Index: src/utils/SkCanvasStack.h |
diff --git a/src/utils/SkCanvasStack.h b/src/utils/SkCanvasStack.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2e2c9b21fa3aaea289d14a1747d4bfe80d9a77da |
--- /dev/null |
+++ b/src/utils/SkCanvasStack.h |
@@ -0,0 +1,52 @@ |
+ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkCanvasStack_DEFINED |
+#define SkCanvasStack_DEFINED |
+ |
+#include "SkNWayCanvas.h" |
+#include "SkTArray.h" |
+ |
+class SkCanvasStack : public SkNWayCanvas { |
+public: |
+ SkCanvasStack(int width, int height); |
+ virtual ~SkCanvasStack(); |
+ |
+ void pushCanvas(SkCanvas* canvas, const SkIPoint& origin); |
+ virtual void removeAll() SK_OVERRIDE; |
reed1
2013/09/04 15:00:00
Do we need to expose this guy for Clank, or can we
|
+ |
+ /* |
+ * The following add/remove canvas methods are overrides from SkNWayCanvas |
+ * that do not make sense in the context of our CanvasStack, but since we |
+ * can share most of the other implementation of NWay we override those |
+ * methods to be no-ops. |
+ */ |
+ virtual void addCanvas(SkCanvas*) SK_OVERRIDE {}; |
reed1
2013/09/04 15:00:00
SkASSERT(!"don't call addCanvas on a CanvasStack")
|
+ virtual void removeCanvas(SkCanvas*) SK_OVERRIDE {}; |
+ |
+ virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE; |
+ virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE; |
+ virtual bool clipRRect(const SkRRect&, SkRegion::Op, bool) SK_OVERRIDE; |
+ virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE; |
+ virtual bool clipRegion(const SkRegion& deviceRgn, |
+ SkRegion::Op) SK_OVERRIDE; |
+ |
+private: |
+ void clipToZOrderedBounds(); |
+ |
+ struct CanvasData { |
+ SkIPoint origin; |
+ SkRegion requiredClip; |
+ }; |
+ |
+ SkTArray<CanvasData> fCanvasData; |
+ |
+ typedef SkNWayCanvas INHERITED; |
+}; |
+ |
+#endif |