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Unified Diff: content/browser/renderer_host/input/immediate_input_router_unittest.cc

Issue 23856016: Send touch cancel to renderer when scrolling starts (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix the issue that TouchCancel may never be sent Created 7 years, 3 months ago
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Index: content/browser/renderer_host/input/immediate_input_router_unittest.cc
diff --git a/content/browser/renderer_host/input/immediate_input_router_unittest.cc b/content/browser/renderer_host/input/immediate_input_router_unittest.cc
index b464bc06e279f55505aeb2426329f4f00730daec..eb9ef59ff4590dc42849115962404e900af49148 100644
--- a/content/browser/renderer_host/input/immediate_input_router_unittest.cc
+++ b/content/browser/renderer_host/input/immediate_input_router_unittest.cc
@@ -149,8 +149,8 @@ class ImmediateInputRouterTest : public InputRouterTest {
input_router()->enable_no_touch_to_renderer_while_scrolling_ = true;
}
- bool no_touch_move_to_renderer() {
- return touch_event_queue()->no_touch_move_to_renderer_;
+ bool no_touch_to_renderer() {
+ return touch_event_queue()->no_touch_to_renderer_;
}
TouchEventQueue* touch_event_queue() const {
@@ -1851,8 +1851,8 @@ TEST_F(ImmediateInputRouterTest, UnhandledWheelEvent) {
EXPECT_EQ(ack_handler_->acked_wheel_event().deltaY, -5);
}
-// Tests that no touch move events are sent to renderer during scrolling.
-TEST_F(ImmediateInputRouterTest, NoTouchMoveWhileScroll) {
+// Tests that no touch events are sent to renderer during scrolling.
+TEST_F(ImmediateInputRouterTest, NoTouchWhileScroll) {
EnableNoTouchToRendererWhileScrolling();
set_debounce_interval_time_ms(0);
input_router_->OnMessageReceived(ViewHostMsg_HasTouchEventHandlers(0, true));
@@ -1871,16 +1871,40 @@ TEST_F(ImmediateInputRouterTest, NoTouchMoveWhileScroll) {
SendTouchEvent();
EXPECT_EQ(1U, process_->sink().message_count());
process_->sink().ClearMessages();
+
+ WebGestureEvent followup_scroll;
+ followup_scroll.type = WebInputEvent::GestureScrollBegin;
+ ack_handler_->set_followup_touch_event(make_scoped_ptr(
+ new GestureEventWithLatencyInfo(followup_scroll, ui::LatencyInfo())));
+
SendInputEventACK(WebInputEvent::TouchMove,
INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
-
- SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
- WebGestureEvent::Touchscreen);
- EXPECT_EQ(1U, process_->sink().message_count());
- EXPECT_TRUE(no_touch_move_to_renderer());
+ // GestureScroll inserts touch cancel into the queue.
+ EXPECT_EQ(1U, TouchEventQueueSize());
+ EXPECT_EQ(latest_event().type, WebInputEvent::TouchCancel);
+ EXPECT_EQ(2U, process_->sink().message_count());
+ // TouchCancel is sent first, then the ScrollBegin.
+ const WebInputEvent* input_event =
+ GetInputEventFromMessage(*process_->sink().GetMessageAt(0));
+ EXPECT_EQ(input_event->type, WebInputEvent::TouchCancel);
+ input_event = GetInputEventFromMessage(*process_->sink().GetMessageAt(1));
+ EXPECT_EQ(input_event->type, WebInputEvent::GestureScrollBegin);
+ EXPECT_TRUE(no_touch_to_renderer());
process_->sink().ClearMessages();
+
+ // Clear the followup events since now the touch events are directly
+ // sent to client, instead of being sent to renderer and waiting for
+ // ack. So we should use SimulateGestureScrollUpdateEvent() instead of
+ // followup gesture events.
+ ack_handler_->set_followup_touch_event(make_scoped_ptr(
+ static_cast<GestureEventWithLatencyInfo*>(NULL)));
+ SendInputEventACK(WebInputEvent::TouchCancel,
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
SendInputEventACK(WebInputEvent::GestureScrollBegin,
INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, TouchEventQueueSize());
+ EXPECT_EQ(0U, process_->sink().message_count());
+ process_->sink().ClearMessages();
sadrul 2013/09/27 15:13:51 Can you check that the cancel event didn't go to t
Yufeng Shen (Slow to review) 2013/09/30 20:43:14 Done.
// Touch move should not be sent to renderer.
MoveTouchPoint(0, 30, 5);
@@ -1890,30 +1914,21 @@ TEST_F(ImmediateInputRouterTest, NoTouchMoveWhileScroll) {
// Touch moves become ScrollUpdate.
SimulateGestureScrollUpdateEvent(20, 4, 0);
- EXPECT_TRUE(no_touch_move_to_renderer());
process_->sink().ClearMessages();
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
- // Touch move should not be sent to renderer.
- MoveTouchPoint(0, 65, 10);
- SendTouchEvent();
- EXPECT_EQ(0U, process_->sink().message_count());
- process_->sink().ClearMessages();
-
- // Touch end should still be sent to renderer.
+ // Touch end should not be sent to renderer.
ReleaseTouchPoint(0);
SendTouchEvent();
- EXPECT_EQ(1U, process_->sink().message_count());
+ EXPECT_EQ(0U, process_->sink().message_count());
process_->sink().ClearMessages();
- SendInputEventACK(WebInputEvent::TouchEnd,
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
// On GestureScrollEnd, resume sending touch moves to renderer.
SimulateGestureEvent(WebKit::WebInputEvent::GestureScrollEnd,
WebGestureEvent::Touchscreen);
EXPECT_EQ(1U, process_->sink().message_count());
- EXPECT_FALSE(no_touch_move_to_renderer());
+ EXPECT_FALSE(no_touch_to_renderer());
process_->sink().ClearMessages();
SendInputEventACK(WebInputEvent::GestureScrollEnd,
INPUT_EVENT_ACK_STATE_NOT_CONSUMED);

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