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Issue 23868030: Make it possible to use OSMesa on Android (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <vector> 5 #include <vector>
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/threading/thread_restrictions.h" 9 #include "base/threading/thread_restrictions.h"
10 #include "ui/gl/gl_bindings.h" 10 #include "ui/gl/gl_bindings.h"
11 #include "ui/gl/gl_context_stub_with_extensions.h" 11 #include "ui/gl/gl_context_stub_with_extensions.h"
12 #include "ui/gl/gl_egl_api_implementation.h" 12 #include "ui/gl/gl_egl_api_implementation.h"
13 #include "ui/gl/gl_gl_api_implementation.h" 13 #include "ui/gl/gl_gl_api_implementation.h"
14 #include "ui/gl/gl_glx_api_implementation.h" 14 #include "ui/gl/gl_glx_api_implementation.h"
15 #include "ui/gl/gl_implementation.h" 15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_implementation_linux.h" 16 #include "ui/gl/gl_implementation_osmesa.h"
17 #include "ui/gl/gl_osmesa_api_implementation.h" 17 #include "ui/gl/gl_osmesa_api_implementation.h"
18 #include "ui/gl/gl_switches.h" 18 #include "ui/gl/gl_switches.h"
19 19
20 namespace gfx { 20 namespace gfx {
21 namespace { 21 namespace {
22 22
23 // TODO(piman): it should be Desktop GL marshalling from double to float. Today 23 // TODO(piman): it should be Desktop GL marshalling from double to float. Today
24 // on native GLES, we do float->double->float. 24 // on native GLES, we do float->double->float.
25 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 25 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
26 glClearDepthf(static_cast<GLclampf>(depth)); 26 glClearDepthf(static_cast<GLclampf>(depth));
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193 return GetGLWindowSystemBindingInfoGLX(info); 193 return GetGLWindowSystemBindingInfoGLX(info);
194 case kGLImplementationEGLGLES2: 194 case kGLImplementationEGLGLES2:
195 return GetGLWindowSystemBindingInfoEGL(info); 195 return GetGLWindowSystemBindingInfoEGL(info);
196 default: 196 default:
197 return false; 197 return false;
198 } 198 }
199 return false; 199 return false;
200 } 200 }
201 201
202 } // namespace gfx 202 } // namespace gfx
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