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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <vector> | 5 #include <vector> |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/threading/thread_restrictions.h" | 9 #include "base/threading/thread_restrictions.h" |
| 10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
| 11 #include "ui/gl/gl_context_stub_with_extensions.h" | 11 #include "ui/gl/gl_context_stub_with_extensions.h" |
| 12 #include "ui/gl/gl_egl_api_implementation.h" | 12 #include "ui/gl/gl_egl_api_implementation.h" |
| 13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
| 14 #include "ui/gl/gl_glx_api_implementation.h" | 14 #include "ui/gl/gl_glx_api_implementation.h" |
| 15 #include "ui/gl/gl_implementation.h" | 15 #include "ui/gl/gl_implementation.h" |
| 16 #include "ui/gl/gl_implementation_linux.h" | 16 #include "ui/gl/gl_implementation_osmesa.h" |
| 17 #include "ui/gl/gl_osmesa_api_implementation.h" | 17 #include "ui/gl/gl_osmesa_api_implementation.h" |
| 18 #include "ui/gl/gl_switches.h" | 18 #include "ui/gl/gl_switches.h" |
| 19 | 19 |
| 20 namespace gfx { | 20 namespace gfx { |
| 21 namespace { | 21 namespace { |
| 22 | 22 |
| 23 // TODO(piman): it should be Desktop GL marshalling from double to float. Today | 23 // TODO(piman): it should be Desktop GL marshalling from double to float. Today |
| 24 // on native GLES, we do float->double->float. | 24 // on native GLES, we do float->double->float. |
| 25 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 25 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
| 26 glClearDepthf(static_cast<GLclampf>(depth)); | 26 glClearDepthf(static_cast<GLclampf>(depth)); |
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| 193 return GetGLWindowSystemBindingInfoGLX(info); | 193 return GetGLWindowSystemBindingInfoGLX(info); |
| 194 case kGLImplementationEGLGLES2: | 194 case kGLImplementationEGLGLES2: |
| 195 return GetGLWindowSystemBindingInfoEGL(info); | 195 return GetGLWindowSystemBindingInfoEGL(info); |
| 196 default: | 196 default: |
| 197 return false; | 197 return false; |
| 198 } | 198 } |
| 199 return false; | 199 return false; |
| 200 } | 200 } |
| 201 | 201 |
| 202 } // namespace gfx | 202 } // namespace gfx |
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