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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <vector> | 5 #include <vector> |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/threading/thread_restrictions.h" | 9 #include "base/threading/thread_restrictions.h" |
10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
11 #include "ui/gl/gl_context_stub_with_extensions.h" | 11 #include "ui/gl/gl_context_stub_with_extensions.h" |
12 #include "ui/gl/gl_egl_api_implementation.h" | 12 #include "ui/gl/gl_egl_api_implementation.h" |
13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
14 #include "ui/gl/gl_glx_api_implementation.h" | 14 #include "ui/gl/gl_glx_api_implementation.h" |
15 #include "ui/gl/gl_implementation.h" | 15 #include "ui/gl/gl_implementation.h" |
16 #include "ui/gl/gl_implementation_linux.h" | 16 #include "ui/gl/gl_implementation_osmesa.h" |
17 #include "ui/gl/gl_osmesa_api_implementation.h" | 17 #include "ui/gl/gl_osmesa_api_implementation.h" |
18 #include "ui/gl/gl_switches.h" | 18 #include "ui/gl/gl_switches.h" |
19 | 19 |
20 namespace gfx { | 20 namespace gfx { |
21 namespace { | 21 namespace { |
22 | 22 |
23 // TODO(piman): it should be Desktop GL marshalling from double to float. Today | 23 // TODO(piman): it should be Desktop GL marshalling from double to float. Today |
24 // on native GLES, we do float->double->float. | 24 // on native GLES, we do float->double->float. |
25 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 25 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
26 glClearDepthf(static_cast<GLclampf>(depth)); | 26 glClearDepthf(static_cast<GLclampf>(depth)); |
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193 return GetGLWindowSystemBindingInfoGLX(info); | 193 return GetGLWindowSystemBindingInfoGLX(info); |
194 case kGLImplementationEGLGLES2: | 194 case kGLImplementationEGLGLES2: |
195 return GetGLWindowSystemBindingInfoEGL(info); | 195 return GetGLWindowSystemBindingInfoEGL(info); |
196 default: | 196 default: |
197 return false; | 197 return false; |
198 } | 198 } |
199 return false; | 199 return false; |
200 } | 200 } |
201 | 201 |
202 } // namespace gfx | 202 } // namespace gfx |
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