Index: third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h |
diff --git a/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h b/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h |
index e2208d69235b24608bf202e1d5e20fc9e69753b8..3c6b3999a4962e096d7013e602a07bb159337901 100644 |
--- a/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h |
+++ b/third_party/WebKit/Source/platform/audio/ReverbConvolverStage.h |
@@ -42,15 +42,18 @@ class ReverbConvolver; |
class FFTConvolver; |
class DirectConvolver; |
-// A ReverbConvolverStage represents the convolution associated with a sub-section of a large impulse response. |
-// It incorporates a delay line to account for the offset of the sub-section within the larger impulse response. |
+// A ReverbConvolverStage represents the convolution associated with a |
+// sub-section of a large impulse response. It incorporates a delay line to |
+// account for the offset of the sub-section within the larger impulse |
+// response. |
class PLATFORM_EXPORT ReverbConvolverStage { |
USING_FAST_MALLOC(ReverbConvolverStage); |
WTF_MAKE_NONCOPYABLE(ReverbConvolverStage); |
public: |
- // renderPhase is useful to know so that we can manipulate the pre versus post delay so that stages will perform |
- // their heavy work (FFT processing) on different slices to balance the load in a real-time thread. |
+ // renderPhase is useful to know so that we can manipulate the pre versus post |
+ // delay so that stages will perform their heavy work (FFT processing) on |
+ // different slices to balance the load in a real-time thread. |
ReverbConvolverStage(const float* impulseResponse, |
size_t responseLength, |
size_t reverbTotalLatency, |
@@ -62,7 +65,8 @@ class PLATFORM_EXPORT ReverbConvolverStage { |
ReverbAccumulationBuffer*, |
bool directMode = false); |
- // WARNING: framesToProcess must be such that it evenly divides the delay buffer size (stage_offset). |
+ // WARNING: framesToProcess must be such that it evenly divides the delay |
+ // buffer size (stage_offset). |
void process(const float* source, size_t framesToProcess); |
void processInBackground(ReverbConvolver* convolver, size_t framesToProcess); |