| Index: third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h
|
| diff --git a/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h b/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h
|
| index e2208d69235b24608bf202e1d5e20fc9e69753b8..3c6b3999a4962e096d7013e602a07bb159337901 100644
|
| --- a/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h
|
| +++ b/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h
|
| @@ -42,15 +42,18 @@ class ReverbConvolver;
|
| class FFTConvolver;
|
| class DirectConvolver;
|
|
|
| -// A ReverbConvolverStage represents the convolution associated with a sub-section of a large impulse response.
|
| -// It incorporates a delay line to account for the offset of the sub-section within the larger impulse response.
|
| +// A ReverbConvolverStage represents the convolution associated with a
|
| +// sub-section of a large impulse response. It incorporates a delay line to
|
| +// account for the offset of the sub-section within the larger impulse
|
| +// response.
|
| class PLATFORM_EXPORT ReverbConvolverStage {
|
| USING_FAST_MALLOC(ReverbConvolverStage);
|
| WTF_MAKE_NONCOPYABLE(ReverbConvolverStage);
|
|
|
| public:
|
| - // renderPhase is useful to know so that we can manipulate the pre versus post delay so that stages will perform
|
| - // their heavy work (FFT processing) on different slices to balance the load in a real-time thread.
|
| + // renderPhase is useful to know so that we can manipulate the pre versus post
|
| + // delay so that stages will perform their heavy work (FFT processing) on
|
| + // different slices to balance the load in a real-time thread.
|
| ReverbConvolverStage(const float* impulseResponse,
|
| size_t responseLength,
|
| size_t reverbTotalLatency,
|
| @@ -62,7 +65,8 @@ class PLATFORM_EXPORT ReverbConvolverStage {
|
| ReverbAccumulationBuffer*,
|
| bool directMode = false);
|
|
|
| - // WARNING: framesToProcess must be such that it evenly divides the delay buffer size (stage_offset).
|
| + // WARNING: framesToProcess must be such that it evenly divides the delay
|
| + // buffer size (stage_offset).
|
| void process(const float* source, size_t framesToProcess);
|
|
|
| void processInBackground(ReverbConvolver* convolver, size_t framesToProcess);
|
|
|