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Side by Side Diff: ui/gl/gl_implementation_ozone.cc

Issue 23868030: Make it possible to use OSMesa on Android (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/ozone/surface_factory_ozone.h" 5 #include "ui/gfx/ozone/surface_factory_ozone.h"
6 #include "ui/gl/gl_bindings.h" 6 #include "ui/gl/gl_bindings.h"
7 #include "ui/gl/gl_egl_api_implementation.h" 7 #include "ui/gl/gl_egl_api_implementation.h"
8 #include "ui/gl/gl_gl_api_implementation.h" 8 #include "ui/gl/gl_gl_api_implementation.h"
9 #include "ui/gl/gl_implementation.h" 9 #include "ui/gl/gl_implementation.h"
10 #include "ui/gl/gl_implementation_linux.h" 10 #include "ui/gl/gl_implementation_osmesa.h"
11 #include "ui/gl/gl_osmesa_api_implementation.h" 11 #include "ui/gl/gl_osmesa_api_implementation.h"
12 12
13 namespace gfx { 13 namespace gfx {
14 14
15 namespace { 15 namespace {
16 16
17 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 17 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
18 glClearDepthf(static_cast<GLclampf>(depth)); 18 glClearDepthf(static_cast<GLclampf>(depth));
19 } 19 }
20 20
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
102 switch (GetGLImplementation()) { 102 switch (GetGLImplementation()) {
103 case kGLImplementationEGLGLES2: 103 case kGLImplementationEGLGLES2:
104 return GetGLWindowSystemBindingInfoEGL(info); 104 return GetGLWindowSystemBindingInfoEGL(info);
105 default: 105 default:
106 return false; 106 return false;
107 } 107 }
108 return false; 108 return false;
109 } 109 }
110 110
111 } // namespace gfx 111 } // namespace gfx
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