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Side by Side Diff: src/gpu/vk/GrVkGpu.h

Issue 2384463003: Add fence support for TransferBuffers (Closed)
Patch Set: Add test code Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrVkGpu_DEFINED 8 #ifndef GrVkGpu_DEFINED
9 #define GrVkGpu_DEFINED 9 #define GrVkGpu_DEFINED
10 10
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134 void onResolveRenderTarget(GrRenderTarget* target) override; 134 void onResolveRenderTarget(GrRenderTarget* target) override;
135 135
136 void submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer*, 136 void submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer*,
137 const GrVkRenderPass*, 137 const GrVkRenderPass*,
138 const VkClearValue*, 138 const VkClearValue*,
139 GrVkRenderTarget*, 139 GrVkRenderTarget*,
140 const SkIRect& bounds); 140 const SkIRect& bounds);
141 141
142 void finishDrawTarget() override; 142 void finishDrawTarget() override;
143 143
144 GrFence SK_WARN_UNUSED_RESULT insertFence() const override;
145 bool waitFence(GrFence, uint64_t timeout) const override;
146 void deleteFence(GrFence) const override;
147
144 void generateMipmap(GrVkTexture* tex); 148 void generateMipmap(GrVkTexture* tex);
145 149
146 bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size); 150 bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size);
147 151
148 // Heaps 152 // Heaps
149 enum Heap { 153 enum Heap {
150 kLinearImage_Heap = 0, 154 kLinearImage_Heap = 0,
151 // We separate out small (i.e., <= 16K) images to reduce fragmentation 155 // We separate out small (i.e., <= 16K) images to reduce fragmentation
152 // in the main heap. 156 // in the main heap.
153 kOptimalImage_Heap, 157 kOptimalImage_Heap,
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277 #else 281 #else
278 // Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once 282 // Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once
279 // since there is significant overhead to the first compile of any compiler. 283 // since there is significant overhead to the first compile of any compiler.
280 shaderc_compiler_t fCompiler; 284 shaderc_compiler_t fCompiler;
281 #endif 285 #endif
282 286
283 typedef GrGpu INHERITED; 287 typedef GrGpu INHERITED;
284 }; 288 };
285 289
286 #endif 290 #endif
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