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Issue 23868030: Make it possible to use OSMesa on Android (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/bind.h" 5 #include "base/bind.h"
6 #include "ui/gfx/ozone/surface_factory_ozone.h" 6 #include "ui/gfx/ozone/surface_factory_ozone.h"
7 #include "ui/gl/gl_bindings.h" 7 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_context_stub_with_extensions.h" 8 #include "ui/gl/gl_context_stub_with_extensions.h"
9 #include "ui/gl/gl_egl_api_implementation.h" 9 #include "ui/gl/gl_egl_api_implementation.h"
10 #include "ui/gl/gl_gl_api_implementation.h" 10 #include "ui/gl/gl_gl_api_implementation.h"
11 #include "ui/gl/gl_implementation.h" 11 #include "ui/gl/gl_implementation.h"
12 #include "ui/gl/gl_implementation_linux.h" 12 #include "ui/gl/gl_implementation_osmesa.h"
13 #include "ui/gl/gl_osmesa_api_implementation.h" 13 #include "ui/gl/gl_osmesa_api_implementation.h"
14 #include "ui/ozone/ozone_platform.h" 14 #include "ui/ozone/ozone_platform.h"
15 15
16 namespace gfx { 16 namespace gfx {
17 17
18 namespace { 18 namespace {
19 19
20 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 20 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
21 glClearDepthf(static_cast<GLclampf>(depth)); 21 glClearDepthf(static_cast<GLclampf>(depth));
22 } 22 }
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112 switch (GetGLImplementation()) { 112 switch (GetGLImplementation()) {
113 case kGLImplementationEGLGLES2: 113 case kGLImplementationEGLGLES2:
114 return GetGLWindowSystemBindingInfoEGL(info); 114 return GetGLWindowSystemBindingInfoEGL(info);
115 default: 115 default:
116 return false; 116 return false;
117 } 117 }
118 return false; 118 return false;
119 } 119 }
120 120
121 } // namespace gfx 121 } // namespace gfx
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