OLD | NEW |
---|---|
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 module device; | 5 module device; |
6 | 6 |
7 // A field of view, given by 4 degrees describing the view from a center point. | 7 // A field of view, given by 4 degrees describing the view from a center point. |
8 struct VRFieldOfView { | 8 struct VRFieldOfView { |
9 float upDegrees; | 9 float upDegrees; |
10 float downDegrees; | 10 float downDegrees; |
11 float leftDegrees; | 11 float leftDegrees; |
12 float rightDegrees; | 12 float rightDegrees; |
13 }; | 13 }; |
14 | 14 |
15 // A display's position, orientation, velocity, and acceleration state at the | 15 // A display's position, orientation, velocity, and acceleration state at the |
16 // given timestamp. | 16 // given timestamp. The poseNum is a sequential ID that's incremented on |
mthiesse
2016/10/04 21:19:17
Again, I think frameIndex is less confusing. The f
klausw
2016/10/04 23:08:14
Renamed to poseIndex.
| |
17 // each distinct getPose result, it may wrap around for long sessions. | |
17 struct VRPose { | 18 struct VRPose { |
18 double timestamp; | 19 double timestamp; |
19 array<float, 4>? orientation; | 20 array<float, 4>? orientation; |
20 array<float, 3>? position; | 21 array<float, 3>? position; |
21 array<float, 3>? angularVelocity; | 22 array<float, 3>? angularVelocity; |
22 array<float, 3>? linearVelocity; | 23 array<float, 3>? linearVelocity; |
23 array<float, 3>? angularAcceleration; | 24 array<float, 3>? angularAcceleration; |
24 array<float, 3>? linearAcceleration; | 25 array<float, 3>? linearAcceleration; |
26 uint32 poseNum; | |
dcheng
2016/10/04 23:17:53
Nit: can we move the newly added comment here, so
klausw
2016/10/04 23:56:42
Done.
| |
25 }; | 27 }; |
26 | 28 |
27 struct VRDisplayCapabilities { | 29 struct VRDisplayCapabilities { |
28 bool hasOrientation; | 30 bool hasOrientation; |
29 bool hasPosition; | 31 bool hasPosition; |
30 bool hasExternalDisplay; | 32 bool hasExternalDisplay; |
31 bool canPresent; | 33 bool canPresent; |
32 }; | 34 }; |
33 | 35 |
34 // Information about the optical properties for an eye in a VRDisplay. | 36 // Information about the optical properties for an eye in a VRDisplay. |
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
74 SubmitFrame(uint32 index, VRPose? pose); | 76 SubmitFrame(uint32 index, VRPose? pose); |
75 UpdateLayerBounds(uint32 index, VRLayerBounds leftBounds, VRLayerBounds rightB ounds); | 77 UpdateLayerBounds(uint32 index, VRLayerBounds leftBounds, VRLayerBounds rightB ounds); |
76 }; | 78 }; |
77 | 79 |
78 interface VRServiceClient { | 80 interface VRServiceClient { |
79 OnDisplayChanged(VRDisplay display); | 81 OnDisplayChanged(VRDisplay display); |
80 OnExitPresent(uint32 index); | 82 OnExitPresent(uint32 index); |
81 OnDisplayConnected(VRDisplay display); | 83 OnDisplayConnected(VRDisplay display); |
82 OnDisplayDisconnected(uint32 index); | 84 OnDisplayDisconnected(uint32 index); |
83 }; | 85 }; |
OLD | NEW |