Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index 4a16da23a40bc0bf42e94325addd9a632880f7c6..e0f21f9444fd29197e89ba5fb277e52ba62e31ae 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -72,7 +72,9 @@ const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { |
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, |
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, |
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, |
- SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT}; |
+ SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, |
+ SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, |
+ SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; |
// Exposes the protected state fields of the SchedulerStateMachine for testing |
class StateMachine : public SchedulerStateMachine { |
@@ -1112,55 +1114,60 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitToActive) { |
state.NotifyReadyToCommit(); |
EXPECT_MAIN_FRAME_STATE( |
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT); |
+ |
// Commit. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
- // Commit always calls NotifyReadyToActivate in this mode. |
- state.NotifyReadyToActivate(); |
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
- // No draw because we haven't received NotifyReadyToDraw yet. |
- state.OnBeginImplFrameDeadline(); |
- EXPECT_TRUE(state.active_tree_needs_first_draw()); |
- EXPECT_TRUE(state.needs_redraw()); |
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
+ // Now commit should wait for activation. |
+ EXPECT_MAIN_FRAME_STATE( |
+ SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION); |
- // Can't BeginMainFrame yet since last commit hasn't been drawn yet. |
+ // No activation yet, so this commit is not drawn yet. Force to draw this |
+ // frame, and still block BeginMainFrame. |
+ state.SetNeedsRedraw(true); |
state.SetNeedsBeginMainFrame(); |
- state.OnBeginImplFrame(); |
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
- |
- // Now call ready to draw which will allow the draw to happen and |
- // BeginMainFrame to be sent. |
- state.NotifyReadyToDraw(); |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- // Swap throttled from this point. |
- state.DidSwapBuffers(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
- // Can't BeginMainFrame yet since we're swap throttled. |
+ // Cannot BeginMainFrame yet since last commit is not yet activated and drawn. |
state.OnBeginImplFrame(); |
+ EXPECT_MAIN_FRAME_STATE( |
+ SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
- // Swap ack unblocks BeginMainFrame. |
- state.DidSwapBuffersComplete(); |
- EXPECT_ACTION_UPDATE_STATE( |
- SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
- state.NotifyBeginMainFrameStarted(); |
- state.NotifyReadyToCommit(); |
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
+ // Now activate sync tree. |
state.NotifyReadyToActivate(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
+ EXPECT_TRUE(state.active_tree_needs_first_draw()); |
+ EXPECT_TRUE(state.needs_redraw()); |
+ EXPECT_MAIN_FRAME_STATE( |
+ SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW); |
+ |
+ // Swap throttled. Do not draw. |
+ state.DidSwapBuffers(); |
+ state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
+ state.DidSwapBuffersComplete(); |
+ |
+ // Haven't draw since last commit, do not begin new main frame. |
+ state.OnBeginImplFrame(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
- // Draw the newly activated tree. |
- state.NotifyReadyToDraw(); |
+ // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
+ state.DidSwapBuffers(); |
+ state.DidSwapBuffersComplete(); |
+ |
+ // Now will be able to start main frame. |
+ EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
+ EXPECT_FALSE(state.needs_redraw()); |
+ EXPECT_ACTION_UPDATE_STATE( |
+ SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
} |
TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |