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| 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * |
| 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are |
| 6 * met: |
| 7 * |
| 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above |
| 11 * copyright notice, this list of conditions and the following disclaimer |
| 12 * in the documentation and/or other materials provided with the |
| 13 * distribution. |
| 14 * * Neither the name of Google Inc. nor the names of its |
| 15 * contributors may be used to endorse or promote products derived from |
| 16 * this software without specific prior written permission. |
| 17 * |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ |
| 30 |
| 31 #include "config.h" |
| 32 #include "core/animation/css/CSSPendingAnimations.h" |
| 33 |
| 34 #include "core/animation/DocumentTimeline.h" |
| 35 |
| 36 namespace WebCore { |
| 37 |
| 38 void CSSPendingAnimations::startPendingAnimations() |
| 39 { |
| 40 Vector<RefPtr<Player> > unstarted; |
| 41 for (size_t i = 0; i < m_pending.size(); i++) { |
| 42 if (m_pending[i]->maybeStartAnimationOnCompositor()) |
| 43 m_waitingForCompositorAnimationStart.append(m_pending[i]); |
| 44 else |
| 45 unstarted.append(m_pending[i]); |
| 46 } |
| 47 |
| 48 // If any animations were started on the compositor, all remaining |
| 49 // need to wait for a start time. |
| 50 if (unstarted.size() < m_pending.size()) { |
| 51 // FIXME: handle case where timeline has not yet started |
| 52 m_waitingForCompositorAnimationStart.append(unstarted); |
| 53 } else { |
| 54 // Otherwise, all players can start immediately. |
| 55 for (size_t i = 0; i < unstarted.size(); i++) { |
| 56 Player* player = unstarted[i].get(); |
| 57 // FIXME: ASSERT that the clock backing the timeline is frozen. |
| 58 player->setStartTime(player->timeline().currentTime()); |
| 59 } |
| 60 } |
| 61 m_pending.clear(); |
| 62 } |
| 63 |
| 64 void CSSPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnim
ationStartTime) |
| 65 { |
| 66 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); i++) { |
| 67 Player* player = m_waitingForCompositorAnimationStart[i].get(); |
| 68 player->setStartTime(monotonicAnimationStartTime - player->timeline().ze
roTime()); |
| 69 } |
| 70 |
| 71 m_waitingForCompositorAnimationStart.clear(); |
| 72 } |
| 73 |
| 74 } // namespace |
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