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Unified Diff: Source/core/animation/Player.cpp

Issue 23874019: Web Animations CSS: Start running animations on the compositor (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased. Created 7 years, 1 month ago
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Index: Source/core/animation/Player.cpp
diff --git a/Source/core/animation/Player.cpp b/Source/core/animation/Player.cpp
index 92c7cf4ca491e513fae3cdfbcca78171125c9071..43eb2fbcd2ad9d83c698e77b75ae647d95454c93 100644
--- a/Source/core/animation/Player.cpp
+++ b/Source/core/animation/Player.cpp
@@ -32,6 +32,7 @@
#include "config.h"
#include "core/animation/Player.h"
+#include "core/animation/Animation.h"
#include "core/animation/DocumentTimeline.h"
#include "core/animation/TimedItem.h"
@@ -82,6 +83,30 @@ double Player::currentTimeBeforeDrift() const
return (effectiveTime(m_timeline.currentTime()) - startTime()) * m_playbackRate;
}
+bool Player::maybeStartCompositorAnimations()
+{
+ // FIXME: Support starting compositor animations that have a fixed
+ // start time.
+ ASSERT(!hasStartTime());
+ if (!m_content || !m_content->isAnimation())
+ return false;
+
+ return toAnimation(m_content.get())->maybeStartCompositorAnimations();
+}
+
+bool Player::isRunningCompositorAnimations()
+{
+ if (!m_content || !m_content->isAnimation())
+ return false;
+ return toAnimation(m_content.get())->isRunningCompositorAnimations();
+}
+
+void Player::cancelCompositorAnimations()
+{
+ if (isRunningCompositorAnimations())
+ toAnimation(m_content.get())->cancelCompositorAnimations();
+}
+
double Player::pausedTimeDrift() const
{
ASSERT(pausedInternal());
@@ -139,7 +164,9 @@ void Player::setCurrentTime(double seekTime)
void Player::pauseForTesting()
{
- ASSERT(!paused());
+ // FIXME: Need to support pausing compositor animations to pass virtual/threaded tests.
+ RELEASE_ASSERT(!isRunningCompositorAnimations());
+ RELEASE_ASSERT(!paused());
m_isPausedForTesting = true;
setPausedImpl(true);
}
@@ -155,9 +182,10 @@ void Player::setPausedImpl(bool newValue)
if (pausedInternal() == newValue)
return;
- if (newValue)
+ if (newValue) {
+ cancelCompositorAnimations();
m_pauseStartTime = currentTime();
- else {
+ } else {
m_timeDrift = pausedTimeDrift();
m_pauseStartTime = nullValue();
shans 2013/11/18 21:55:01 TODO: restart compositor animations?
dstockwell 2013/11/19 02:04:58 Done.
}

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