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| 1 STRINGIFY( | 1 STRINGIFY( | 
| 2 | 2 | 
| 3 // defines built-in interfaces supported by SkiaSL fragment shaders | 3 // defines built-in interfaces supported by SkiaSL fragment shaders | 
| 4 | 4 | 
| 5 layout(builtin=15) in vec4 gl_FragCoord; | 5 layout(builtin=15) in vec4 gl_FragCoord; | 
| 6 | 6 | 
| 7 // 9999 is a temporary value that causes us to ignore these declarations beyond | 7 ) | 
| 8 // adding them to the symbol table. This works fine in GLSL (where they do not |  | 
| 9 // require any further handling) but will fail in SPIR-V. We'll have a better |  | 
| 10 // solution for this soon. |  | 
| 11 layout(builtin=9999) vec4 gl_LastFragData[1]; |  | 
| 12 layout(builtin=9999) vec4 gl_LastFragColor; |  | 
| 13 layout(builtin=9999) vec4 gl_LastFragColorARM; |  | 
| 14 layout(builtin=9999) int gl_SampleMaskIn[]; |  | 
| 15 layout(builtin=9999) out int gl_SampleMask[]; |  | 
| 16 | 8 | 
| 17 layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor; |  | 
| 18 |  | 
| 19 ) |  | 
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