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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
| 6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ExceptionState.h" | 8 #include "bindings/core/v8/ExceptionState.h" |
| 9 #include "bindings/core/v8/ScriptWrappable.h" | 9 #include "bindings/core/v8/ScriptWrappable.h" |
| 10 #include "core/dom/DOMTypedArray.h" | 10 #include "core/dom/DOMTypedArray.h" |
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| 51 double m41() const { return m_matrix->m41(); } | 51 double m41() const { return m_matrix->m41(); } |
| 52 double m42() const { return m_matrix->m42(); } | 52 double m42() const { return m_matrix->m42(); } |
| 53 double m43() const { return m_matrix->m43(); } | 53 double m43() const { return m_matrix->m43(); } |
| 54 double m44() const { return m_matrix->m44(); } | 54 double m44() const { return m_matrix->m44(); } |
| 55 | 55 |
| 56 bool is2D() const; | 56 bool is2D() const; |
| 57 bool isIdentity() const; | 57 bool isIdentity() const; |
| 58 | 58 |
| 59 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); | 59 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); |
| 60 DOMMatrix* translate(double tx, double ty, double tz = 0); | 60 DOMMatrix* translate(double tx, double ty, double tz = 0); |
| 61 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); | 61 DOMMatrix* scale(double sx = 1); |
| 62 DOMMatrix* scale(double sx, |
| 63 double sy, |
| 64 double sz = 1, |
| 65 double ox = 0, |
| 66 double oy = 0, |
| 67 double oz = 0); |
| 62 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0); | 68 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0); |
| 63 DOMMatrix* scaleNonUniform(double sx, | |
| 64 double sy = 1, | |
| 65 double sz = 1, | |
| 66 double ox = 0, | |
| 67 double oy = 0, | |
| 68 double oz = 0); | |
| 69 DOMMatrix* rotateAxisAngle(double x = 0, | 69 DOMMatrix* rotateAxisAngle(double x = 0, |
| 70 double y = 0, | 70 double y = 0, |
| 71 double z = 0, | 71 double z = 0, |
| 72 double angle = 0); | 72 double angle = 0); |
| 73 DOMMatrix* skewX(double sx); | 73 DOMMatrix* skewX(double sx); |
| 74 DOMMatrix* skewY(double sy); | 74 DOMMatrix* skewY(double sy); |
| 75 DOMMatrix* flipX(); | 75 DOMMatrix* flipX(); |
| 76 DOMMatrix* flipY(); | 76 DOMMatrix* flipY(); |
| 77 DOMMatrix* inverse(); | 77 DOMMatrix* inverse(); |
| 78 | 78 |
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| 112 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr | 112 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr |
| 113 // to allocate TransformationMatrix on PartitionAlloc. | 113 // to allocate TransformationMatrix on PartitionAlloc. |
| 114 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 114 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. |
| 115 std::unique_ptr<TransformationMatrix> m_matrix; | 115 std::unique_ptr<TransformationMatrix> m_matrix; |
| 116 bool m_is2D; | 116 bool m_is2D; |
| 117 }; | 117 }; |
| 118 | 118 |
| 119 } // namespace blink | 119 } // namespace blink |
| 120 | 120 |
| 121 #endif | 121 #endif |
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