SOCKET); |
116 DCHECK_EQ(socket_event_, WSA_INVALID_EVENT); | 354 DCHECK_EQ(accept_event_, WSA_INVALID_EVENT); |
117 | 355 |
118 socket_event_ = WSACreateEvent(); | 356 accept_event_ = WSACreateEvent(); |
119 if (socket_event_ == WSA_INVALID_EVENT) { | 357 if (accept_event_ == WSA_INVALID_EVENT) { |
120 PLOG(ERROR) << "WSACreateEvent()"; | 358 PLOG(ERROR) << "WSACreateEvent()"; |
121 return ERR_FAILED; | 359 return ERR_FAILED; |
wtc
2013/09/06 21:55:42
We should return MapSystemError(WSAGetLastError())
yzshen1
2013/09/09 23:14:48
Done.
| |
122 } | 360 } |
123 | 361 |
124 int result = listen(socket_, backlog); | 362 int result = listen(socket_, backlog); |
125 if (result < 0) { | 363 if (result < 0) { |
126 PLOG(ERROR) << "listen() returned an error"; | 364 PLOG(ERROR) << "listen() returned an error"; |
127 result = MapSystemError(WSAGetLastError()); | 365 result = MapSystemError(WSAGetLastError()); |
128 return result; | 366 return result; |
129 } | 367 } |
130 | 368 |
131 return OK; | 369 return OK; |
132 } | 370 } |
133 | 371 |
134 int TCPSocketWin::Accept(scoped_ptr<TCPSocketWin>* socket, | 372 int TCPSocketWin::Accept(scoped_ptr<TCPSocketWin>* socket, |
135 IPEndPoint* address, | 373 IPEndPoint* address, |
136 const CompletionCallback& callback) { | 374 const CompletionCallback& callback) { |
137 DCHECK(CalledOnValidThread()); | 375 DCHECK(CalledOnValidThread()); |
138 DCHECK(socket); | 376 DCHECK(socket); |
139 DCHECK(address); | 377 DCHECK(address); |
140 DCHECK(!callback.is_null()); | 378 DCHECK(!callback.is_null()); |
141 DCHECK(accept_callback_.is_null()); | 379 DCHECK(accept_callback_.is_null()); |
142 | 380 |
143 net_log_.BeginEvent(NetLog::TYPE_TCP_ACCEPT); | 381 net_log_.BeginEvent(NetLog::TYPE_TCP_ACCEPT); |
144 | 382 |
145 int result = AcceptInternal(socket, address); | 383 int result = AcceptInternal(socket, address); |
146 | 384 |
147 if (result == ERR_IO_PENDING) { | 385 if (result == ERR_IO_PENDING) { |
148 // Start watching. | 386 // Start watching. |
149 WSAEventSelect(socket_, socket_event_, FD_ACCEPT); | 387 WSAEventSelect(socket_, accept_event_, FD_ACCEPT); |
150 accept_watcher_.StartWatching(socket_event_, this); | 388 accept_watcher_.StartWatching(accept_event_, this); |
151 | 389 |
152 accept_socket_ = socket; | 390 accept_socket_ = socket; |
153 accept_address_ = address; | 391 accept_address_ = address; |
154 accept_callback_ = callback; | 392 accept_callback_ = callback; |
155 } | 393 } |
156 | 394 |
157 return result; | 395 return result; |
158 } | 396 } |
159 | 397 |
398 int TCPSocketWin::Connect(const IPEndPoint& address, | |
399 const CompletionCallback& callback) { | |
400 DCHECK(CalledOnValidThread()); | |
401 DCHECK_NE(socket_, INVALID_SOCKET); | |
402 DCHECK(!core_.get()); | |
403 | |
404 // If in the process of connecting or already connected, then just return OK. | |
wtc
2013/09/06 21:55:42
This seems wrong. I think we should return an erro
yzshen1
2013/09/09 23:14:48
Returning OK is the behavior of the previous code.
| |
405 if (waiting_connect_ || IsConnected()) | |
406 return OK; | |
407 | |
408 if (!logging_multiple_connect_attempts_) | |
409 LogConnectStart(AddressList(address)); | |
410 | |
411 peer_address_ = address; | |
412 | |
413 int rv = DoConnect(); | |
414 if (rv == ERR_IO_PENDING) { | |
415 // Synchronous operation not supported. | |
416 DCHECK(!callback.is_null()); | |
417 // TODO(ajwong): Is setting read_callback_ the right thing to do here?? | |
wtc
2013/09/06 21:55:42
Remove this TODO comment. It is correct to use rea
yzshen1
2013/09/09 23:14:48
Done.
| |
418 read_callback_ = callback; | |
419 waiting_connect_ = true; | |
420 } else { | |
421 DoConnectComplete(rv); | |
422 } | |
423 | |
424 return rv; | |
425 } | |
426 | |
427 bool TCPSocketWin::IsConnected() const { | |
428 DCHECK(CalledOnValidThread()); | |
429 | |
430 if (socket_ == INVALID_SOCKET || waiting_connect_) | |
431 return false; | |
432 | |
433 if (waiting_read_) | |
434 return true; | |
435 | |
436 // Check if connection is alive. | |
437 char c; | |
438 int rv = recv(socket_, &c, 1, MSG_PEEK); | |
439 if (rv == 0) | |
440 return false; | |
441 if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK) | |
442 return false; | |
443 | |
444 return true; | |
445 } | |
446 | |
447 bool TCPSocketWin::IsConnectedAndIdle() const { | |
448 DCHECK(CalledOnValidThread()); | |
449 | |
450 if (socket_ == INVALID_SOCKET || waiting_connect_) | |
451 return false; | |
452 | |
453 if (waiting_read_) | |
454 return true; | |
455 | |
456 // Check if connection is alive and we haven't received any data | |
457 // unexpectedly. | |
458 char c; | |
459 int rv = recv(socket_, &c, 1, MSG_PEEK); | |
460 if (rv >= 0) | |
461 return false; | |
462 if (WSAGetLastError() != WSAEWOULDBLOCK) | |
463 return false; | |
464 | |
465 return true; | |
466 } | |
467 | |
468 int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const { | |
469 DCHECK(CalledOnValidThread()); | |
470 DCHECK(address); | |
471 if (!IsConnected()) | |
472 return ERR_SOCKET_NOT_CONNECTED; | |
473 *address = peer_address_; | |
474 return OK; | |
475 } | |
476 | |
477 int TCPSocketWin::Read(IOBuffer* buf, | |
478 int buf_len, | |
479 const CompletionCallback& callback) { | |
480 DCHECK(CalledOnValidThread()); | |
481 DCHECK_NE(socket_, INVALID_SOCKET); | |
482 DCHECK(!waiting_read_); | |
483 DCHECK(read_callback_.is_null()); | |
484 DCHECK(!core_->read_iobuffer_); | |
485 | |
486 return DoRead(buf, buf_len, callback); | |
487 } | |
488 | |
489 int TCPSocketWin::Write(IOBuffer* buf, | |
490 int buf_len, | |
491 const CompletionCallback& callback) { | |
492 DCHECK(CalledOnValidThread()); | |
493 DCHECK_NE(socket_, INVALID_SOCKET); | |
494 DCHECK(!waiting_write_); | |
495 DCHECK(write_callback_.is_null()); | |
496 DCHECK_GT(buf_len, 0); | |
497 DCHECK(!core_->write_iobuffer_); | |
498 | |
499 base::StatsCounter writes("tcp.writes"); | |
500 writes.Increment(); | |
501 | |
502 WSABUF write_buffer; | |
503 write_buffer.len = buf_len; | |
504 write_buffer.buf = buf->data(); | |
505 | |
506 // TODO(wtc): Remove the assertion after enough testing. | |
507 AssertEventNotSignaled(core_->write_overlapped_.hEvent); | |
508 DWORD num; | |
509 int rv = WSASend(socket_, &write_buffer, 1, &num, 0, | |
510 &core_->write_overlapped_, NULL); | |
511 if (rv == 0) { | |
512 if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) { | |
513 rv = static_cast<int>(num); | |
514 if (rv > buf_len || rv < 0) { | |
515 // It seems that some winsock interceptors report that more was written | |
516 // than was available. Treat this as an error. http://crbug.com/27870 | |
517 LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len | |
518 << " bytes, but " << rv << " bytes reported."; | |
519 return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; | |
520 } | |
521 base::StatsCounter write_bytes("tcp.write_bytes"); | |
522 write_bytes.Add(rv); | |
523 net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv, | |
524 buf->data()); | |
525 return rv; | |
526 } | |
527 } else { | |
528 int os_error = WSAGetLastError(); | |
529 if (os_error != WSA_IO_PENDING) { | |
530 int net_error = MapSystemError(os_error); | |
531 net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR, | |
532 CreateNetLogSocketErrorCallback(net_error, os_error)); | |
533 return net_error; | |
534 } | |
535 } | |
536 waiting_write_ = true; | |
537 write_callback_ = callback; | |
538 core_->write_iobuffer_ = buf; | |
539 core_->write_buffer_length_ = buf_len; | |
540 core_->WatchForWrite(); | |
541 return ERR_IO_PENDING; | |
542 } | |
543 | |
160 int TCPSocketWin::SetDefaultOptionsForServer() { | 544 int TCPSocketWin::SetDefaultOptionsForServer() { |
161 return SetExclusiveAddrUse(); | 545 return SetExclusiveAddrUse(); |
162 } | 546 } |
163 | 547 |
548 int TCPSocketWin::SetDefaultOptionsForClient() { | |
wtc
2013/09/06 21:55:42
1. Please copy (and update as appropriate) the ori
yzshen1
2013/09/09 23:14:48
Updated comments in .h file.
| |
549 // Increase the socket buffer sizes from the default sizes for WinXP. In | |
550 // performance testing, there is substantial benefit by increasing from 8KB | |
551 // to 64KB. | |
552 // See also: | |
553 // http://support.microsoft.com/kb/823764/EN-US | |
554 // On Vista, if we manually set these sizes, Vista turns off its receive | |
555 // window auto-tuning feature. | |
556 // http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx | |
557 // Since Vista's auto-tune is better than any static value we can could set, | |
558 // only change these on pre-vista machines. | |
559 if (base::win::GetVersion() < base::win::VERSION_VISTA) { | |
560 const int32 kSocketBufferSize = 64 * 1024; | |
561 SetSocketReceiveBufferSize(socket_, kSocketBufferSize); | |
562 SetSocketSendBufferSize(socket_, kSocketBufferSize); | |
563 } | |
564 | |
565 DisableNagle(socket_, true); | |
566 SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds); | |
567 return OK; | |
568 } | |
569 | |
164 int TCPSocketWin::SetExclusiveAddrUse() { | 570 int TCPSocketWin::SetExclusiveAddrUse() { |
165 // On Windows, a bound end point can be hijacked by another process by | 571 // On Windows, a bound end point can be hijacked by another process by |
166 // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE | 572 // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE |
167 // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the | 573 // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the |
168 // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another | 574 // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another |
169 // socket to forcibly bind to the end point until the end point is unbound. | 575 // socket to forcibly bind to the end point until the end point is unbound. |
170 // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE. | 576 // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE. |
171 // MSDN: http://goo.gl/M6fjQ. | 577 // MSDN: http://goo.gl/M6fjQ. |
172 // | 578 // |
173 // Unlike on *nix, on Windows a TCP server socket can always bind to an end | 579 // Unlike on *nix, on Windows a TCP server socket can always bind to an end |
174 // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not | 580 // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not |
175 // needed here. | 581 // needed here. |
176 // | 582 // |
177 // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end | 583 // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end |
178 // point in TIME_WAIT status. It does not have this effect for a TCP server | 584 // point in TIME_WAIT status. It does not have this effect for a TCP server |
179 // socket. | 585 // socket. |
180 | 586 |
181 BOOL true_value = 1; | 587 BOOL true_value = 1; |
182 int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, | 588 int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, |
183 reinterpret_cast<const char*>(&true_value), | 589 reinterpret_cast<const char*>(&true_value), |
184 sizeof(true_value)); | 590 sizeof(true_value)); |
185 if (rv < 0) | 591 if (rv < 0) |
186 return MapSystemError(errno); | 592 return MapSystemError(errno); |
187 return OK; | 593 return OK; |
188 } | 594 } |
189 | 595 |
596 bool TCPSocketWin::SetReceiveBufferSize(int32 size) { | |
597 DCHECK(CalledOnValidThread()); | |
598 return SetSocketReceiveBufferSize(socket_, size); | |
599 } | |
600 | |
601 bool TCPSocketWin::SetSendBufferSize(int32 size) { | |
602 DCHECK(CalledOnValidThread()); | |
603 return SetSocketSendBufferSize(socket_, size); | |
604 } | |
605 | |
606 bool TCPSocketWin::SetKeepAlive(bool enable, int delay) { | |
607 return SetTCPKeepAlive(socket_, enable, delay); | |
608 } | |
609 | |
610 bool TCPSocketWin::SetNoDelay(bool no_delay) { | |
611 return DisableNagle(socket_, no_delay); | |
612 } | |
613 | |
190 void TCPSocketWin::Close() { | 614 void TCPSocketWin::Close() { |
615 DCHECK(CalledOnValidThread()); | |
616 | |
191 if (socket_ != INVALID_SOCKET) { | 617 if (socket_ != INVALID_SOCKET) { |
618 // Note: don't use CancelIo to cancel pending IO because it doesn't work | |
619 // when there is a Winsock layered service provider. | |
620 | |
621 // In most socket implementations, closing a socket results in a graceful | |
622 // connection shutdown, but in Winsock we have to call shutdown explicitly. | |
623 // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure" | |
624 // at http://msdn.microsoft.com/en-us/library/ms738547.aspx | |
625 shutdown(socket_, SD_SEND); | |
626 | |
627 // This cancels any pending IO. | |
192 if (closesocket(socket_) < 0) | 628 if (closesocket(socket_) < 0) |
193 PLOG(ERROR) << "closesocket"; | 629 PLOG(ERROR) << "closesocket"; |
194 socket_ = INVALID_SOCKET; | 630 socket_ = INVALID_SOCKET; |
wtc
2013/09/06 21:55:42
I think most of the following code (except the acc
yzshen1
2013/09/09 23:14:48
I was thinking that it is more clear this way that
| |
195 } | 631 } |
196 | 632 |
197 if (socket_event_) { | 633 if (accept_event_) { |
198 WSACloseEvent(socket_event_); | 634 WSACloseEvent(accept_event_); |
199 socket_event_ = WSA_INVALID_EVENT; | 635 accept_event_ = WSA_INVALID_EVENT; |
636 } | |
637 | |
638 if (!accept_callback_.is_null()) { | |
639 accept_watcher_.StopWatching(); | |
640 accept_socket_ = NULL; | |
641 accept_address_ = NULL; | |
642 accept_callback_.Reset(); | |
643 } | |
wtc
2013/09/06 21:55:42
This code is not in the original code. Is that a b
yzshen1
2013/09/09 23:14:48
This is intended. I would like this Close() to res
| |
644 | |
645 if (core_.get()) { | |
646 if (waiting_connect_) { | |
647 // We closed the socket, so this notification will never come. | |
648 // From MSDN' WSAEventSelect documentation: | |
649 // "Closing a socket with closesocket also cancels the association and | |
650 // selection of network events specified in WSAEventSelect for the | |
651 // socket". | |
652 core_->Release(); | |
653 } | |
654 core_->Detach(); | |
655 core_ = NULL; | |
656 } | |
657 | |
658 waiting_connect_ = false; | |
659 waiting_read_ = false; | |
660 waiting_write_ = false; | |
661 | |
662 read_callback_.Reset(); | |
663 write_callback_.Reset(); | |
wtc
2013/09/06 21:55:42
Are these two lines necessary? They are not in the
yzshen1
2013/09/09 23:14:48
Please see my comments above.
On 2013/09/06 21:55:
| |
664 peer_address_ = IPEndPoint(); | |
665 connect_os_error_ = 0; | |
666 } | |
667 | |
668 bool TCPSocketWin::UsingTCPFastOpen() const { | |
669 // Not supported on windows. | |
670 return false; | |
671 } | |
672 | |
673 void TCPSocketWin::StartLoggingMultipleConnectAttempts( | |
674 const AddressList& addresses) { | |
675 if (!logging_multiple_connect_attempts_) { | |
676 logging_multiple_connect_attempts_ = true; | |
677 LogConnectStart(addresses); | |
678 } else { | |
679 NOTREACHED(); | |
200 } | 680 } |
201 } | 681 } |
202 | 682 |
683 void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) { | |
684 if (logging_multiple_connect_attempts_) { | |
685 LogConnectCompletion(net_error); | |
686 logging_multiple_connect_attempts_ = false; | |
687 } else { | |
688 NOTREACHED(); | |
689 } | |
690 } | |
691 | |
203 int TCPSocketWin::AcceptInternal(scoped_ptr<TCPSocketWin>* socket, | 692 int TCPSocketWin::AcceptInternal(scoped_ptr<TCPSocketWin>* socket, |
204 IPEndPoint* address) { | 693 IPEndPoint* address) { |
205 SockaddrStorage storage; | 694 SockaddrStorage storage; |
206 int new_socket = accept(socket_, storage.addr, &storage.addr_len); | 695 int new_socket = accept(socket_, storage.addr, &storage.addr_len); |
207 if (new_socket < 0) { | 696 if (new_socket < 0) { |
208 int net_error = MapSystemError(WSAGetLastError()); | 697 int net_error = MapSystemError(WSAGetLastError()); |
209 if (net_error != ERR_IO_PENDING) | 698 if (net_error != ERR_IO_PENDING) |
210 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, net_error); | 699 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, net_error); |
211 return net_error; | 700 return net_error; |
212 } | 701 } |
213 | 702 |
214 IPEndPoint ip_end_point; | 703 IPEndPoint ip_end_point; |
215 if (!ip_end_point.FromSockAddr(storage.addr, storage.addr_len)) { | 704 if (!ip_end_point.FromSockAddr(storage.addr, storage.addr_len)) { |
216 NOTREACHED(); | 705 NOTREACHED(); |
217 if (closesocket(new_socket) < 0) | 706 if (closesocket(new_socket) < 0) |
218 PLOG(ERROR) << "closesocket"; | 707 PLOG(ERROR) << "closesocket"; |
219 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, ERR_FAILED); | 708 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, ERR_FAILED); |
220 return ERR_FAILED; | 709 return ERR_FAILED; |
221 } | 710 } |
222 scoped_ptr<TCPSocketWin> tcp_socket(new TCPSocketWin( | 711 scoped_ptr<TCPSocketWin> tcp_socket(new TCPSocketWin( |
223 net_log_.net_log(), net_log_.source())); | 712 net_log_.net_log(), net_log_.source())); |
224 int adopt_result = tcp_socket->Adopt(new_socket); | 713 int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point); |
225 if (adopt_result != OK) { | 714 if (adopt_result != OK) { |
226 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, adopt_result); | 715 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, adopt_result); |
227 return adopt_result; | 716 return adopt_result; |
228 } | 717 } |
229 *socket = tcp_socket.Pass(); | 718 *socket = tcp_socket.Pass(); |
230 *address = ip_end_point; | 719 *address = ip_end_point; |
231 net_log_.EndEvent(NetLog::TYPE_TCP_ACCEPT, | 720 net_log_.EndEvent(NetLog::TYPE_TCP_ACCEPT, |
232 CreateNetLogIPEndPointCallback(&ip_end_point)); | 721 CreateNetLogIPEndPointCallback(&ip_end_point)); |
233 return OK; | 722 return OK; |
234 } | 723 } |
235 | 724 |
236 void TCPSocketWin::OnObjectSignaled(HANDLE object) { | 725 void TCPSocketWin::OnObjectSignaled(HANDLE object) { |
237 WSANETWORKEVENTS ev; | 726 WSANETWORKEVENTS ev; |
238 if (WSAEnumNetworkEvents(socket_, socket_event_, &ev) == SOCKET_ERROR) { | 727 if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) { |
239 PLOG(ERROR) << "WSAEnumNetworkEvents()"; | 728 PLOG(ERROR) << "WSAEnumNetworkEvents()"; |
240 return; | 729 return; |
241 } | 730 } |
242 | 731 |
243 if (ev.lNetworkEvents & FD_ACCEPT) { | 732 if (ev.lNetworkEvents & FD_ACCEPT) { |
244 int result = AcceptInternal(accept_socket_, accept_address_); | 733 int result = AcceptInternal(accept_socket_, accept_address_); |
245 if (result != ERR_IO_PENDING) { | 734 if (result != ERR_IO_PENDING) { |
246 accept_socket_ = NULL; | 735 accept_socket_ = NULL; |
247 accept_address_ = NULL; | 736 accept_address_ = NULL; |
248 CompletionCallback callback = accept_callback_; | 737 CompletionCallback callback = accept_callback_; |
249 accept_callback_.Reset(); | 738 accept_callback_.Reset(); |
250 callback.Run(result); | 739 callback.Run(result); |
251 } | 740 } |
252 } | 741 } |
253 } | 742 } |
254 | 743 |
744 int TCPSocketWin::DoConnect() { | |
745 DCHECK_EQ(connect_os_error_, 0); | |
746 DCHECK(!core_); | |
747 | |
748 net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT, | |
749 CreateNetLogIPEndPointCallback(&peer_address_)); | |
750 | |
751 core_ = new Core(this); | |
752 // WSAEventSelect sets the socket to non-blocking mode as a side effect. | |
753 // Our connect() and recv() calls require that the socket be non-blocking. | |
754 WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT); | |
755 | |
756 SockaddrStorage storage; | |
757 if (!peer_address_.ToSockAddr(storage.addr, &storage.addr_len)) | |
758 return ERR_INVALID_ARGUMENT; | |
759 if (!connect(socket_, storage.addr, storage.addr_len)) { | |
760 // Connected without waiting! | |
761 // | |
762 // The MSDN page for connect says: | |
763 // With a nonblocking socket, the connection attempt cannot be completed | |
764 // immediately. In this case, connect will return SOCKET_ERROR, and | |
765 // WSAGetLastError will return WSAEWOULDBLOCK. | |
766 // which implies that for a nonblocking socket, connect never returns 0. | |
767 // It's not documented whether the event object will be signaled or not | |
768 // if connect does return 0. So the code below is essentially dead code | |
769 // and we don't know if it's correct. | |
770 NOTREACHED(); | |
771 | |
772 if (ResetEventIfSignaled(core_->read_overlapped_.hEvent)) | |
773 return OK; | |
774 } else { | |
775 int os_error = WSAGetLastError(); | |
776 if (os_error != WSAEWOULDBLOCK) { | |
777 LOG(ERROR) << "connect failed: " << os_error; | |
778 connect_os_error_ = os_error; | |
779 return MapConnectError(os_error); | |
780 } | |
781 } | |
782 | |
783 core_->WatchForRead(); | |
784 return ERR_IO_PENDING; | |
785 } | |
786 | |
787 void TCPSocketWin::DoConnectComplete(int result) { | |
788 // Log the end of this attempt (and any OS error it threw). | |
789 int os_error = connect_os_error_; | |
790 connect_os_error_ = 0; | |
791 if (result != OK) { | |
792 net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT, | |
793 NetLog::IntegerCallback("os_error", os_error)); | |
794 } else { | |
795 net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT); | |
796 } | |
797 | |
798 if (!logging_multiple_connect_attempts_) | |
799 LogConnectCompletion(result); | |
800 } | |
801 | |
802 void TCPSocketWin::LogConnectStart(const AddressList& addresses) { | |
wtc
2013/09/06 21:55:42
I think this function and LogConnectCompletion bel
yzshen1
2013/09/09 23:14:48
I agree that this is some kind of layer violation.
| |
803 base::StatsCounter connects("tcp.connect"); | |
804 connects.Increment(); | |
805 | |
806 net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT, | |
807 addresses.CreateNetLogCallback()); | |
808 } | |
809 | |
810 void TCPSocketWin::LogConnectCompletion(int net_error) { | |
811 if (net_error == OK) | |
812 UpdateConnectionTypeHistograms(CONNECTION_ANY); | |
813 | |
814 if (net_error != OK) { | |
815 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error); | |
816 return; | |
817 } | |
818 | |
819 struct sockaddr_storage source_address; | |
820 socklen_t addrlen = sizeof(source_address); | |
821 int rv = getsockname( | |
822 socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen); | |
823 if (rv != 0) { | |
824 LOG(ERROR) << "getsockname() [rv: " << rv | |
825 << "] error: " << WSAGetLastError(); | |
826 NOTREACHED(); | |
827 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, rv); | |
828 return; | |
829 } | |
830 | |
831 net_log_.EndEvent( | |
832 NetLog::TYPE_TCP_CONNECT, | |
833 CreateNetLogSourceAddressCallback( | |
834 reinterpret_cast<const struct sockaddr*>(&source_address), | |
835 sizeof(source_address))); | |
836 } | |
837 | |
838 int TCPSocketWin::DoRead(IOBuffer* buf, int buf_len, | |
839 const CompletionCallback& callback) { | |
840 if (!core_->non_blocking_reads_initialized_) { | |
841 WSAEventSelect(socket_, core_->read_overlapped_.hEvent, | |
842 FD_READ | FD_CLOSE); | |
843 core_->non_blocking_reads_initialized_ = true; | |
844 } | |
845 int rv = recv(socket_, buf->data(), buf_len, 0); | |
846 if (rv == SOCKET_ERROR) { | |
847 int os_error = WSAGetLastError(); | |
848 if (os_error != WSAEWOULDBLOCK) { | |
849 int net_error = MapSystemError(os_error); | |
850 net_log_.AddEvent( | |
851 NetLog::TYPE_SOCKET_READ_ERROR, | |
852 CreateNetLogSocketErrorCallback(net_error, os_error)); | |
853 return net_error; | |
854 } | |
855 } else { | |
856 base::StatsCounter read_bytes("tcp.read_bytes"); | |
857 if (rv > 0) | |
858 read_bytes.Add(rv); | |
859 net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, rv, | |
860 buf->data()); | |
861 return rv; | |
862 } | |
863 | |
864 waiting_read_ = true; | |
865 read_callback_ = callback; | |
866 core_->read_iobuffer_ = buf; | |
867 core_->read_buffer_length_ = buf_len; | |
868 core_->WatchForRead(); | |
869 return ERR_IO_PENDING; | |
870 } | |
871 | |
872 void TCPSocketWin::DoReadCallback(int rv) { | |
873 DCHECK_NE(rv, ERR_IO_PENDING); | |
874 DCHECK(!read_callback_.is_null()); | |
875 | |
876 // Since Run may result in Read being called, clear read_callback_ up front. | |
877 CompletionCallback c = read_callback_; | |
878 read_callback_.Reset(); | |
879 c.Run(rv); | |
880 } | |
881 | |
882 void TCPSocketWin::DoWriteCallback(int rv) { | |
883 DCHECK_NE(rv, ERR_IO_PENDING); | |
884 DCHECK(!write_callback_.is_null()); | |
885 | |
886 // Since Run may result in Write being called, clear write_callback_ up front. | |
887 CompletionCallback c = write_callback_; | |
888 write_callback_.Reset(); | |
889 c.Run(rv); | |
890 } | |
891 | |
892 void TCPSocketWin::DidCompleteConnect() { | |
893 DCHECK(waiting_connect_); | |
894 int result; | |
895 | |
896 WSANETWORKEVENTS events; | |
897 int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent, | |
898 &events); | |
899 int os_error = 0; | |
900 if (rv == SOCKET_ERROR) { | |
901 NOTREACHED(); | |
902 os_error = WSAGetLastError(); | |
903 result = MapSystemError(os_error); | |
904 } else if (events.lNetworkEvents & FD_CONNECT) { | |
905 os_error = events.iErrorCode[FD_CONNECT_BIT]; | |
906 result = MapConnectError(os_error); | |
907 } else { | |
908 NOTREACHED(); | |
909 result = ERR_UNEXPECTED; | |
910 } | |
911 | |
912 connect_os_error_ = os_error; | |
913 DoConnectComplete(result); | |
914 waiting_connect_ = false; | |
915 DoReadCallback(result); | |
916 } | |
917 | |
918 void TCPSocketWin::DidCompleteWrite() { | |
919 DCHECK(waiting_write_); | |
920 | |
921 DWORD num_bytes, flags; | |
922 BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_, | |
923 &num_bytes, FALSE, &flags); | |
924 WSAResetEvent(core_->write_overlapped_.hEvent); | |
925 waiting_write_ = false; | |
926 int rv; | |
927 if (!ok) { | |
928 int os_error = WSAGetLastError(); | |
929 rv = MapSystemError(os_error); | |
930 net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR, | |
931 CreateNetLogSocketErrorCallback(rv, os_error)); | |
932 } else { | |
933 rv = static_cast<int>(num_bytes); | |
934 if (rv > core_->write_buffer_length_ || rv < 0) { | |
935 // It seems that some winsock interceptors report that more was written | |
936 // than was available. Treat this as an error. http://crbug.com/27870 | |
937 LOG(ERROR) << "Detected broken LSP: Asked to write " | |
938 << core_->write_buffer_length_ << " bytes, but " << rv | |
939 << " bytes reported."; | |
940 rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; | |
941 } else { | |
942 base::StatsCounter write_bytes("tcp.write_bytes"); | |
943 write_bytes.Add(num_bytes); | |
944 net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, num_bytes, | |
945 core_->write_iobuffer_->data()); | |
946 } | |
947 } | |
948 core_->write_iobuffer_ = NULL; | |
949 DoWriteCallback(rv); | |
950 } | |
951 | |
952 void TCPSocketWin::DidSignalRead() { | |
953 DCHECK(waiting_read_); | |
954 int os_error = 0; | |
955 WSANETWORKEVENTS network_events; | |
956 int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent, | |
957 &network_events); | |
958 if (rv == SOCKET_ERROR) { | |
959 os_error = WSAGetLastError(); | |
960 rv = MapSystemError(os_error); | |
961 } else if (network_events.lNetworkEvents) { | |
962 DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0); | |
963 // If network_events.lNetworkEvents is FD_CLOSE and | |
964 // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful | |
965 // connection closure. It is tempting to directly set rv to 0 in | |
966 // this case, but the MSDN pages for WSAEventSelect and | |
967 // WSAAsyncSelect recommend we still call DoRead(): | |
968 // FD_CLOSE should only be posted after all data is read from a | |
969 // socket, but an application should check for remaining data upon | |
970 // receipt of FD_CLOSE to avoid any possibility of losing data. | |
971 // | |
972 // If network_events.iErrorCode[FD_READ_BIT] or | |
973 // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call | |
974 // DoRead() because recv() reports a more accurate error code | |
975 // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was | |
976 // reset. | |
977 rv = DoRead(core_->read_iobuffer_, core_->read_buffer_length_, | |
978 read_callback_); | |
979 if (rv == ERR_IO_PENDING) | |
980 return; | |
981 } else { | |
982 // This may happen because Read() may succeed synchronously and | |
983 // consume all the received data without resetting the event object. | |
984 core_->WatchForRead(); | |
985 return; | |
986 } | |
987 waiting_read_ = false; | |
988 core_->read_iobuffer_ = NULL; | |
989 core_->read_buffer_length_ = 0; | |
990 DoReadCallback(rv); | |
991 } | |
992 | |
255 } // namespace net | 993 } // namespace net |
994 | |
OLD | NEW |