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Unified Diff: chrome/browser/android/vr_shell/vr_shell.cc

Issue 2384593002: Encode frame number in pixel data for pose sync (Closed)
Patch Set: bajones #10: restoreStateFromContext, skip pixel read for non-async mode Created 4 years, 2 months ago
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Index: chrome/browser/android/vr_shell/vr_shell.cc
diff --git a/chrome/browser/android/vr_shell/vr_shell.cc b/chrome/browser/android/vr_shell/vr_shell.cc
index 642a0caf3d58dff62f8dc17f676845f69d1d6f45..ce24f2e386be2f0c214ddfb6bc8c3792c4b34e6f 100644
--- a/chrome/browser/android/vr_shell/vr_shell.cc
+++ b/chrome/browser/android/vr_shell/vr_shell.cc
@@ -276,6 +276,24 @@ void VrShell::UpdateController(const gvr::Vec3f& forward_vector) {
}
}
+void VrShell::SetGvrPoseForWebVr(gvr::Mat4f pose, uint32_t pose_num) {
dcheng 2016/10/04 23:17:53 Nit: pass |pose| by const ref
klausw 2016/10/04 23:56:42 Done.
+ webvr_head_pose_[pose_num % POSE_QUEUE_SIZE] = pose;
+ webvr_newest_pose_num_ = pose_num;
+}
+
+int32_t GetPixelEncodedFrameNumber() {
dcheng 2016/10/04 23:17:53 Let's be uniform with our types through (uint32 ev
klausw 2016/10/04 23:56:42 Done, using pose index consistently.
+ // Read the frame number encoded in a bottom left pixel as color values.
+ // See also third_party/WebKit/Source/modules/vr/VRDisplay.cpp which
+ // encodes the frame number, and device/vr/android/gvr/gvr_device.cc
+ // which tracks poses.
+ uint8_t pixels[4];
+ // Assume we're reading from the frambebuffer we just wrote to.
+ // That's true currently, we may need to use glReadBuffer(GL_BACK)
+ // or equivalent if the rendering setup changes in the future.
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ return pixels[0] | (pixels[1] << 8) | (pixels[2] << 16);
mthiesse 2016/10/04 21:19:16 Optionally, you really only need 3 bits, so you co
klausw 2016/10/04 23:08:14 Not sure that would make a big difference - for no
+}
+
void VrShell::DrawFrame(JNIEnv* env, const JavaParamRef<jobject>& obj) {
buffer_viewport_list_->SetToRecommendedBufferViewports();
@@ -293,6 +311,21 @@ void VrShell::DrawFrame(JNIEnv* env, const JavaParamRef<jobject>& obj) {
if (!webvr_secure_origin_) {
DrawWebVrOverlay(target_time.monotonic_system_time_nanos);
}
+
+ // When using async reprojection, we need to know which pose was used in
+ // the WebVR app for drawing this frame. Due to unknown amounts of
+ // buffering in the compositor and SurfaceTexture, we read the pose number
+ // from a corner pixel. There's no point in doing this for legacy
+ // distortion rendering since that doesn't need a pose, and reading back
+ // pixels is an expensive operation. TODO(klausw): stop doing this once we
+ // have working no-compositor rendering for WebVR.
+ if (gvr_api_->GetAsyncReprojectionEnabled()) {
+ int32_t webvr_pose_frame = GetPixelEncodedFrameNumber();
+ // LOG << "klausw: newest_pose=" << webvr_newest_pose_num_ <<
mthiesse 2016/10/04 21:19:16 Remove this
klausw 2016/10/04 23:08:14 Done.
+ // " pixel=" << webvr_pose_frame <<
+ // "(" << webvr_pose_frame - webvr_newest_pose_num_ << ")";
+ head_pose = webvr_head_pose_[webvr_pose_frame % POSE_QUEUE_SIZE];
+ }
} else {
DrawVrShell(head_pose);
}

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