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Unified Diff: third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h

Issue 2384073002: reflow comments in platform/audio (Closed)
Patch Set: comments (heh!) Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h
diff --git a/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h b/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h
index e2208d69235b24608bf202e1d5e20fc9e69753b8..3c6b3999a4962e096d7013e602a07bb159337901 100644
--- a/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h
+++ b/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h
@@ -42,15 +42,18 @@ class ReverbConvolver;
class FFTConvolver;
class DirectConvolver;
-// A ReverbConvolverStage represents the convolution associated with a sub-section of a large impulse response.
-// It incorporates a delay line to account for the offset of the sub-section within the larger impulse response.
+// A ReverbConvolverStage represents the convolution associated with a
+// sub-section of a large impulse response. It incorporates a delay line to
+// account for the offset of the sub-section within the larger impulse
+// response.
class PLATFORM_EXPORT ReverbConvolverStage {
USING_FAST_MALLOC(ReverbConvolverStage);
WTF_MAKE_NONCOPYABLE(ReverbConvolverStage);
public:
- // renderPhase is useful to know so that we can manipulate the pre versus post delay so that stages will perform
- // their heavy work (FFT processing) on different slices to balance the load in a real-time thread.
+ // renderPhase is useful to know so that we can manipulate the pre versus post
+ // delay so that stages will perform their heavy work (FFT processing) on
+ // different slices to balance the load in a real-time thread.
ReverbConvolverStage(const float* impulseResponse,
size_t responseLength,
size_t reverbTotalLatency,
@@ -62,7 +65,8 @@ class PLATFORM_EXPORT ReverbConvolverStage {
ReverbAccumulationBuffer*,
bool directMode = false);
- // WARNING: framesToProcess must be such that it evenly divides the delay buffer size (stage_offset).
+ // WARNING: framesToProcess must be such that it evenly divides the delay
+ // buffer size (stage_offset).
void process(const float* source, size_t framesToProcess);
void processInBackground(ReverbConvolver* convolver, size_t framesToProcess);

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