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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef VRPose_h | 5 #ifndef VRPose_h |
6 #define VRPose_h | 6 #define VRPose_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/dom/DOMTypedArray.h" | 9 #include "core/dom/DOMTypedArray.h" |
10 #include "device/vr/vr_service.mojom-blink.h" | 10 #include "device/vr/vr_service.mojom-blink.h" |
11 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
12 #include "wtf/Forward.h" | 12 #include "wtf/Forward.h" |
13 | 13 |
14 namespace blink { | 14 namespace blink { |
15 | 15 |
16 class VRPose final : public GarbageCollected<VRPose>, public ScriptWrappable { | 16 class VRPose final : public GarbageCollected<VRPose>, public ScriptWrappable { |
17 DEFINE_WRAPPERTYPEINFO(); | 17 DEFINE_WRAPPERTYPEINFO(); |
18 | 18 |
19 public: | 19 public: |
20 static VRPose* create() { return new VRPose(); } | 20 static VRPose* create() { return new VRPose(); } |
21 | 21 |
22 DOMFloat32Array* orientation() const { return m_orientation; } | 22 DOMFloat32Array* orientation() const { return m_orientation; } |
23 DOMFloat32Array* position() const { return m_position; } | 23 DOMFloat32Array* position() const { return m_position; } |
24 DOMFloat32Array* angularVelocity() const { return m_angularVelocity; } | 24 DOMFloat32Array* angularVelocity() const { return m_angularVelocity; } |
25 DOMFloat32Array* linearVelocity() const { return m_linearVelocity; } | 25 DOMFloat32Array* linearVelocity() const { return m_linearVelocity; } |
26 DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; } | 26 DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; } |
27 DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; } | 27 DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; } |
28 | 28 |
29 // TODO(klausw): expose timestamp and poseNum to JS? We have those in the | |
bajones
2016/10/04 06:33:57
timestamp is exposed in the VRFrameData object. I
klausw
2016/10/04 06:47:04
OK, I'll remove the comment. When you mentioned Oc
klausw
2016/10/04 17:52:47
Removed the comment.
| |
30 // underlying VRPosePtr, and they could be useful to scripts. If yes, | |
31 // they would need to be added to VRPose in the WebVR spec. | |
32 | |
29 void setPose(const device::blink::VRPosePtr&); | 33 void setPose(const device::blink::VRPosePtr&); |
30 | 34 |
31 DECLARE_VIRTUAL_TRACE(); | 35 DECLARE_VIRTUAL_TRACE(); |
32 | 36 |
33 private: | 37 private: |
34 VRPose(); | 38 VRPose(); |
35 | 39 |
36 Member<DOMFloat32Array> m_orientation; | 40 Member<DOMFloat32Array> m_orientation; |
37 Member<DOMFloat32Array> m_position; | 41 Member<DOMFloat32Array> m_position; |
38 Member<DOMFloat32Array> m_angularVelocity; | 42 Member<DOMFloat32Array> m_angularVelocity; |
39 Member<DOMFloat32Array> m_linearVelocity; | 43 Member<DOMFloat32Array> m_linearVelocity; |
40 Member<DOMFloat32Array> m_angularAcceleration; | 44 Member<DOMFloat32Array> m_angularAcceleration; |
41 Member<DOMFloat32Array> m_linearAcceleration; | 45 Member<DOMFloat32Array> m_linearAcceleration; |
42 }; | 46 }; |
43 | 47 |
44 } // namespace blink | 48 } // namespace blink |
45 | 49 |
46 #endif // VRPose_h | 50 #endif // VRPose_h |
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