Index: third_party/WebKit/Source/platform/audio/DirectConvolver.cpp |
diff --git a/third_party/WebKit/Source/platform/audio/DirectConvolver.cpp b/third_party/WebKit/Source/platform/audio/DirectConvolver.cpp |
index c5728b351f3bf7a08a49fce7b8777c501cb75e78..a77ec195c71348b42e8420c1baab4f759170f861 100644 |
--- a/third_party/WebKit/Source/platform/audio/DirectConvolver.cpp |
+++ b/third_party/WebKit/Source/platform/audio/DirectConvolver.cpp |
@@ -84,8 +84,9 @@ void DirectConvolver::process(AudioFloatArray* convolutionKernel, |
#else |
size_t i = 0; |
#if CPU(X86) || CPU(X86_64) |
- // Convolution using SSE2. Currently only do this if both |kernelSize| and |framesToProcess| |
- // are multiples of 4. If not, use the straightforward loop below. |
+ // Convolution using SSE2. Currently only do this if both |kernelSize| and |
+ // |framesToProcess| are multiples of 4. If not, use the straightforward loop |
+ // below. |
if ((kernelSize % 4 == 0) && (framesToProcess % 4 == 0)) { |
// AudioFloatArray's are always aligned on at least a 16-byte boundary. |
@@ -105,7 +106,8 @@ void DirectConvolver::process(AudioFloatArray* convolutionKernel, |
convolutionSum = _mm_setzero_ps(); |
- // |kernelSize| is a multiple of 4 so we can unroll the loop by 4, manually. |
+ // |kernelSize| is a multiple of 4 so we can unroll the loop by 4, |
+ // manually. |
for (size_t k = 0; k < kernelSize; k += 4) { |
size_t dataOffset = i + k; |
@@ -123,7 +125,9 @@ void DirectConvolver::process(AudioFloatArray* convolutionKernel, |
} else { |
#endif |
-// FIXME: The macro can be further optimized to avoid pipeline stalls. One possibility is to maintain 4 separate sums and change the macro to CONVOLVE_FOUR_SAMPLES. |
+// FIXME: The macro can be further optimized to avoid pipeline stalls. One |
+// possibility is to maintain 4 separate sums and change the macro to |
+// CONVOLVE_FOUR_SAMPLES. |
#define CONVOLVE_ONE_SAMPLE \ |
do { \ |
sum += inputP[i - j] * kernelP[j]; \ |