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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/bind.h" | 5 #include "base/bind.h" |
| 6 #include "ui/gfx/ozone/surface_factory_ozone.h" | 6 #include "ui/gfx/ozone/surface_factory_ozone.h" |
| 7 #include "ui/gl/gl_bindings.h" | 7 #include "ui/gl/gl_bindings.h" |
| 8 #include "ui/gl/gl_context_stub_with_extensions.h" | 8 #include "ui/gl/gl_context_stub_with_extensions.h" |
| 9 #include "ui/gl/gl_egl_api_implementation.h" | 9 #include "ui/gl/gl_egl_api_implementation.h" |
| 10 #include "ui/gl/gl_gl_api_implementation.h" | 10 #include "ui/gl/gl_gl_api_implementation.h" |
| 11 #include "ui/gl/gl_implementation.h" | 11 #include "ui/gl/gl_implementation.h" |
| 12 #include "ui/gl/gl_implementation_linux.h" | 12 #include "ui/gl/gl_implementation_osmesa.h" |
| 13 #include "ui/gl/gl_osmesa_api_implementation.h" | 13 #include "ui/gl/gl_osmesa_api_implementation.h" |
| 14 #include "ui/ozone/ozone_platform.h" | 14 #include "ui/ozone/ozone_platform.h" |
| 15 | 15 |
| 16 namespace gfx { | 16 namespace gfx { |
| 17 | 17 |
| 18 namespace { | 18 namespace { |
| 19 | 19 |
| 20 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 20 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
| 21 glClearDepthf(static_cast<GLclampf>(depth)); | 21 glClearDepthf(static_cast<GLclampf>(depth)); |
| 22 } | 22 } |
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| 112 switch (GetGLImplementation()) { | 112 switch (GetGLImplementation()) { |
| 113 case kGLImplementationEGLGLES2: | 113 case kGLImplementationEGLGLES2: |
| 114 return GetGLWindowSystemBindingInfoEGL(info); | 114 return GetGLWindowSystemBindingInfoEGL(info); |
| 115 default: | 115 default: |
| 116 return false; | 116 return false; |
| 117 } | 117 } |
| 118 return false; | 118 return false; |
| 119 } | 119 } |
| 120 | 120 |
| 121 } // namespace gfx | 121 } // namespace gfx |
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