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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/base_paths.h" | 5 #include "base/base_paths.h" |
6 #include "base/command_line.h" | 6 #include "base/command_line.h" |
7 #include "base/files/file_path.h" | 7 #include "base/files/file_path.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/native_library.h" | 9 #include "base/native_library.h" |
10 #include "base/path_service.h" | 10 #include "base/path_service.h" |
11 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
12 #include "ui/gl/gl_context_stub_with_extensions.h" | 12 #include "ui/gl/gl_context_stub_with_extensions.h" |
13 #include "ui/gl/gl_egl_api_implementation.h" | 13 #include "ui/gl/gl_egl_api_implementation.h" |
14 #include "ui/gl/gl_gl_api_implementation.h" | 14 #include "ui/gl/gl_gl_api_implementation.h" |
15 #include "ui/gl/gl_implementation.h" | 15 #include "ui/gl/gl_implementation.h" |
| 16 #include "ui/gl/gl_implementation_osmesa.h" |
16 #include "ui/gl/gl_osmesa_api_implementation.h" | 17 #include "ui/gl/gl_osmesa_api_implementation.h" |
17 | 18 |
18 namespace gfx { | 19 namespace gfx { |
19 | 20 |
20 namespace { | 21 namespace { |
21 | 22 |
22 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 23 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
23 glClearDepthf(static_cast<GLclampf>(depth)); | 24 glClearDepthf(static_cast<GLclampf>(depth)); |
24 } | 25 } |
25 | 26 |
26 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | 27 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
27 GLclampd z_far) { | 28 GLclampd z_far) { |
28 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); | 29 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
29 } | 30 } |
30 | 31 |
31 base::NativeLibrary LoadLibrary(const base::FilePath& filename) { | |
32 std::string error; | |
33 base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); | |
34 if (!library) { | |
35 DVLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; | |
36 return NULL; | |
37 } | |
38 return library; | |
39 } | |
40 | |
41 base::NativeLibrary LoadLibrary(const char* filename) { | |
42 return LoadLibrary(base::FilePath(filename)); | |
43 } | |
44 | |
45 } // namespace | 32 } // namespace |
46 | 33 |
47 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { | 34 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
48 impls->push_back(kGLImplementationEGLGLES2); | 35 impls->push_back(kGLImplementationEGLGLES2); |
| 36 impls->push_back(kGLImplementationOSMesaGL); |
49 } | 37 } |
50 | 38 |
51 bool InitializeStaticGLBindings(GLImplementation implementation) { | 39 bool InitializeStaticGLBindings(GLImplementation implementation) { |
52 // Prevent reinitialization with a different implementation. Once the gpu | 40 // Prevent reinitialization with a different implementation. Once the gpu |
53 // unit tests have initialized with kGLImplementationMock, we don't want to | 41 // unit tests have initialized with kGLImplementationMock, we don't want to |
54 // later switch to another GL implementation. | 42 // later switch to another GL implementation. |
55 DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); | 43 DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
56 | 44 |
57 switch (implementation) { | 45 switch (implementation) { |
58 case kGLImplementationEGLGLES2: { | 46 case kGLImplementationEGLGLES2: { |
(...skipping 27 matching lines...) Expand all Loading... |
86 | 74 |
87 InitializeStaticGLBindingsGL(); | 75 InitializeStaticGLBindingsGL(); |
88 InitializeStaticGLBindingsEGL(); | 76 InitializeStaticGLBindingsEGL(); |
89 | 77 |
90 // These two functions take single precision float rather than double | 78 // These two functions take single precision float rather than double |
91 // precision float parameters in GLES. | 79 // precision float parameters in GLES. |
92 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; | 80 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
93 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; | 81 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
94 break; | 82 break; |
95 } | 83 } |
| 84 case kGLImplementationOSMesaGL: |
| 85 InitializeStaticGLBindingsOSMesaGL(); |
| 86 break; |
96 case kGLImplementationMockGL: { | 87 case kGLImplementationMockGL: { |
97 SetGLImplementation(kGLImplementationMockGL); | 88 SetGLImplementation(kGLImplementationMockGL); |
98 InitializeStaticGLBindingsGL(); | 89 InitializeStaticGLBindingsGL(); |
99 break; | 90 break; |
100 } | 91 } |
101 default: | 92 default: |
102 NOTIMPLEMENTED() << "InitializeStaticGLBindings on Android"; | 93 NOTIMPLEMENTED() << "InitializeStaticGLBindings on Android"; |
103 return false; | 94 return false; |
104 } | 95 } |
105 | 96 |
106 return true; | 97 return true; |
107 } | 98 } |
108 | 99 |
109 bool InitializeDynamicGLBindings(GLImplementation implementation, | 100 bool InitializeDynamicGLBindings(GLImplementation implementation, |
110 GLContext* context) { | 101 GLContext* context) { |
111 switch (implementation) { | 102 switch (implementation) { |
112 case kGLImplementationEGLGLES2: | 103 case kGLImplementationEGLGLES2: |
113 InitializeDynamicGLBindingsGL(context); | 104 InitializeDynamicGLBindingsGL(context); |
114 InitializeDynamicGLBindingsEGL(context); | 105 InitializeDynamicGLBindingsEGL(context); |
115 break; | 106 break; |
| 107 case kGLImplementationOSMesaGL: |
| 108 InitializeDynamicGLBindingsGL(context); |
| 109 InitializeDynamicGLBindingsOSMESA(context); |
| 110 break; |
116 case kGLImplementationMockGL: | 111 case kGLImplementationMockGL: |
117 if (!context) { | 112 if (!context) { |
118 scoped_refptr<GLContextStubWithExtensions> mock_context( | 113 scoped_refptr<GLContextStubWithExtensions> mock_context( |
119 new GLContextStubWithExtensions()); | 114 new GLContextStubWithExtensions()); |
120 mock_context->SetGLVersionString("opengl es 3.0"); | 115 mock_context->SetGLVersionString("opengl es 3.0"); |
121 InitializeDynamicGLBindingsGL(mock_context.get()); | 116 InitializeDynamicGLBindingsGL(mock_context.get()); |
122 } else | 117 } else |
123 InitializeDynamicGLBindingsGL(context); | 118 InitializeDynamicGLBindingsGL(context); |
124 break; | 119 break; |
125 default: | 120 default: |
126 NOTREACHED() << "InitializeDynamicGLBindings on Android"; | 121 NOTREACHED() << "InitializeDynamicGLBindings on Android"; |
127 return false; | 122 return false; |
128 } | 123 } |
129 | 124 |
130 return true; | 125 return true; |
131 } | 126 } |
132 | 127 |
133 void InitializeDebugGLBindings() { | 128 void InitializeDebugGLBindings() { |
134 InitializeDebugGLBindingsEGL(); | 129 InitializeDebugGLBindingsEGL(); |
135 InitializeDebugGLBindingsGL(); | 130 InitializeDebugGLBindingsGL(); |
| 131 InitializeDebugGLBindingsOSMESA(); |
136 } | 132 } |
137 | 133 |
138 void ClearGLBindings() { | 134 void ClearGLBindings() { |
139 ClearGLBindingsEGL(); | 135 ClearGLBindingsEGL(); |
140 ClearGLBindingsGL(); | 136 ClearGLBindingsGL(); |
| 137 ClearGLBindingsOSMESA(); |
141 SetGLImplementation(kGLImplementationNone); | 138 SetGLImplementation(kGLImplementationNone); |
142 | 139 |
143 UnloadGLNativeLibraries(); | 140 UnloadGLNativeLibraries(); |
144 } | 141 } |
145 | 142 |
146 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { | 143 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { |
147 switch (GetGLImplementation()) { | 144 switch (GetGLImplementation()) { |
148 case kGLImplementationEGLGLES2: | 145 case kGLImplementationEGLGLES2: |
149 return GetGLWindowSystemBindingInfoEGL(info); | 146 return GetGLWindowSystemBindingInfoEGL(info); |
150 default: | 147 default: |
151 return false; | 148 return false; |
152 } | 149 } |
153 return false; | 150 return false; |
154 } | 151 } |
155 | 152 |
156 } // namespace gfx | 153 } // namespace gfx |
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