Index: chrome/browser/android/vr_shell/vr_shell.cc |
diff --git a/chrome/browser/android/vr_shell/vr_shell.cc b/chrome/browser/android/vr_shell/vr_shell.cc |
index c81d27c609d415b0d5647747ae1897dd094e13cc..d8b72a5c37e3517e548154478e8f7604116184b6 100644 |
--- a/chrome/browser/android/vr_shell/vr_shell.cc |
+++ b/chrome/browser/android/vr_shell/vr_shell.cc |
@@ -274,6 +274,23 @@ void VrShell::UpdateController(const gvr::Vec3f& forward_vector) { |
} |
} |
+void VrShell::SetGvrPoseForWebVr(gvr::Mat4f pose, int32_t frameNumStarted) { |
+ int mod = POSE_QUEUE_SIZE; |
+ webvr_head_pose_[(frameNumStarted % mod + mod) % mod] = pose; |
bajones
2016/10/02 20:55:23
Is there a reason this isn't simply frameNumStarte
klausw
2016/10/02 21:25:50
Yes, I've been using a signed int32_t where the mo
klausw
2016/10/04 00:40:41
Changed to use uint32_t which simplifies this.
|
+ webvr_newest_pose_num_ = frameNumStarted; |
+} |
+ |
+int32_t GetPixelEncodedFrameNumber() { |
+ // Read the frame number encoded in a bottom left pixel as color values. |
+ // See also third_party/WebKit/Source/modules/vr/VRDisplay.cpp which |
+ // encodes the frame number, and device/vr/android/gvr/gvr_device.cc |
+ // which tracks poses. |
+ uint8_t pixels[4]; |
+ //glReadBuffer(GL_BACK); // crashes, null function pointer?! |
bajones
2016/10/02 20:55:23
This function is only available in OpenGL ES 3.0 a
klausw
2016/10/02 21:25:50
Good to know, and it does seem to work as expected
klausw
2016/10/04 00:40:41
Comment updated.
|
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
+ return pixels[0] | (pixels[1] << 8) | (pixels[2] << 16); |
+} |
+ |
void VrShell::DrawFrame(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
buffer_viewport_list_->SetToRecommendedBufferViewports(); |
@@ -291,6 +308,14 @@ void VrShell::DrawFrame(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
if (!webvr_secure_origin_) { |
DrawWebVrOverlay(target_time.monotonic_system_time_nanos); |
} |
+ |
+ int32_t webvr_pose_frame = GetPixelEncodedFrameNumber(); |
+ // LOG << "klausw: newest_pose=" << webvr_newest_pose_num_ << |
+ // " pixel=" << webvr_pose_frame << |
+ // "(" << webvr_pose_frame - webvr_newest_pose_num_ << ")"; |
+ |
+ int mod = POSE_QUEUE_SIZE; |
+ head_pose = webvr_head_pose_[(webvr_pose_frame % mod + mod) % mod]; |
} else { |
DrawVrShell(head_pose); |
} |