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Unified Diff: ui/gl/gl_stub_autogen_gl.h

Issue 2385323003: Load the GL_ANGLE_robust_client_memory entry points. (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: ui/gl/gl_stub_autogen_gl.h
diff --git a/ui/gl/gl_stub_autogen_gl.h b/ui/gl/gl_stub_autogen_gl.h
index a19ab179321f5497f8e88e839a4638e9c8f2c5aa..a8f4101d2e0d35430c654a97cec7d3851171aada 100644
--- a/ui/gl/gl_stub_autogen_gl.h
+++ b/ui/gl/gl_stub_autogen_gl.h
@@ -354,6 +354,12 @@ void glGetActiveUniformBlockivFn(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params) override {}
+void glGetActiveUniformBlockivRobustANGLEFn(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetActiveUniformBlockNameFn(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
@@ -369,29 +375,111 @@ void glGetAttachedShadersFn(GLuint program,
GLsizei* count,
GLuint* shaders) override {}
GLint glGetAttribLocationFn(GLuint program, const char* name) override;
+void glGetBooleani_vRobustANGLEFn(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLboolean* data) override {}
void glGetBooleanvFn(GLenum pname, GLboolean* params) override {}
+void glGetBooleanvRobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLboolean* data) override {}
+void glGetBufferParameteri64vRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* params) override {}
void glGetBufferParameterivFn(GLenum target,
GLenum pname,
GLint* params) override {}
+void glGetBufferParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
+void glGetBufferPointervRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** params) override {}
GLenum glGetErrorFn() override;
void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override {}
void glGetFloatvFn(GLenum pname, GLfloat* params) override {}
+void glGetFloatvRobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* data) override {}
GLint glGetFragDataIndexFn(GLuint program, const char* name) override;
GLint glGetFragDataLocationFn(GLuint program, const char* name) override;
void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) override {}
+void glGetFramebufferAttachmentParameterivRobustANGLEFn(
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
+void glGetFramebufferParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
GLenum glGetGraphicsResetStatusARBFn() override;
void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override {}
+void glGetInteger64i_vRobustANGLEFn(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* data) override {}
void glGetInteger64vFn(GLenum pname, GLint64* params) override {}
+void glGetInteger64vRobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* data) override {}
void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override {}
+void glGetIntegeri_vRobustANGLEFn(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* data) override {}
void glGetIntegervFn(GLenum pname, GLint* params) override {}
+void glGetIntegervRobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* data) override {}
void glGetInternalformativFn(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params) override {}
+void glGetMultisamplefvRobustANGLEFn(GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* val) override {}
+void glGetnUniformfvRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override {}
+void glGetnUniformivRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
+void glGetnUniformuivRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override {}
+void glGetPointervRobustANGLERobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** params) override {}
void glGetProgramBinaryFn(GLuint program,
GLsizei bufSize,
GLsizei* length,
@@ -405,7 +493,18 @@ void glGetProgramInterfaceivFn(GLuint program,
GLenum programInterface,
GLenum pname,
GLint* params) override {}
+void glGetProgramInterfaceivRobustANGLEFn(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override {}
+void glGetProgramivRobustANGLEFn(GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetProgramResourceivFn(GLuint program,
GLenum programInterface,
GLuint index,
@@ -424,27 +523,82 @@ void glGetProgramResourceNameFn(GLuint program,
GLsizei* length,
GLchar* name) override {}
void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override {}
+void glGetQueryivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override {
}
+void glGetQueryObjecti64vRobustANGLEFn(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* params) override {}
void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override {}
+void glGetQueryObjectivRobustANGLEFn(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) override {}
+void glGetQueryObjectui64vRobustANGLEFn(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint64* params) override {}
void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override {}
+void glGetQueryObjectuivRobustANGLEFn(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override {}
void glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) override {}
+void glGetRenderbufferParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetSamplerParameterfvFn(GLuint sampler,
GLenum pname,
GLfloat* params) override {}
+void glGetSamplerParameterfvRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override {}
+void glGetSamplerParameterIivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
+void glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override {}
void glGetSamplerParameterivFn(GLuint sampler,
GLenum pname,
GLint* params) override {}
+void glGetSamplerParameterivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetShaderInfoLogFn(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) override {}
void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override {}
+void glGetShaderivRobustANGLEFn(GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetShaderPrecisionFormatFn(GLenum shadertype,
GLenum precisiontype,
GLint* range,
@@ -464,16 +618,48 @@ void glGetTexLevelParameterfvFn(GLenum target,
GLint level,
GLenum pname,
GLfloat* params) override {}
+void glGetTexLevelParameterfvRobustANGLEFn(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override {}
void glGetTexLevelParameterivFn(GLenum target,
GLint level,
GLenum pname,
GLint* params) override {}
+void glGetTexLevelParameterivRobustANGLEFn(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetTexParameterfvFn(GLenum target,
GLenum pname,
GLfloat* params) override {}
+void glGetTexParameterfvRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override {}
+void glGetTexParameterIivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
+void glGetTexParameterIuivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override {}
void glGetTexParameterivFn(GLenum target,
GLenum pname,
GLint* params) override {}
+void glGetTexParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetTransformFeedbackVaryingFn(GLuint program,
GLuint index,
GLsizei bufSize,
@@ -490,23 +676,63 @@ GLuint glGetUniformBlockIndexFn(GLuint program,
void glGetUniformfvFn(GLuint program,
GLint location,
GLfloat* params) override {}
+void glGetUniformfvRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override {}
void glGetUniformIndicesFn(GLuint program,
GLsizei uniformCount,
const char* const* uniformNames,
GLuint* uniformIndices) override {}
void glGetUniformivFn(GLuint program, GLint location, GLint* params) override {}
+void glGetUniformivRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
GLint glGetUniformLocationFn(GLuint program, const char* name) override;
void glGetUniformuivFn(GLuint program,
GLint location,
GLuint* params) override {}
+void glGetUniformuivRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override {}
void glGetVertexAttribfvFn(GLuint index,
GLenum pname,
GLfloat* params) override {}
+void glGetVertexAttribfvRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override {}
+void glGetVertexAttribIivRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
+void glGetVertexAttribIuivRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override {}
void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override {
}
+void glGetVertexAttribivRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override {}
void glGetVertexAttribPointervFn(GLuint index,
GLenum pname,
void** pointer) override {}
+void glGetVertexAttribPointervRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** pointer) override {}
void glHintFn(GLenum target, GLenum mode) override {}
void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override {}
void glInvalidateFramebufferFn(GLenum target,
@@ -573,6 +799,15 @@ void glProgramPathFragmentInputGenNVFn(GLuint program,
void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override {}
void glQueryCounterFn(GLuint id, GLenum target) override {}
void glReadBufferFn(GLenum src) override {}
+void glReadnPixelsRobustANGLEFn(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei* length,
+ void* data) override {}
void glReadPixelsFn(GLint x,
GLint y,
GLsizei width,
@@ -580,6 +815,15 @@ void glReadPixelsFn(GLint x,
GLenum format,
GLenum type,
void* pixels) override {}
+void glReadPixelsRobustANGLEFn(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei* length,
+ void* pixels) override {}
void glReleaseShaderCompilerFn() override {}
void glRenderbufferStorageEXTFn(GLenum target,
GLenum internalformat,
@@ -613,11 +857,27 @@ void glSamplerParameterfFn(GLuint sampler,
void glSamplerParameterfvFn(GLuint sampler,
GLenum pname,
const GLfloat* params) override {}
+void glSamplerParameterfvRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat* param) override {}
void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override {
}
+void glSamplerParameterIivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* param) override {}
+void glSamplerParameterIuivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint* param) override {}
void glSamplerParameterivFn(GLuint sampler,
GLenum pname,
const GLint* params) override {}
+void glSamplerParameterivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* param) override {}
void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override {}
void glSetFenceAPPLEFn(GLuint fence) override {}
void glSetFenceNVFn(GLuint fence, GLenum condition) override {}
@@ -703,6 +963,16 @@ void glTexImage2DFn(GLenum target,
GLenum format,
GLenum type,
const void* pixels) override {}
+void glTexImage2DRobustANGLEFn(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels) override {}
void glTexImage3DFn(GLenum target,
GLint level,
GLint internalformat,
@@ -713,14 +983,41 @@ void glTexImage3DFn(GLenum target,
GLenum format,
GLenum type,
const void* pixels) override {}
+void glTexImage3DRobustANGLEFn(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels) override {}
void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override {}
void glTexParameterfvFn(GLenum target,
GLenum pname,
const GLfloat* params) override {}
+void glTexParameterfvRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat* params) override {}
void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override {}
+void glTexParameterIivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* params) override {}
+void glTexParameterIuivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint* params) override {}
void glTexParameterivFn(GLenum target,
GLenum pname,
const GLint* params) override {}
+void glTexParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* params) override {}
void glTexStorage2DEXTFn(GLenum target,
GLsizei levels,
GLenum internalformat,
@@ -741,6 +1038,16 @@ void glTexSubImage2DFn(GLenum target,
GLenum format,
GLenum type,
const void* pixels) override {}
+void glTexSubImage2DRobustANGLEFn(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels) override {}
void glTexSubImage3DFn(GLenum target,
GLint level,
GLint xoffset,
@@ -752,6 +1059,18 @@ void glTexSubImage3DFn(GLenum target,
GLenum format,
GLenum type,
const void* pixels) override {}
+void glTexSubImage3DRobustANGLEFn(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels) override {}
void glTransformFeedbackVaryingsFn(GLuint program,
GLsizei count,
const char* const* varyings,
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