| Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
|
| diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
|
| index 0caa0fb53206ed1fdab1a035b6962ed2c647ee0d..9bdd632b4fdfa76d7d64278932782c83ee4e066a 100644
|
| --- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
|
| +++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
|
| @@ -118,12 +118,12 @@ class TouchEventQueueTest : public testing::Test,
|
| return last_acked_event_state_;
|
| }
|
|
|
| - void set_no_touch_move_to_renderer(bool no_touch_move) {
|
| - queue_->set_no_touch_move_to_renderer(no_touch_move);
|
| + void set_no_touch_to_renderer(bool no_touch) {
|
| + queue_->no_touch_to_renderer_ = no_touch;
|
| }
|
|
|
| - bool no_touch_move_to_renderer() const {
|
| - return queue_->no_touch_move_to_renderer_;
|
| + bool no_touch_to_renderer() const {
|
| + return queue_->no_touch_to_renderer_;
|
| }
|
|
|
| private:
|
| @@ -641,7 +641,7 @@ TEST_F(TouchEventQueueTest, NoTouchMove) {
|
| EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
|
|
| // Touch move should not be sent to renderer (e.g., when scrolling starts).
|
| - set_no_touch_move_to_renderer(true);
|
| + set_no_touch_to_renderer(true);
|
| MoveTouchPoint(0, 30, 5);
|
| SendTouchEvent();
|
| EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| @@ -653,16 +653,14 @@ TEST_F(TouchEventQueueTest, NoTouchMove) {
|
| EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
|
|
| - // Touch end should still be sent to renderer.
|
| + // Touch end should not be sent to renderer.
|
| ReleaseTouchPoint(0);
|
| SendTouchEvent();
|
| - EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| - EXPECT_EQ(0U, GetAndResetAckedEventCount());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
|
|
| // Resume sending touch moves to renderer (e.g., when scrolling ends).
|
| - set_no_touch_move_to_renderer(false);
|
| - SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| - EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| + set_no_touch_to_renderer(false);
|
|
|
| // Now touch events should come through to renderer.
|
| PressTouchPoint(80, 10);
|
|
|