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Side by Side Diff: gpu/ipc/service/gpu_channel.cc

Issue 2384243003: ui: Add libsync GLFence implementation.
Patch Set: rebase Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/ipc/service/gpu_channel.h" 5 #include "gpu/ipc/service/gpu_channel.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #if defined(OS_WIN) 9 #if defined(OS_WIN)
10 #include <windows.h> 10 #include <windows.h>
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44 #include "ui/gl/gl_context.h" 44 #include "ui/gl/gl_context.h"
45 #include "ui/gl/gl_fence.h" 45 #include "ui/gl/gl_fence.h"
46 #include "ui/gl/gl_fence_shared_event.h" 46 #include "ui/gl/gl_fence_shared_event.h"
47 #include "ui/gl/gl_image_shared_memory.h" 47 #include "ui/gl/gl_image_shared_memory.h"
48 #include "ui/gl/gl_surface.h" 48 #include "ui/gl/gl_surface.h"
49 49
50 #if defined(OS_POSIX) 50 #if defined(OS_POSIX)
51 #include "ipc/ipc_channel_posix.h" 51 #include "ipc/ipc_channel_posix.h"
52 #endif 52 #endif
53 53
54 #if defined(OS_LINUX)
55 #include "ui/gl/gl_fence_libsync.h"
56 #endif
57
54 namespace gpu { 58 namespace gpu {
55 namespace { 59 namespace {
56 60
57 // Number of milliseconds between successive vsync. Many GL commands block 61 // Number of milliseconds between successive vsync. Many GL commands block
58 // on vsync, so thresholds for preemption should be multiples of this. 62 // on vsync, so thresholds for preemption should be multiples of this.
59 const int64_t kVsyncIntervalMs = 17; 63 const int64_t kVsyncIntervalMs = 17;
60 64
61 // Amount of time that we will wait for an IPC to be processed before 65 // Amount of time that we will wait for an IPC to be processed before
62 // preempting. After a preemption, we must wait this long before triggering 66 // preempting. After a preemption, we must wait this long before triggering
63 // another preemption. 67 // another preemption.
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1065 return manager->gpu_memory_buffer_factory() 1069 return manager->gpu_memory_buffer_factory()
1066 ->AsImageFactory() 1070 ->AsImageFactory()
1067 ->CreateImageForGpuMemoryBuffer(handle, size, format, internalformat, 1071 ->CreateImageForGpuMemoryBuffer(handle, size, format, internalformat,
1068 client_id_, surface_handle); 1072 client_id_, surface_handle);
1069 } 1073 }
1070 } 1074 }
1071 } 1075 }
1072 1076
1073 std::unique_ptr<gl::GLFence> GpuChannel::CreateFenceForGpuFence( 1077 std::unique_ptr<gl::GLFence> GpuChannel::CreateFenceForGpuFence(
1074 const gfx::GpuFenceHandle& handle) { 1078 const gfx::GpuFenceHandle& handle) {
1079 #if defined(OS_LINUX)
1080 base::ScopedFD libsync_fd(handle.fd.fd);
1081 if (libsync_fd.is_valid())
1082 return base::MakeUnique<gl::GLFenceLibsync>(std::move(libsync_fd));
1083 #endif
1084
1075 return base::MakeUnique<gl::GLFenceSharedEvent>(handle.shared_event_handle); 1085 return base::MakeUnique<gl::GLFenceSharedEvent>(handle.shared_event_handle);
1076 } 1086 }
1077 1087
1078 } // namespace gpu 1088 } // namespace gpu
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