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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef VRDisplay_h | 5 #ifndef VRDisplay_h |
6 #define VRDisplay_h | 6 #define VRDisplay_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/dom/Document.h" | 9 #include "core/dom/Document.h" |
10 #include "core/dom/FrameRequestCallback.h" | 10 #include "core/dom/FrameRequestCallback.h" |
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106 Member<VRDisplayCapabilities> m_capabilities; | 106 Member<VRDisplayCapabilities> m_capabilities; |
107 Member<VRStageParameters> m_stageParameters; | 107 Member<VRStageParameters> m_stageParameters; |
108 Member<VREyeParameters> m_eyeParametersLeft; | 108 Member<VREyeParameters> m_eyeParametersLeft; |
109 Member<VREyeParameters> m_eyeParametersRight; | 109 Member<VREyeParameters> m_eyeParametersRight; |
110 device::blink::VRPosePtr m_framePose; | 110 device::blink::VRPosePtr m_framePose; |
111 VRLayer m_layer; | 111 VRLayer m_layer; |
112 double m_depthNear; | 112 double m_depthNear; |
113 double m_depthFar; | 113 double m_depthFar; |
114 | 114 |
115 Timer<VRDisplay> m_fullscreenCheckTimer; | 115 Timer<VRDisplay> m_fullscreenCheckTimer; |
| 116 gpu::gles2::GLES2Interface* m_contextGL; |
| 117 Member<WebGLRenderingContextBase> m_renderingContext; |
116 }; | 118 }; |
117 | 119 |
118 using VRDisplayVector = HeapVector<Member<VRDisplay>>; | 120 using VRDisplayVector = HeapVector<Member<VRDisplay>>; |
119 | 121 |
120 } // namespace blink | 122 } // namespace blink |
121 | 123 |
122 #endif // VRDisplay_h | 124 #endif // VRDisplay_h |
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