Index: services/ui/surfaces/display_compositor.h |
diff --git a/services/ui/surfaces/display_compositor.h b/services/ui/surfaces/display_compositor.h |
index 4ec50dedbc9b1a10e02f53216ccfcf6834dacf80..a59fe9ee158053525f96db1094d87327d8dcf893 100644 |
--- a/services/ui/surfaces/display_compositor.h |
+++ b/services/ui/surfaces/display_compositor.h |
@@ -1,84 +1,49 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
#ifndef SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_ |
#define SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_ |
-#include "cc/surfaces/display_client.h" |
-#include "cc/surfaces/surface.h" |
-#include "cc/surfaces/surface_factory.h" |
-#include "cc/surfaces/surface_factory_client.h" |
-#include "cc/surfaces/surface_id_allocator.h" |
-#include "services/ui/surfaces/surfaces_state.h" |
-#include "ui/gfx/native_widget_types.h" |
+#include <stdint.h> |
-namespace cc { |
-class Display; |
-} |
+#include "base/macros.h" |
+#include "base/memory/ref_counted.h" |
+#include "cc/surfaces/surface_manager.h" |
-namespace gpu { |
-class GpuChannelHost; |
-} |
+namespace cc { |
+class SurfaceHittest; |
+class SurfaceManager; |
+} // namespace cc |
namespace ui { |
-// TODO(fsamuel): This should become a mojo interface for the mus-gpu split. |
-// TODO(fsamuel): This should not be a SurfaceFactoryClient. |
-// The DisplayCompositor receives CompositorFrames from all sources, |
-// creates a top-level CompositorFrame once per tick, and generates graphical |
-// output. |
-class DisplayCompositor : public cc::SurfaceFactoryClient, |
- public cc::DisplayClient { |
+// The DisplayCompositor object is an object global to the Window Server app |
+// that holds the SurfaceServer and allocates new Surfaces namespaces. |
+// This object lives on the main thread of the Window Server. |
+// TODO(rjkroege, fsamuel): This object will need to change to support multiple |
+// displays. |
+class DisplayCompositor : public base::RefCounted<DisplayCompositor> { |
public: |
- DisplayCompositor(scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
- gfx::AcceleratedWidget widget, |
- scoped_refptr<gpu::GpuChannelHost> gpu_channel, |
- const scoped_refptr<SurfacesState>& surfaces_state); |
- ~DisplayCompositor() override; |
- |
- // DisplayCompositor embedders submit a CompositorFrame when content on the |
- // display should be changed. A well-behaving embedder should only submit |
- // a CompositorFrame once per BeginFrame tick. The callback is called the |
- // first time this frame is used to draw, or if the frame is discarded. |
- void SubmitCompositorFrame(cc::CompositorFrame frame, |
- const base::Callback<void()>& callback); |
+ DisplayCompositor(); |
- // TODO(fsamuel): This is used for surface hittesting and should not be |
- // exposed outside of DisplayCompositor. |
- const cc::SurfaceId& surface_id() const { return surface_id_; } |
+ uint32_t GenerateNextClientId(); |
- // This requests the display CompositorFrame be rendered and given to the |
- // callback within CopyOutputRequest. |
- void RequestCopyOfOutput( |
- std::unique_ptr<cc::CopyOutputRequest> output_request); |
- |
- // TODO(fsamuel): Invent an async way to create a SurfaceNamespace |
- // A SurfaceNamespace can create CompositorFrameSinks where the client can |
- // make up the ID. |
+ cc::SurfaceManager* manager() { return &manager_; } |
private: |
- // SurfaceFactoryClient implementation. |
- void ReturnResources(const cc::ReturnedResourceArray& resources) override; |
- void SetBeginFrameSource(cc::BeginFrameSource* begin_frame_source) override; |
- |
- // DisplayClient implementation. |
- void DisplayOutputSurfaceLost() override; |
- void DisplayWillDrawAndSwap(bool will_draw_and_swap, |
- const cc::RenderPassList& render_passes) override; |
- void DisplayDidDrawAndSwap() override; |
+ friend class base::RefCounted<DisplayCompositor>; |
+ ~DisplayCompositor(); |
- scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
- scoped_refptr<SurfacesState> surfaces_state_; |
- cc::SurfaceFactory factory_; |
- cc::SurfaceIdAllocator allocator_; |
- cc::SurfaceId surface_id_; |
+ // A Surface ID is an unsigned 64-bit int where the high 32-bits are generated |
+ // by the Surfaces service, and the low 32-bits are generated by the process |
+ // that requested the Surface. |
+ uint32_t next_client_id_; |
+ cc::SurfaceManager manager_; |
- gfx::Size display_size_; |
- std::unique_ptr<cc::Display> display_; |
DISALLOW_COPY_AND_ASSIGN(DisplayCompositor); |
}; |
} // namespace ui |
-#endif // SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_ |
+#endif // SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_ |