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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
10 | 10 |
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37 memset(this->header(), 0, kHeaderSize); | 37 memset(this->header(), 0, kHeaderSize); |
38 | 38 |
39 KeyHeader* header = this->header(); | 39 KeyHeader* header = this->header(); |
40 header->fEmitsPointSize = random->nextBool(); | 40 header->fEmitsPointSize = random->nextBool(); |
41 | 41 |
42 header->fPositionAttributeIndex = 0; | 42 header->fPositionAttributeIndex = 0; |
43 | 43 |
44 // if the effects have used up all off the available attributes, | 44 // if the effects have used up all off the available attributes, |
45 // don't try to use color or coverage attributes as input | 45 // don't try to use color or coverage attributes as input |
46 do { | 46 do { |
47 header->fColorInput = random->nextULessThan(kColorInputCnt); | 47 header->fColorInput = static_cast<GrGLProgramDesc::ColorInput>( |
| 48 random->nextULessThan(kColorInputCnt)); |
48 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && | 49 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && |
49 kAttribute_ColorInput == header->fColorInput); | 50 kAttribute_ColorInput == header->fColorInput); |
50 header->fColorAttributeIndex = (header->fColorInput == kAttribute_ColorInput
) ? | 51 header->fColorAttributeIndex = (header->fColorInput == kAttribute_ColorInput
) ? |
51 currAttribIndex++ : | 52 currAttribIndex++ : |
52 -1; | 53 -1; |
53 | 54 |
54 do { | 55 do { |
55 header->fCoverageInput = random->nextULessThan(kColorInputCnt); | 56 header->fCoverageInput = static_cast<GrGLProgramDesc::ColorInput>( |
| 57 random->nextULessThan(kColorInputCnt)); |
56 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && | 58 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && |
57 kAttribute_ColorInput == header->fCoverageInput); | 59 kAttribute_ColorInput == header->fCoverageInput); |
58 header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_Colo
rInput) ? | 60 header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_Colo
rInput) ? |
59 currAttribIndex++ : | 61 currAttribIndex++ : |
60 -1; | 62 -1; |
61 | 63 |
62 header->fColorFilterXfermode = random->nextULessThan(SkXfermode::kLastCoeffM
ode + 1); | 64 header->fColorFilterXfermode = static_cast<SkXfermode::Mode>( |
| 65 random->nextULessThan(SkXfermode::kLastCo
effMode + 1)); |
63 | 66 |
64 #if GR_GL_EXPERIMENTAL_GS | 67 #if GR_GL_EXPERIMENTAL_GS |
65 header->fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->ne
xtBool(); | 68 header->fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->ne
xtBool(); |
66 #endif | 69 #endif |
67 | 70 |
68 header->fDiscardIfZeroCoverage = random->nextBool(); | 71 header->fDiscardIfZeroCoverage = random->nextBool(); |
69 | 72 |
70 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k
MaxVertexAttribCnt; | 73 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k
MaxVertexAttribCnt; |
71 header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; | 74 header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; |
72 | 75 |
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238 GrConfigConversionEffect::Create(NULL, | 241 GrConfigConversionEffect::Create(NULL, |
239 false, | 242 false, |
240 GrConfigConversionEffect::kNone_PMConversio
n, | 243 GrConfigConversionEffect::kNone_PMConversio
n, |
241 SkMatrix::I()); | 244 SkMatrix::I()); |
242 SkScalar matrix[20]; | 245 SkScalar matrix[20]; |
243 SkColorMatrixFilter cmf(matrix); | 246 SkColorMatrixFilter cmf(matrix); |
244 SkBitmapAlphaThresholdShader::Create(SkBitmap(), SkRegion(), 0x80); | 247 SkBitmapAlphaThresholdShader::Create(SkBitmap(), SkRegion(), 0x80); |
245 } | 248 } |
246 | 249 |
247 #endif | 250 #endif |
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