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Side by Side Diff: third_party/WebKit/Source/platform/audio/DynamicsCompressor.h

Issue 2384073002: reflow comments in platform/audio (Closed)
Patch Set: comments (heh!) Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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33 #include "platform/audio/DynamicsCompressorKernel.h" 33 #include "platform/audio/DynamicsCompressorKernel.h"
34 #include "platform/audio/ZeroPole.h" 34 #include "platform/audio/ZeroPole.h"
35 #include "wtf/Allocator.h" 35 #include "wtf/Allocator.h"
36 #include "wtf/Noncopyable.h" 36 #include "wtf/Noncopyable.h"
37 #include <memory> 37 #include <memory>
38 38
39 namespace blink { 39 namespace blink {
40 40
41 class AudioBus; 41 class AudioBus;
42 42
43 // DynamicsCompressor implements a flexible audio dynamics compression effect su ch as 43 // DynamicsCompressor implements a flexible audio dynamics compression effect
44 // is commonly used in musical production and game audio. It lowers the volume 44 // such as is commonly used in musical production and game audio. It lowers the
45 // of the loudest parts of the signal and raises the volume of the softest parts , 45 // volume of the loudest parts of the signal and raises the volume of the
46 // making the sound richer, fuller, and more controlled. 46 // softest parts, making the sound richer, fuller, and more controlled.
47 47
48 class PLATFORM_EXPORT DynamicsCompressor { 48 class PLATFORM_EXPORT DynamicsCompressor {
49 USING_FAST_MALLOC(DynamicsCompressor); 49 USING_FAST_MALLOC(DynamicsCompressor);
50 WTF_MAKE_NONCOPYABLE(DynamicsCompressor); 50 WTF_MAKE_NONCOPYABLE(DynamicsCompressor);
51 51
52 public: 52 public:
53 enum { 53 enum {
54 ParamThreshold, 54 ParamThreshold,
55 ParamKnee, 55 ParamKnee,
56 ParamRatio, 56 ParamRatio,
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 std::unique_ptr<const float* []> m_sourceChannels; 106 std::unique_ptr<const float* []> m_sourceChannels;
107 std::unique_ptr<float* []> m_destinationChannels; 107 std::unique_ptr<float* []> m_destinationChannels;
108 108
109 // The core compressor. 109 // The core compressor.
110 DynamicsCompressorKernel m_compressor; 110 DynamicsCompressorKernel m_compressor;
111 }; 111 };
112 112
113 } // namespace blink 113 } // namespace blink
114 114
115 #endif // DynamicsCompressor_h 115 #endif // DynamicsCompressor_h
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