Index: third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.cpp b/third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.cpp |
index 14f9f54e6618573fe27aea02bc5d5b908d93d81a..6ef4910a0b91a8d110eb98a68fd8016af531771c 100644 |
--- a/third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.cpp |
@@ -43,8 +43,9 @@ FloatRect GeometryMapper::slowMapToVisualRectInDestinationSpace( |
sourceState.transform(), destinationState.transform()); |
DCHECK(lcaTransform); |
- // Assume that the clip of destinationState is an ancestor of the clip of sourceState |
- // and is under the space of lcaTransform. Otherwise localToAncestorClipRect() will fail. |
+ // Assume that the clip of destinationState is an ancestor of the clip of |
+ // sourceState and is under the space of lcaTransform. Otherwise |
+ // localToAncestorClipRect() will fail. |
PropertyTreeState lcaState = destinationState; |
lcaState.setTransform(lcaTransform); |
@@ -163,8 +164,8 @@ FloatRect GeometryMapper::localToAncestorClipRect( |
FloatRect clip(LayoutRect::infiniteIntRect()); |
bool found = false; |
- // Iterate over the path from localState.clip to ancestorState.clip. Stop if we've found a memoized (precomputed) clip |
- // for any particular node. |
+ // Iterate over the path from localState.clip to ancestorState.clip. Stop if |
+ // we've found a memoized (precomputed) clip for any particular node. |
while (clipNode) { |
auto it = precomputedData.toAncestorClipRects.find(clipNode); |
if (it != precomputedData.toAncestorClipRects.end()) { |
@@ -184,7 +185,8 @@ FloatRect GeometryMapper::localToAncestorClipRect( |
return clip; |
} |
- // Iterate down from the top intermediate node found in the previous loop, computing and memoizing clip rects as we go. |
+ // Iterate down from the top intermediate node found in the previous loop, |
+ // computing and memoizing clip rects as we go. |
for (auto it = intermediateNodes.rbegin(); it != intermediateNodes.rend(); |
++it) { |
if ((*it) != ancestorState.clip()) { |
@@ -216,8 +218,9 @@ const TransformationMatrix& GeometryMapper::localToAncestorMatrix( |
TransformationMatrix transformMatrix; |
bool found = false; |
- // Iterate over the path from localTransformNode to ancestorState.transform. Stop if we've found a memoized (precomputed) transform |
- // for any particular node. |
+ // Iterate over the path from localTransformNode to ancestorState.transform. |
+ // Stop if we've found a memoized (precomputed) transform for any particular |
+ // node. |
while (transformNode) { |
auto it = precomputedData.toAncestorTransforms.find(transformNode); |
if (it != precomputedData.toAncestorTransforms.end()) { |
@@ -238,7 +241,8 @@ const TransformationMatrix& GeometryMapper::localToAncestorMatrix( |
return m_identity; |
} |
- // Iterate down from the top intermediate node found in the previous loop, computing and memoizing transforms as we go. |
+ // Iterate down from the top intermediate node found in the previous loop, |
+ // computing and memoizing transforms as we go. |
for (auto it = intermediateNodes.rbegin(); it != intermediateNodes.rend(); |
it++) { |
if ((*it) != ancestorState.transform()) { |