Index: third_party/WebKit/Source/platform/audio/ReverbInputBuffer.h |
diff --git a/third_party/WebKit/Source/platform/audio/ReverbInputBuffer.h b/third_party/WebKit/Source/platform/audio/ReverbInputBuffer.h |
index 681c5dca17e7b528ac5d6af836fe5d0def628352..dc9f643e7c3dec59ac0f4ac47892656daade7703 100644 |
--- a/third_party/WebKit/Source/platform/audio/ReverbInputBuffer.h |
+++ b/third_party/WebKit/Source/platform/audio/ReverbInputBuffer.h |
@@ -36,7 +36,8 @@ |
namespace blink { |
-// ReverbInputBuffer is used to buffer input samples for deferred processing by the background threads. |
+// ReverbInputBuffer is used to buffer input samples for deferred processing by |
+// the background threads. |
class PLATFORM_EXPORT ReverbInputBuffer { |
DISALLOW_NEW(); |
WTF_MAKE_NONCOPYABLE(ReverbInputBuffer); |
@@ -45,16 +46,19 @@ class PLATFORM_EXPORT ReverbInputBuffer { |
ReverbInputBuffer(size_t length); |
// The realtime audio thread keeps writing samples here. |
- // The assumption is that the buffer's length is evenly divisible by numberOfFrames (for nearly all cases this will be fine). |
+ // The assumption is that the buffer's length is evenly divisible by |
+ // numberOfFrames (for nearly all cases this will be fine). |
// FIXME: remove numberOfFrames restriction... |
void write(const float* sourceP, size_t numberOfFrames); |
// Background threads can call this to check if there's anything to read... |
size_t writeIndex() const { return m_writeIndex; } |
- // The individual background threads read here (and hope that they can keep up with the buffer writing). |
+ // The individual background threads read here (and hope that they can keep up |
+ // with the buffer writing). |
// readIndex is updated with the next readIndex to read from... |
- // The assumption is that the buffer's length is evenly divisible by numberOfFrames. |
+ // The assumption is that the buffer's length is evenly divisible by |
+ // numberOfFrames. |
// FIXME: remove numberOfFrames restriction... |
float* directReadFrom(int* readIndex, size_t numberOfFrames); |