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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gpu/compositor_util.h" | 5 #include "content/browser/gpu/compositor_util.h" |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/metrics/field_trial.h" | 8 #include "base/metrics/field_trial.h" |
| 9 #include "build/build_config.h" |
| 9 #include "content/public/browser/gpu_data_manager.h" | 10 #include "content/public/browser/gpu_data_manager.h" |
| 10 #include "content/public/common/content_constants.h" | 11 #include "content/public/common/content_constants.h" |
| 11 #include "content/public/common/content_switches.h" | 12 #include "content/public/common/content_switches.h" |
| 12 #include "gpu/config/gpu_feature_type.h" | 13 #include "gpu/config/gpu_feature_type.h" |
| 13 | 14 |
| 15 #if defined(OS_WIN) |
| 16 #include "base/win/windows_version.h" |
| 17 #endif |
| 18 |
| 14 namespace content { | 19 namespace content { |
| 15 | 20 |
| 16 namespace { | 21 namespace { |
| 17 | 22 |
| 18 bool CanDoAcceleratedCompositing() { | 23 bool CanDoAcceleratedCompositing() { |
| 19 const GpuDataManager* manager = GpuDataManager::GetInstance(); | 24 const GpuDataManager* manager = GpuDataManager::GetInstance(); |
| 20 | 25 |
| 21 // Don't run the field trial if gpu access has been blocked or | 26 // Don't run the field trial if gpu access has been blocked or |
| 22 // accelerated compositing is blacklisted. | 27 // accelerated compositing is blacklisted. |
| 23 if (!manager->GpuAccessAllowed(NULL) || | 28 if (!manager->GpuAccessAllowed(NULL) || |
| 24 manager->IsFeatureBlacklisted( | 29 manager->IsFeatureBlacklisted( |
| 25 gpu::GPU_FEATURE_TYPE_ACCELERATED_COMPOSITING)) | 30 gpu::GPU_FEATURE_TYPE_ACCELERATED_COMPOSITING)) |
| 26 return false; | 31 return false; |
| 27 | 32 |
| 28 // Check for SwiftShader. | 33 // Check for SwiftShader. |
| 29 if (manager->ShouldUseSwiftShader()) | 34 if (manager->ShouldUseSwiftShader()) |
| 30 return false; | 35 return false; |
| 31 | 36 |
| 32 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); | 37 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| 33 if (command_line.HasSwitch(switches::kDisableAcceleratedCompositing)) | 38 if (command_line.HasSwitch(switches::kDisableAcceleratedCompositing)) |
| 34 return false; | 39 return false; |
| 35 | 40 |
| 36 return true; | 41 return true; |
| 37 } | 42 } |
| 38 | 43 |
| 39 bool IsForceCompositingModeBlacklisted() { | |
| 40 return GpuDataManager::GetInstance()->IsFeatureBlacklisted( | |
| 41 gpu::GPU_FEATURE_TYPE_FORCE_COMPOSITING_MODE); | |
| 42 } | |
| 43 | |
| 44 } // namespace | 44 } // namespace |
| 45 | 45 |
| 46 bool IsThreadedCompositingEnabled() { | 46 bool IsThreadedCompositingEnabled() { |
| 47 #if defined(USE_AURA) | 47 #if defined(USE_AURA) |
| 48 // We always want threaded compositing on Aura. | 48 // We always want threaded compositing on Aura. |
| 49 return true; | 49 return true; |
| 50 #endif | 50 #endif |
| 51 | 51 |
| 52 if (!CanDoAcceleratedCompositing()) | |
| 53 return false; | |
| 54 | |
| 55 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); | 52 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| 56 | 53 |
| 57 // Command line switches take precedence over blacklist and field trials. | 54 // Command line switches take precedence over blacklist and field trials. |
| 58 if (command_line.HasSwitch(switches::kDisableForceCompositingMode) || | 55 if (command_line.HasSwitch(switches::kDisableForceCompositingMode) || |
| 59 command_line.HasSwitch(switches::kDisableThreadedCompositing)) | 56 command_line.HasSwitch(switches::kDisableThreadedCompositing)) { |
| 60 return false; | 57 return false; |
| 58 } else if (command_line.HasSwitch(switches::kEnableThreadedCompositing)) { |
| 59 return true; |
| 60 } |
| 61 | 61 |
| 62 if (command_line.HasSwitch(switches::kEnableThreadedCompositing)) | 62 if (!CanDoAcceleratedCompositing()) |
| 63 return true; | |
| 64 | |
| 65 if (IsForceCompositingModeBlacklisted()) | |
| 66 return false; | 63 return false; |
| 67 | 64 |
| 68 base::FieldTrial* trial = | 65 base::FieldTrial* trial = |
| 69 base::FieldTrialList::Find(kGpuCompositingFieldTrialName); | 66 base::FieldTrialList::Find(kGpuCompositingFieldTrialName); |
| 70 return trial && | 67 return trial && |
| 71 trial->group_name() == kGpuCompositingFieldTrialThreadEnabledName; | 68 trial->group_name() == kGpuCompositingFieldTrialThreadEnabledName; |
| 72 } | 69 } |
| 73 | 70 |
| 74 bool IsForceCompositingModeEnabled() { | 71 bool IsForceCompositingModeEnabled() { |
| 75 #if defined(USE_AURA) | 72 #if defined(USE_AURA) |
| 76 // We always want compositing on Aura. | 73 // We always want compositing on Aura. |
| 77 return true; | 74 return true; |
| 78 #endif | 75 #endif |
| 79 | 76 |
| 80 if (!CanDoAcceleratedCompositing()) | |
| 81 return false; | |
| 82 | |
| 83 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); | 77 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| 84 | 78 |
| 85 // Command line switches take precedence over blacklisting and field trials. | 79 // Command line switches take precedence over blacklisting and field trials. |
| 86 if (command_line.HasSwitch(switches::kDisableForceCompositingMode)) | 80 if (command_line.HasSwitch(switches::kDisableForceCompositingMode)) |
| 87 return false; | 81 return false; |
| 88 | 82 else if (command_line.HasSwitch(switches::kForceCompositingMode)) |
| 89 if (command_line.HasSwitch(switches::kForceCompositingMode)) | |
| 90 return true; | 83 return true; |
| 91 | 84 |
| 92 if (IsForceCompositingModeBlacklisted()) | 85 if (!CanDoAcceleratedCompositing()) |
| 93 return false; | 86 return false; |
| 94 | 87 |
| 88 #if defined(OS_WIN) |
| 89 // Windows Vista+ has been shipping with FCM enabled at 100% since M24; skip |
| 90 // the field trial check to ensure this is always enabled on the try bots. |
| 91 // TODO(gab): Do the same thing in IsThreadedCompositingEnabled() once this is |
| 92 // stable. |
| 93 // TODO(gab): Do the same thing for Mac OS (which has been enabled at 100% |
| 94 // since M28) as well and get rid of the field trial code. |
| 95 // TODO(gab): Use the GPU blacklist instead of hardcoding OS version here |
| 96 // https://codereview.chromium.org/23534006. |
| 97 return base::win::GetVersion() >= base::win::VERSION_VISTA; |
| 98 #endif |
| 99 |
| 95 base::FieldTrial* trial = | 100 base::FieldTrial* trial = |
| 96 base::FieldTrialList::Find(kGpuCompositingFieldTrialName); | 101 base::FieldTrialList::Find(kGpuCompositingFieldTrialName); |
| 97 | 102 |
| 98 // Force compositing is enabled in both the force compositing | 103 // Force compositing is enabled in both the force compositing |
| 99 // and threaded compositing mode field trials. | 104 // and threaded compositing mode field trials. |
| 100 return trial && | 105 return trial && |
| 101 (trial->group_name() == | 106 (trial->group_name() == |
| 102 kGpuCompositingFieldTrialForceCompositingEnabledName || | 107 kGpuCompositingFieldTrialForceCompositingEnabledName || |
| 103 trial->group_name() == kGpuCompositingFieldTrialThreadEnabledName); | 108 trial->group_name() == kGpuCompositingFieldTrialThreadEnabledName); |
| 104 } | 109 } |
| 105 | 110 |
| 106 } // namespace content | 111 } // namespace content |
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