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1 STRINGIFY( | 1 STRINGIFY( |
2 | 2 |
3 // defines built-in interfaces supported by SkiaSL fragment shaders | 3 // defines built-in interfaces supported by SkiaSL fragment shaders |
4 | 4 |
5 layout(builtin=15) in vec4 gl_FragCoord; | 5 layout(builtin=15) in vec4 gl_FragCoord; |
6 | 6 |
7 // 9999 is a temporary value that causes us to ignore these declarations beyond | 7 ) |
8 // adding them to the symbol table. This works fine in GLSL (where they do not | |
9 // require any further handling) but will fail in SPIR-V. We'll have a better | |
10 // solution for this soon. | |
11 layout(builtin=9999) vec4 gl_LastFragData[1]; | |
12 layout(builtin=9999) vec4 gl_LastFragColor; | |
13 layout(builtin=9999) vec4 gl_LastFragColorARM; | |
14 layout(builtin=9999) int gl_SampleMaskIn[]; | |
15 layout(builtin=9999) out int gl_SampleMask[]; | |
16 | 8 |
17 layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor; | |
18 | |
19 ) | |
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