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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ExceptionState.h" | 8 #include "bindings/core/v8/ExceptionState.h" |
9 #include "bindings/core/v8/ScriptWrappable.h" | 9 #include "bindings/core/v8/ScriptWrappable.h" |
10 #include "core/dom/DOMTypedArray.h" | 10 #include "core/dom/DOMTypedArray.h" |
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48 double m41() const { return m_matrix->m41(); } | 48 double m41() const { return m_matrix->m41(); } |
49 double m42() const { return m_matrix->m42(); } | 49 double m42() const { return m_matrix->m42(); } |
50 double m43() const { return m_matrix->m43(); } | 50 double m43() const { return m_matrix->m43(); } |
51 double m44() const { return m_matrix->m44(); } | 51 double m44() const { return m_matrix->m44(); } |
52 | 52 |
53 bool is2D() const; | 53 bool is2D() const; |
54 bool isIdentity() const; | 54 bool isIdentity() const; |
55 | 55 |
56 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); | 56 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); |
57 DOMMatrix* translate(double tx, double ty, double tz = 0); | 57 DOMMatrix* translate(double tx, double ty, double tz = 0); |
58 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); | 58 DOMMatrix* scale(double sx = 1); |
| 59 DOMMatrix* scale(double sx, double sy, double sz = 1, |
| 60 double ox = 0, double oy = 0, double oz = 0); |
59 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); | 61 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); |
60 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, | |
61 double ox = 0, double oy = 0, double oz = 0); | |
62 DOMMatrix* skewX(double sx); | 62 DOMMatrix* skewX(double sx); |
63 DOMMatrix* skewY(double sy); | 63 DOMMatrix* skewY(double sy); |
64 DOMMatrix* flipX(); | 64 DOMMatrix* flipX(); |
65 DOMMatrix* flipY(); | 65 DOMMatrix* flipY(); |
66 DOMMatrix* inverse(); | 66 DOMMatrix* inverse(); |
67 | 67 |
68 DOMFloat32Array* toFloat32Array() const; | 68 DOMFloat32Array* toFloat32Array() const; |
69 DOMFloat64Array* toFloat64Array() const; | 69 DOMFloat64Array* toFloat64Array() const; |
70 | 70 |
71 const String toString() const; | 71 const String toString() const; |
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102 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p
tr | 102 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p
tr |
103 // to allocate TransformationMatrix on PartitionAlloc. | 103 // to allocate TransformationMatrix on PartitionAlloc. |
104 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 104 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. |
105 std::unique_ptr<TransformationMatrix> m_matrix; | 105 std::unique_ptr<TransformationMatrix> m_matrix; |
106 bool m_is2D; | 106 bool m_is2D; |
107 }; | 107 }; |
108 | 108 |
109 } // namespace blink | 109 } // namespace blink |
110 | 110 |
111 #endif | 111 #endif |
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