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1 /* | 1 /* |
2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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91 void executeScriptInMainWorld(const ScriptSourceCode&, | 91 void executeScriptInMainWorld(const ScriptSourceCode&, |
92 AccessControlStatus = NotSharableCrossOrigin); | 92 AccessControlStatus = NotSharableCrossOrigin); |
93 v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue( | 93 v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue( |
94 const ScriptSourceCode&, | 94 const ScriptSourceCode&, |
95 ExecuteScriptPolicy = DoNotExecuteScriptWhenScriptsDisabled); | 95 ExecuteScriptPolicy = DoNotExecuteScriptWhenScriptsDisabled); |
96 v8::Local<v8::Value> executeScriptAndReturnValue( | 96 v8::Local<v8::Value> executeScriptAndReturnValue( |
97 v8::Local<v8::Context>, | 97 v8::Local<v8::Context>, |
98 const ScriptSourceCode&, | 98 const ScriptSourceCode&, |
99 AccessControlStatus = NotSharableCrossOrigin); | 99 AccessControlStatus = NotSharableCrossOrigin); |
100 | 100 |
101 // Executes JavaScript in an isolated world. The script gets its own global sc
ope, | 101 // Executes JavaScript in an isolated world. The script gets its own global |
102 // its own prototypes for intrinsic JavaScript objects (String, Array, and so-
on), | 102 // scope, its own prototypes for intrinsic JavaScript objects (String, Array, |
103 // and its own wrappers for all DOM nodes and DOM constructors. | 103 // and so-on), and its own wrappers for all DOM nodes and DOM constructors. |
104 // | 104 // |
105 // If an isolated world with the specified ID already exists, it is reused. | 105 // If an isolated world with the specified ID already exists, it is reused. |
106 // Otherwise, a new world is created. | 106 // Otherwise, a new world is created. |
107 // | 107 // |
108 // FIXME: Get rid of extensionGroup here. | 108 // FIXME: Get rid of extensionGroup here. |
109 // FIXME: We don't want to support multiple scripts. | 109 // FIXME: We don't want to support multiple scripts. |
110 void executeScriptInIsolatedWorld(int worldID, | 110 void executeScriptInIsolatedWorld(int worldID, |
111 const HeapVector<ScriptSourceCode>& sources, | 111 const HeapVector<ScriptSourceCode>& sources, |
112 int extensionGroup, | 112 int extensionGroup, |
113 Vector<v8::Local<v8::Value>>* results); | 113 Vector<v8::Local<v8::Value>>* results); |
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166 v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&, | 166 v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&, |
167 AccessControlStatus, | 167 AccessControlStatus, |
168 ExecuteScriptPolicy); | 168 ExecuteScriptPolicy); |
169 | 169 |
170 Member<WindowProxyManager> m_windowProxyManager; | 170 Member<WindowProxyManager> m_windowProxyManager; |
171 }; | 171 }; |
172 | 172 |
173 } // namespace blink | 173 } // namespace blink |
174 | 174 |
175 #endif // ScriptController_h | 175 #endif // ScriptController_h |
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