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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
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134 void onResolveRenderTarget(GrRenderTarget* target) override; | 134 void onResolveRenderTarget(GrRenderTarget* target) override; |
135 | 135 |
136 void submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer*, | 136 void submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer*, |
137 const GrVkRenderPass*, | 137 const GrVkRenderPass*, |
138 const VkClearValue*, | 138 const VkClearValue*, |
139 GrVkRenderTarget*, | 139 GrVkRenderTarget*, |
140 const SkIRect& bounds); | 140 const SkIRect& bounds); |
141 | 141 |
142 void finishDrawTarget() override; | 142 void finishDrawTarget() override; |
143 | 143 |
| 144 GrFence SK_WARN_UNUSED_RESULT insertFence() const override; |
| 145 bool waitFence(GrFence, uint64_t timeout) const override; |
| 146 void deleteFence(GrFence) const override; |
| 147 |
144 void generateMipmap(GrVkTexture* tex); | 148 void generateMipmap(GrVkTexture* tex); |
145 | 149 |
146 bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset,
VkDeviceSize size); | 150 bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset,
VkDeviceSize size); |
147 | 151 |
148 // Heaps | 152 // Heaps |
149 enum Heap { | 153 enum Heap { |
150 kLinearImage_Heap = 0, | 154 kLinearImage_Heap = 0, |
151 // We separate out small (i.e., <= 16K) images to reduce fragmentation | 155 // We separate out small (i.e., <= 16K) images to reduce fragmentation |
152 // in the main heap. | 156 // in the main heap. |
153 kOptimalImage_Heap, | 157 kOptimalImage_Heap, |
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277 #else | 281 #else |
278 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 282 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
279 // since there is significant overhead to the first compile of any compiler. | 283 // since there is significant overhead to the first compile of any compiler. |
280 shaderc_compiler_t fCompiler; | 284 shaderc_compiler_t fCompiler; |
281 #endif | 285 #endif |
282 | 286 |
283 typedef GrGpu INHERITED; | 287 typedef GrGpu INHERITED; |
284 }; | 288 }; |
285 | 289 |
286 #endif | 290 #endif |
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