Index: cc/trees/layer_tree_host_impl.h |
diff --git a/cc/trees/layer_tree_host_impl.h b/cc/trees/layer_tree_host_impl.h |
index ccbd9e7393ee42373e8fea65dfebf6b39727e481..020e9ee7530d6e7e4a90e7f6b232cd5eba79a6d8 100644 |
--- a/cc/trees/layer_tree_host_impl.h |
+++ b/cc/trees/layer_tree_host_impl.h |
@@ -180,6 +180,7 @@ class CC_EXPORT LayerTreeHostImpl |
void MouseDown() override; |
void MouseUp() override; |
void MouseMoveAt(const gfx::Point& viewport_point) override; |
+ void MouseLeave() override; |
void PinchGestureBegin() override; |
void PinchGestureUpdate(float magnify_delta, |
@@ -746,6 +747,7 @@ class CC_EXPORT LayerTreeHostImpl |
bool wheel_scrolling_; |
bool scroll_affects_scroll_handler_; |
int scroll_layer_id_when_mouse_over_scrollbar_; |
+ int scroll_layer_id_when_mouse_near_scrollbar_; |
aelias_OOO_until_Jul13
2016/10/07 16:26:19
Why's this state needed? Can't you just loop thro
chaopeng
2016/10/07 18:06:16
loop through *all* scrollbar animators is better i
|
int captured_scrollbar_layer_id_; |
std::vector<std::unique_ptr<SwapPromise>> |