| Index: Source/core/animation/css/CSSAnimations.h
|
| diff --git a/Source/core/animation/css/CSSAnimations.h b/Source/core/animation/css/CSSAnimations.h
|
| index b0b7e2a11eec1cfd3ab7f2cf57cf107fc1c9ceda..3dcfc8f9ebce73cb0ad61ef966e056a8f60a8283 100644
|
| --- a/Source/core/animation/css/CSSAnimations.h
|
| +++ b/Source/core/animation/css/CSSAnimations.h
|
| @@ -119,6 +119,8 @@ public:
|
| const AnimationEffect::CompositableValueMap& compositableValuesForTransitions() const { return m_compositableValuesForTransitions; }
|
| AnimationEffect::CompositableValueMap& compositableValuesForAnimations() { return m_compositableValuesForAnimations; }
|
|
|
| + bool hasPendingCandidatesForCompositorAnimation() const;
|
| +
|
| bool isEmpty() const
|
| {
|
| return m_newAnimations.isEmpty()
|
| @@ -164,6 +166,9 @@ public:
|
| void maybeApplyPendingUpdate(Element*);
|
| bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpty() && !m_pendingUpdate; }
|
| void cancel();
|
| +
|
| + bool hasPendingCandidateForCompositorAnimation() const;
|
| +
|
| private:
|
| // Note that a single animation name may map to multiple players due to
|
| // the way in which we split up animations with incomplete keyframes.
|
|
|