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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface | 5 // https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface |
| 6 [ | 6 [ |
| 7 RuntimeEnabled=GamepadExtensions, | 7 OriginTrialEnabled=GamepadExtensions, |
| 8 ] interface GamepadPose { | 8 ] interface GamepadPose { |
| 9 readonly attribute boolean hasOrientation; | 9 readonly attribute boolean hasOrientation; |
| 10 readonly attribute boolean hasPosition; | 10 readonly attribute boolean hasPosition; |
| 11 readonly attribute Float32Array? position; | 11 readonly attribute Float32Array? position; |
| 12 readonly attribute Float32Array? linearVelocity; | 12 readonly attribute Float32Array? linearVelocity; |
| 13 readonly attribute Float32Array? linearAcceleration; | 13 readonly attribute Float32Array? linearAcceleration; |
| 14 readonly attribute Float32Array? orientation; | 14 readonly attribute Float32Array? orientation; |
| 15 readonly attribute Float32Array? angularVelocity; | 15 readonly attribute Float32Array? angularVelocity; |
| 16 readonly attribute Float32Array? angularAcceleration; | 16 readonly attribute Float32Array? angularAcceleration; |
| 17 }; | 17 }; |
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