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Side by Side Diff: Source/core/animation/css/CSSPendingAnimations.cpp

Issue 23874019: Web Animations CSS: Start running animations on the compositor (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Cleanup isRunning* and shouldCompositeForAnimation Created 7 years, 1 month ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/animation/css/CSSPendingAnimations.h"
33
34 #include "core/animation/DocumentTimeline.h"
35
36 namespace WebCore {
37
38 void CSSPendingAnimations::startPendingAnimations()
39 {
40 Vector<RefPtr<Player> > unstarted;
41 for (size_t i = 0; i < m_pending.size(); i++) {
42 if (m_pending[i]->startCompositorAnimations())
43 m_waitingForCompositorAnimationStart.append(m_pending[i]);
44 else
45 unstarted.append(m_pending[i]);
46 }
47
48 // If any animations were started on the compositor, all remaining
49 // need to wait for a start time.
50 if (unstarted.size() < m_pending.size()) {
51 // FIXME: handle case where timeline has not yet started
52 m_waitingForCompositorAnimationStart.append(unstarted);
53 } else {
54 // Otherwise, all players can start immediately.
55 for (size_t i = 0; i < unstarted.size(); i++) {
56 Player* player = unstarted[i].get();
57 player->setStartTime(player->timeline().currentTime());
Steve Block 2013/11/18 05:03:03 Time is frozen here, so all players get exactly th
dstockwell 2013/11/18 06:11:20 Hmm, non trivial to assert this (as there are mult
58 }
59 }
60 m_pending.clear();
61 }
62
63 void CSSPendingAnimations::notifyCompositorAnimationStarted(double time)
64 {
65 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); i++) {
66 Player* player = m_waitingForCompositorAnimationStart[i].get();
67 player->setStartTime(time - player->timeline().zeroTime());
68 }
69
70 m_waitingForCompositorAnimationStart.clear();
71 }
72
73 } // namespace
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