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Side by Side Diff: third_party/WebKit/Source/modules/vr/VRPose.h

Issue 2384593002: Encode frame number in pixel data for pose sync (Closed)
Patch Set: bajones #4: use contextGL(), auto-restore state, add poseNum to VRPosePtr Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef VRPose_h 5 #ifndef VRPose_h
6 #define VRPose_h 6 #define VRPose_h
7 7
8 #include "bindings/core/v8/ScriptWrappable.h" 8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "core/dom/DOMTypedArray.h" 9 #include "core/dom/DOMTypedArray.h"
10 #include "device/vr/vr_service.mojom-blink.h" 10 #include "device/vr/vr_service.mojom-blink.h"
11 #include "platform/heap/Handle.h" 11 #include "platform/heap/Handle.h"
12 #include "wtf/Forward.h" 12 #include "wtf/Forward.h"
13 13
14 namespace blink { 14 namespace blink {
15 15
16 class VRPose final : public GarbageCollected<VRPose>, public ScriptWrappable { 16 class VRPose final : public GarbageCollected<VRPose>, public ScriptWrappable {
17 DEFINE_WRAPPERTYPEINFO(); 17 DEFINE_WRAPPERTYPEINFO();
18 18
19 public: 19 public:
20 static VRPose* create() { return new VRPose(); } 20 static VRPose* create() { return new VRPose(); }
21 21
22 DOMFloat32Array* orientation() const { return m_orientation; } 22 DOMFloat32Array* orientation() const { return m_orientation; }
23 DOMFloat32Array* position() const { return m_position; } 23 DOMFloat32Array* position() const { return m_position; }
24 DOMFloat32Array* angularVelocity() const { return m_angularVelocity; } 24 DOMFloat32Array* angularVelocity() const { return m_angularVelocity; }
25 DOMFloat32Array* linearVelocity() const { return m_linearVelocity; } 25 DOMFloat32Array* linearVelocity() const { return m_linearVelocity; }
26 DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; } 26 DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; }
27 DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; } 27 DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; }
28 28
29 // TODO(klausw): expose timestamp and poseNum to JS? We have those in the
bajones 2016/10/04 06:33:57 timestamp is exposed in the VRFrameData object. I
klausw 2016/10/04 06:47:04 OK, I'll remove the comment. When you mentioned Oc
klausw 2016/10/04 17:52:47 Removed the comment.
30 // underlying VRPosePtr, and they could be useful to scripts. If yes,
31 // they would need to be added to VRPose in the WebVR spec.
32
29 void setPose(const device::blink::VRPosePtr&); 33 void setPose(const device::blink::VRPosePtr&);
30 34
31 DECLARE_VIRTUAL_TRACE(); 35 DECLARE_VIRTUAL_TRACE();
32 36
33 private: 37 private:
34 VRPose(); 38 VRPose();
35 39
36 Member<DOMFloat32Array> m_orientation; 40 Member<DOMFloat32Array> m_orientation;
37 Member<DOMFloat32Array> m_position; 41 Member<DOMFloat32Array> m_position;
38 Member<DOMFloat32Array> m_angularVelocity; 42 Member<DOMFloat32Array> m_angularVelocity;
39 Member<DOMFloat32Array> m_linearVelocity; 43 Member<DOMFloat32Array> m_linearVelocity;
40 Member<DOMFloat32Array> m_angularAcceleration; 44 Member<DOMFloat32Array> m_angularAcceleration;
41 Member<DOMFloat32Array> m_linearAcceleration; 45 Member<DOMFloat32Array> m_linearAcceleration;
42 }; 46 };
43 47
44 } // namespace blink 48 } // namespace blink
45 49
46 #endif // VRPose_h 50 #endif // VRPose_h
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