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Unified Diff: remoting/protocol/audio_decode_scheduler.cc

Issue 2384063004: Move audio decoding to protocol layer (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: remoting/protocol/audio_decode_scheduler.cc
diff --git a/remoting/protocol/audio_decode_scheduler.cc b/remoting/protocol/audio_decode_scheduler.cc
new file mode 100644
index 0000000000000000000000000000000000000000..59e2ad84be24cd50168c1bac7491c8f1fae11d34
--- /dev/null
+++ b/remoting/protocol/audio_decode_scheduler.cc
@@ -0,0 +1,64 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "remoting/protocol/audio_decode_scheduler.h"
+
+#include <utility>
+
+#include "base/bind.h"
+#include "base/location.h"
+#include "base/single_thread_task_runner.h"
+#include "base/task_runner_util.h"
+#include "remoting/codec/audio_decoder.h"
+#include "remoting/proto/audio.pb.h"
+#include "remoting/protocol/audio_stub.h"
+
+namespace remoting {
+namespace protocol {
+
+AudioDecodeScheduler::AudioDecodeScheduler(
+ scoped_refptr<base::SingleThreadTaskRunner> audio_decode_task_runner,
+ base::WeakPtr<protocol::AudioStub> audio_consumer)
+ : audio_decode_task_runner_(audio_decode_task_runner),
+ audio_consumer_(audio_consumer),
+ weak_factory_(this) {}
+
+AudioDecodeScheduler::~AudioDecodeScheduler() {
+ audio_decode_task_runner_->DeleteSoon(FROM_HERE, decoder_.release());
+}
+
+void AudioDecodeScheduler::Initialize(const protocol::SessionConfig& config) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(!decoder_);
+ decoder_.reset(AudioDecoder::CreateAudioDecoder(config).release());
+}
+
+void AudioDecodeScheduler::ProcessAudioPacket(
+ std::unique_ptr<AudioPacket> packet,
+ const base::Closure& done) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ base::PostTaskAndReplyWithResult(
+ audio_decode_task_runner_.get(), FROM_HERE,
+ base::Bind(&AudioDecoder::Decode, base::Unretained(decoder_.get()),
+ base::Passed(&packet)),
+ base::Bind(&AudioDecodeScheduler::ProcessDecodedPacket,
+ weak_factory_.GetWeakPtr(), done));
+}
+
+void AudioDecodeScheduler::ProcessDecodedPacket(
+ const base::Closure& done,
+ std::unique_ptr<AudioPacket> packet) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ if (!packet || !audio_consumer_) {
+ done.Run();
+ return;
+ }
+
+ audio_consumer_->ProcessAudioPacket(std::move(packet), done);
+}
+
+} // namespace protocol
+} // namespace remoting

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