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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 //----------------------------------------------------------------------------- | 5 #include <GLES2/gl2.h> |
6 // The spinning Cube | |
7 //----------------------------------------------------------------------------- | |
8 | |
9 #define _USE_MATH_DEFINES 1 | |
10 #include <limits.h> | |
11 #include <math.h> | 6 #include <math.h> |
12 #include <stdarg.h> | |
13 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | |
14 #include <stdio.h> | 9 #include <stdio.h> |
15 #include <stdlib.h> | |
16 #include <string.h> | 10 #include <string.h> |
17 | 11 |
18 #include "ppapi/c/pp_completion_callback.h" | 12 #include "matrix.h" |
19 #include "ppapi/c/pp_errors.h" | 13 #include "ppapi/cpp/graphics_3d.h" |
20 #include "ppapi/c/pp_graphics_3d.h" | 14 #include "ppapi/cpp/instance.h" |
21 #include "ppapi/c/pp_module.h" | 15 #include "ppapi/cpp/module.h" |
22 #include "ppapi/c/pp_stdint.h" | 16 #include "ppapi/cpp/var.h" |
23 #include "ppapi/c/pp_var.h" | 17 #include "ppapi/cpp/var_array.h" |
24 #include "ppapi/c/ppb.h" | |
25 #include "ppapi/c/ppb_core.h" | |
26 #include "ppapi/c/ppb_graphics_3d.h" | |
27 #include "ppapi/c/ppb_instance.h" | |
28 #include "ppapi/c/ppb_messaging.h" | |
29 #include "ppapi/c/ppb_opengles2.h" | |
30 #include "ppapi/c/ppb_url_loader.h" | |
31 #include "ppapi/c/ppb_url_request_info.h" | |
32 #include "ppapi/c/ppb_var.h" | |
33 #include "ppapi/c/ppp.h" | |
34 #include "ppapi/c/ppp_instance.h" | |
35 #include "ppapi/c/ppp_messaging.h" | |
36 | |
37 #include "ppapi/c/ppp_graphics_3d.h" | |
38 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" | 18 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" |
39 | 19 #include "ppapi/utility/completion_callback_factory.h" |
40 #include <GLES2/gl2.h> | 20 |
41 #include "matrix.h" | 21 #ifdef WIN32 |
42 | 22 #undef PostMessage |
43 static PPB_Messaging* ppb_messaging_interface = NULL; | 23 // Allow 'this' in initializer list |
44 static PPB_Var* ppb_var_interface = NULL; | 24 #pragma warning(disable : 4355) |
45 static PPB_Core* ppb_core_interface = NULL; | 25 #endif |
46 static PPB_Graphics3D* ppb_g3d_interface = NULL; | 26 |
47 static PPB_Instance* ppb_instance_interface = NULL; | 27 extern const uint8_t kRLETextureData[]; |
48 static PPB_URLRequestInfo* ppb_urlrequestinfo_interface = NULL; | 28 extern const size_t kRLETextureDataLength; |
49 static PPB_URLLoader* ppb_urlloader_interface = NULL; | 29 |
50 | 30 namespace { |
51 static PP_Instance g_instance; | 31 |
52 static PP_Resource g_context; | 32 const float kFovY = 45.0f; |
53 | 33 const float kZNear = 1.0f; |
54 GLuint g_positionLoc; | 34 const float kZFar = 10.0f; |
55 GLuint g_texCoordLoc; | 35 const float kCameraZ = -4.0f; |
56 GLuint g_colorLoc; | 36 const float kXAngleDelta = 2.0f; |
57 GLuint g_MVPLoc; | 37 const float kYAngleDelta = 0.5f; |
58 GLuint g_vboID; | 38 |
59 GLuint g_ibID; | 39 const size_t kTextureDataLength = 128 * 128 * 3; // 128x128, 3 Bytes/pixel. |
60 GLubyte g_Indices[36]; | 40 |
61 | 41 // The decompressed data is written here. |
62 GLuint g_programObj; | 42 uint8_t g_texture_data[kTextureDataLength]; |
63 GLuint g_vertexShader; | 43 |
64 GLuint g_fragmentShader; | 44 void DecompressTexture() { |
65 | 45 // The image is first encoded with a very simple RLE scheme: |
66 GLuint g_textureLoc = 0; | 46 // <value0> <count0> <value1> <count1> ... |
67 GLuint g_textureID = 0; | 47 // Because a <count> of 0 is useless, we use it to represent 256. |
68 | 48 // |
69 float g_fSpinX = 0.0f; | 49 // It is then Base64 encoded to make it use only printable characters (it |
70 float g_fSpinY = 0.0f; | 50 // stores more easily in a source file that way). |
71 | 51 // |
72 //----------------------------------------------------------------------------- | 52 // To decompress, we have to reverse the process. |
73 // Rendering Assets | 53 static const uint8_t kBase64Decode[256] = { |
74 //----------------------------------------------------------------------------- | 54 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
75 struct Vertex { | 55 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
76 float tu, tv; | 56 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63, |
77 float color[3]; | 57 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, |
78 float loc[3]; | 58 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, |
79 }; | 59 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, |
80 | 60 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, |
81 Vertex* g_quadVertices = NULL; | 61 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, |
82 const char* g_TextureData = NULL; | 62 }; |
83 const char* g_VShaderData = NULL; | 63 const uint8_t* input = &kRLETextureData[0]; |
84 const char* g_FShaderData = NULL; | 64 const uint8_t * const input_end = &kRLETextureData[kRLETextureDataLength]; |
85 int g_LoadCnt = 0; | 65 uint8_t* output = &g_texture_data[0]; |
86 | 66 const uint8_t * const output_end = &g_texture_data[kTextureDataLength]; |
87 //----------------------------------------------------------------------------- | 67 |
88 // PROTOTYPES | 68 uint8_t decoded[4]; |
89 //----------------------------------------------------------------------------- | 69 int decoded_count = 0; |
90 void PostMessage(const char* fmt, ...); | 70 |
91 char* LoadFile(const char* fileName); | 71 while (input < input_end || decoded_count > 0) { |
92 | 72 if (decoded_count < 2) { |
93 void BuildQuad(Vertex* verts, int axis[3], float depth, float color[3]); | 73 assert(input + 4 <= input_end); |
94 Vertex* BuildCube(void); | 74 // Grab four base-64 encoded (6-bit) bytes. |
95 | 75 uint32_t data = 0; |
96 void InitGL(void); | 76 data |= (kBase64Decode[*input++] << 18); |
97 void InitProgram(void); | 77 data |= (kBase64Decode[*input++] << 12); |
98 void Render(void); | 78 data |= (kBase64Decode[*input++] << 6); |
99 | 79 data |= (kBase64Decode[*input++] ); |
100 static struct PP_Var CStrToVar(const char* str) { | 80 // And decode it to 3 (8-bit) bytes. |
101 if (ppb_var_interface != NULL) { | 81 decoded[decoded_count++] = (data >> 16) & 0xff; |
102 return ppb_var_interface->VarFromUtf8(str, strlen(str)); | 82 decoded[decoded_count++] = (data >> 8) & 0xff; |
103 } | 83 decoded[decoded_count++] = (data ) & 0xff; |
104 return PP_MakeUndefined(); | 84 |
85 // = is the base64 end marker. Remove decoded bytes if we see any. | |
86 if (input[-1] == '=') decoded_count--; | |
87 if (input[-2] == '=') decoded_count--; | |
88 } | |
89 | |
90 int value = decoded[0]; | |
91 int count = decoded[1]; | |
92 decoded_count -= 2; | |
93 // Move the other decoded bytes (if any) down. | |
94 decoded[0] = decoded[2]; | |
95 decoded[1] = decoded[3]; | |
96 | |
97 // Expand the RLE data. | |
98 if (count == 0) | |
99 count = 256; | |
100 assert(output <= output_end); | |
101 memset(output, value, count); | |
102 output += count; | |
103 } | |
104 assert(output == output_end); | |
105 } | 105 } |
106 | 106 |
107 void PostMessage(const char* fmt, ...) { | 107 GLuint CompileShader(GLenum type, const char* data) { |
108 va_list args; | |
109 va_start(args, fmt); | |
110 | |
111 char msg[4096]; | |
112 vsnprintf(msg, sizeof(msg), fmt, args); | |
113 | |
114 if (ppb_messaging_interface) | |
115 ppb_messaging_interface->PostMessage(g_instance, CStrToVar(msg)); | |
116 | |
117 va_end(args); | |
118 } | |
119 | |
120 void MainLoop(void* foo, int bar) { | |
121 if (g_LoadCnt == 3) { | |
122 InitProgram(); | |
123 g_LoadCnt++; | |
124 } | |
125 if (g_LoadCnt > 3) { | |
126 Render(); | |
127 PP_CompletionCallback cc = PP_MakeCompletionCallback(MainLoop, 0); | |
128 ppb_g3d_interface->SwapBuffers(g_context, cc); | |
129 } else { | |
130 PP_CompletionCallback cc = PP_MakeCompletionCallback(MainLoop, 0); | |
131 ppb_core_interface->CallOnMainThread(0, cc, 0); | |
132 } | |
133 } | |
134 | |
135 void InitGL(void) { | |
136 int32_t attribs[] = { | |
137 PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, | |
138 PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24, | |
139 PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8, | |
140 PP_GRAPHICS3DATTRIB_SAMPLES, 0, | |
141 PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, | |
142 PP_GRAPHICS3DATTRIB_WIDTH, 640, | |
143 PP_GRAPHICS3DATTRIB_HEIGHT, 480, | |
144 PP_GRAPHICS3DATTRIB_NONE | |
145 }; | |
146 | |
147 g_context = ppb_g3d_interface->Create(g_instance, 0, attribs); | |
148 int32_t success = ppb_instance_interface->BindGraphics(g_instance, g_context); | |
149 if (success == PP_FALSE) { | |
150 glSetCurrentContextPPAPI(0); | |
151 printf("Failed to set context.\n"); | |
152 return; | |
153 } | |
154 glSetCurrentContextPPAPI(g_context); | |
155 | |
156 glViewport(0, 0, 640, 480); | |
157 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
158 } | |
159 | |
160 GLuint compileShader(GLenum type, const char* data) { | |
161 const char* shaderStrings[1]; | |
162 shaderStrings[0] = data; | |
163 | |
164 GLuint shader = glCreateShader(type); | 108 GLuint shader = glCreateShader(type); |
165 glShaderSource(shader, 1, shaderStrings, NULL); | 109 glShaderSource(shader, 1, &data, NULL); |
166 glCompileShader(shader); | 110 glCompileShader(shader); |
111 | |
112 GLint compile_status; | |
113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); | |
114 if (compile_status != GL_TRUE) { | |
115 // Shader failed to compile, let's see what the error is. | |
116 char buffer[1024]; | |
117 GLsizei length; | |
118 glGetShaderInfoLog(shader, 1024, &length, &buffer[0]); | |
noelallen1
2013/09/03 20:55:25
1024 vs sizeof(buffer)?
| |
119 fprintf(stderr, "Shader failed to compile: %s\n", buffer); | |
120 return 0; | |
121 } | |
122 | |
167 return shader; | 123 return shader; |
168 } | 124 } |
169 | 125 |
170 void InitProgram(void) { | 126 GLuint LinkProgram(GLuint frag_shader, GLuint vert_shader) { |
171 glSetCurrentContextPPAPI(g_context); | 127 GLuint program = glCreateProgram(); |
172 | 128 glAttachShader(program, frag_shader); |
173 g_vertexShader = compileShader(GL_VERTEX_SHADER, g_VShaderData); | 129 glAttachShader(program, vert_shader); |
174 g_fragmentShader = compileShader(GL_FRAGMENT_SHADER, g_FShaderData); | 130 glLinkProgram(program); |
175 | 131 |
176 g_programObj = glCreateProgram(); | 132 GLint link_status; |
177 glAttachShader(g_programObj, g_vertexShader); | 133 glGetProgramiv(program, GL_LINK_STATUS, &link_status); |
178 glAttachShader(g_programObj, g_fragmentShader); | 134 if (link_status != GL_TRUE) { |
179 glLinkProgram(g_programObj); | 135 // Program failed to link, let's see what the error is. |
180 | 136 char buffer[1024]; |
181 glGenBuffers(1, &g_vboID); | 137 GLsizei length; |
182 glBindBuffer(GL_ARRAY_BUFFER, g_vboID); | 138 glGetProgramInfoLog(program, 1024, &length, &buffer[0]); |
noelallen1
2013/09/03 20:55:25
same
| |
183 glBufferData(GL_ARRAY_BUFFER, | 139 fprintf(stderr, "Program failed to link: %s\n", buffer); |
184 24 * sizeof(Vertex), | 140 return 0; |
185 (void*)&g_quadVertices[0], | 141 } |
186 GL_STATIC_DRAW); | 142 |
187 | 143 return program; |
188 glGenBuffers(1, &g_ibID); | |
189 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ibID); | |
190 glBufferData(GL_ELEMENT_ARRAY_BUFFER, | |
191 36 * sizeof(char), | |
192 (void*)&g_Indices[0], | |
193 GL_STATIC_DRAW); | |
194 | |
195 // | |
196 // Create a texture to test out our fragment shader... | |
197 // | |
198 glGenTextures(1, &g_textureID); | |
199 glBindTexture(GL_TEXTURE_2D, g_textureID); | |
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
202 glTexImage2D(GL_TEXTURE_2D, | |
203 0, | |
204 GL_RGB, | |
205 128, | |
206 128, | |
207 0, | |
208 GL_RGB, | |
209 GL_UNSIGNED_BYTE, | |
210 g_TextureData); | |
211 | |
212 // | |
213 // Locate some parameters by name so we can set them later... | |
214 // | |
215 g_textureLoc = glGetUniformLocation(g_programObj, "arrowTexture"); | |
216 g_positionLoc = glGetAttribLocation(g_programObj, "a_position"); | |
217 g_texCoordLoc = glGetAttribLocation(g_programObj, "a_texCoord"); | |
218 g_colorLoc = glGetAttribLocation(g_programObj, "a_color"); | |
219 g_MVPLoc = glGetUniformLocation(g_programObj, "a_MVP"); | |
220 } | 144 } |
221 | 145 |
222 void BuildQuad(Vertex* verts, int axis[3], float depth, float color[3]) { | 146 const char kFragShaderSource[] = |
223 static float X[4] = { -1.0f, 1.0f, 1.0f, -1.0f }; | 147 "precision mediump float;\n" |
224 static float Y[4] = { -1.0f, -1.0f, 1.0f, 1.0f }; | 148 "varying vec3 v_color;\n" |
225 | 149 "varying vec2 v_texcoord;\n" |
226 for (int i = 0; i < 4; i++) { | 150 "uniform sampler2D u_texture;\n" |
227 verts[i].tu = (1.0 - X[i]) / 2.0f; | 151 "void main() {\n" |
228 verts[i].tv = (Y[i] + 1.0f) / -2.0f * depth; | 152 " gl_FragColor = texture2D(u_texture, v_texcoord);\n" |
229 verts[i].loc[axis[0]] = X[i] * depth; | 153 " gl_FragColor += vec4(v_color, 1);\n" |
230 verts[i].loc[axis[1]] = Y[i] * depth; | 154 "}\n"; |
231 verts[i].loc[axis[2]] = depth; | 155 |
232 for (int j = 0; j < 3; j++) | 156 const char kVertexShaderSource[] = |
233 verts[i].color[j] = color[j] * (Y[i] + 1.0f) / 2.0f; | 157 "uniform mat4 u_mvp;\n" |
234 } | 158 "attribute vec2 a_texcoord;\n" |
235 } | 159 "attribute vec3 a_color;\n" |
236 | 160 "attribute vec4 a_position;\n" |
237 Vertex* BuildCube() { | 161 "varying vec3 v_color;\n" |
238 Vertex* verts = new Vertex[24]; | 162 "varying vec2 v_texcoord;\n" |
239 for (int i = 0; i < 3; i++) { | 163 "void main() {\n" |
240 int Faxis[3]; | 164 " gl_Position = u_mvp * a_position;\n" |
241 int Baxis[3]; | 165 " v_color = a_color;\n" |
242 float Fcolor[3]; | 166 " v_texcoord = a_texcoord;\n" |
243 float Bcolor[3]; | 167 "}\n"; |
244 for (int j = 0; j < 3; j++) { | 168 |
245 Faxis[j] = (j + i) % 3; | 169 struct Vertex { |
246 Baxis[j] = (j + i) % 3; | 170 float loc[3]; |
247 } | 171 float color[3]; |
248 memset(Fcolor, 0, sizeof(float) * 3); | 172 float tex[2]; |
249 memset(Bcolor, 0, sizeof(float) * 3); | |
250 Fcolor[i] = 0.5f; | |
251 Bcolor[i] = 1.0f; | |
252 BuildQuad(&verts[0 + i * 4], Faxis, 1.0f, Fcolor); | |
253 BuildQuad(&verts[12 + i * 4], Baxis, -1.0f, Bcolor); | |
254 } | |
255 | |
256 for (int i = 0; i < 6; i++) { | |
257 g_Indices[i * 6 + 0] = 2 + i * 4; | |
258 g_Indices[i * 6 + 1] = 1 + i * 4; | |
259 g_Indices[i * 6 + 2] = 0 + i * 4; | |
260 g_Indices[i * 6 + 3] = 3 + i * 4; | |
261 g_Indices[i * 6 + 4] = 2 + i * 4; | |
262 g_Indices[i * 6 + 5] = 0 + i * 4; | |
263 } | |
264 return verts; | |
265 } | |
266 | |
267 void Render(void) { | |
268 static float xRot = 0.0; | |
269 static float yRot = 0.0; | |
270 | |
271 xRot += 2.0f; | |
272 yRot += 0.5f; | |
273 if (xRot >= 360.0f) | |
274 xRot = 0.0; | |
275 if (yRot >= 360.0f) | |
276 yRot = 0.0; | |
277 | |
278 glClearColor(0.5, 0.5, 0.5, 1); | |
279 glClearDepthf(1.0); | |
280 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
281 glEnable(GL_DEPTH_TEST); | |
282 | |
283 //set what program to use | |
284 glUseProgram(g_programObj); | |
285 glActiveTexture(GL_TEXTURE0); | |
286 glBindTexture(GL_TEXTURE_2D, g_textureID); | |
287 glUniform1i(g_textureLoc, 0); | |
288 | |
289 //create our perspective matrix | |
290 float mpv[16]; | |
291 float trs[16]; | |
292 float rot[16]; | |
293 | |
294 identity_matrix(mpv); | |
295 glhPerspectivef2(&mpv[0], 45.0f, 640.0f / 480.0f, 1, 10); | |
296 | |
297 translate_matrix(0, 0, -4.0, trs); | |
298 rotate_matrix(xRot, yRot, 0.0f, rot); | |
299 multiply_matrix(trs, rot, trs); | |
300 multiply_matrix(mpv, trs, mpv); | |
301 glUniformMatrix4fv(g_MVPLoc, 1, GL_FALSE, (GLfloat*)mpv); | |
302 | |
303 //define the attributes of the vertex | |
304 glBindBuffer(GL_ARRAY_BUFFER, g_vboID); | |
305 glVertexAttribPointer(g_positionLoc, | |
306 3, | |
307 GL_FLOAT, | |
308 GL_FALSE, | |
309 sizeof(Vertex), | |
310 (void*)offsetof(Vertex, loc)); | |
311 glEnableVertexAttribArray(g_positionLoc); | |
312 glVertexAttribPointer(g_texCoordLoc, | |
313 2, | |
314 GL_FLOAT, | |
315 GL_FALSE, | |
316 sizeof(Vertex), | |
317 (void*)offsetof(Vertex, tu)); | |
318 glEnableVertexAttribArray(g_texCoordLoc); | |
319 glVertexAttribPointer(g_colorLoc, | |
320 3, | |
321 GL_FLOAT, | |
322 GL_FALSE, | |
323 sizeof(Vertex), | |
324 (void*)offsetof(Vertex, color)); | |
325 glEnableVertexAttribArray(g_colorLoc); | |
326 | |
327 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ibID); | |
328 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, 0); | |
329 } | |
330 | |
331 typedef void (*OpenCB)(void* dataPtr); | |
332 struct OpenRequest { | |
333 PP_Resource loader_; | |
334 PP_Resource request_; | |
335 char* buf_; | |
336 void* data_; | |
337 int64_t size_; | |
338 int64_t avail_; | |
339 OpenCB cb_; | |
340 }; | 173 }; |
341 | 174 |
342 void FreeRequest(OpenRequest* req) { | 175 const Vertex kCubeVerts[24] = { |
343 if (req) { | 176 // +Z (red arrow, black tip) |
344 ppb_core_interface->ReleaseResource(req->request_); | 177 {{-1.0, -1.0, +1.0}, {0.0, 0.0, 0.0}, {1.0, 0.0}}, |
345 ppb_core_interface->ReleaseResource(req->loader_); | 178 {{+1.0, -1.0, +1.0}, {0.0, 0.0, 0.0}, {0.0, 0.0}}, |
346 free(req); | 179 {{+1.0, +1.0, +1.0}, {0.5, 0.0, 0.0}, {0.0, 1.0}}, |
347 } | 180 {{-1.0, +1.0, +1.0}, {0.5, 0.0, 0.0}, {1.0, 1.0}}, |
348 } | 181 |
349 | 182 // +X (green arrow, black tip) |
350 static void URLPartialRead(void* user_data, int mode) { | 183 {{+1.0, -1.0, -1.0}, {0.0, 0.0, 0.0}, {1.0, 0.0}}, |
351 OpenRequest* req = (OpenRequest*)user_data; | 184 {{+1.0, +1.0, -1.0}, {0.0, 0.0, 0.0}, {0.0, 0.0}}, |
352 int64_t total; | 185 {{+1.0, +1.0, +1.0}, {0.0, 0.5, 0.0}, {0.0, 1.0}}, |
353 int32_t cnt; | 186 {{+1.0, -1.0, +1.0}, {0.0, 0.5, 0.0}, {1.0, 1.0}}, |
354 | 187 |
355 if (mode < 0) { | 188 // +Y (blue arrow, black tip) |
356 free(req->buf_); | 189 {{-1.0, +1.0, -1.0}, {0.0, 0.0, 0.0}, {1.0, 0.0}}, |
357 req->cb_(NULL); | 190 {{-1.0, +1.0, +1.0}, {0.0, 0.0, 0.0}, {0.0, 0.0}}, |
358 FreeRequest(req); | 191 {{+1.0, +1.0, +1.0}, {0.0, 0.0, 0.5}, {0.0, 1.0}}, |
359 return; | 192 {{+1.0, +1.0, -1.0}, {0.0, 0.0, 0.5}, {1.0, 1.0}}, |
360 } | 193 |
361 | 194 // -Z (red arrow, red tip) |
362 req->avail_ += mode; | 195 {{+1.0, +1.0, -1.0}, {0.0, 0.0, 0.0}, {1.0, 1.0}}, |
363 total = req->size_ - req->avail_; | 196 {{-1.0, +1.0, -1.0}, {0.0, 0.0, 0.0}, {0.0, 1.0}}, |
364 | 197 {{-1.0, -1.0, -1.0}, {1.0, 0.0, 0.0}, {0.0, 0.0}}, |
365 cnt = (total > LONG_MAX) ? LONG_MAX : (int32_t) total; | 198 {{+1.0, -1.0, -1.0}, {1.0, 0.0, 0.0}, {1.0, 0.0}}, |
366 // If we still have more to do, re-issue the read. | 199 |
367 if (cnt > 0) { | 200 // -X (green arrow, green tip) |
368 int32_t bytes = ppb_urlloader_interface->ReadResponseBody( | 201 {{-1.0, +1.0, +1.0}, {0.0, 0.0, 0.0}, {1.0, 1.0}}, |
369 req->loader_, | 202 {{-1.0, -1.0, +1.0}, {0.0, 0.0, 0.0}, {0.0, 1.0}}, |
370 (void*)&req->buf_[req->avail_], | 203 {{-1.0, -1.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, 0.0}}, |
371 cnt, | 204 {{-1.0, +1.0, -1.0}, {0.0, 1.0, 0.0}, {1.0, 0.0}}, |
372 PP_MakeCompletionCallback(URLPartialRead, req)); | 205 |
373 | 206 // -Y (blue arrow, blue tip) |
374 // If the reissue completes immediately, then process it. | 207 {{+1.0, -1.0, +1.0}, {0.0, 0.0, 0.0}, {1.0, 1.0}}, |
375 if (bytes != PP_OK_COMPLETIONPENDING) { | 208 {{+1.0, -1.0, -1.0}, {0.0, 0.0, 0.0}, {0.0, 1.0}}, |
376 URLPartialRead(user_data, bytes); | 209 {{-1.0, -1.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0}}, |
377 } | 210 {{-1.0, -1.0, +1.0}, {0.0, 0.0, 1.0}, {1.0, 0.0}}, |
378 return; | 211 }; |
379 } | 212 |
380 | 213 const GLubyte kCubeIndexes[36] = { |
381 // Nothing left, so signal complete. | 214 2, 1, 0, 3, 2, 0, |
382 req->cb_(req); | 215 6, 5, 4, 7, 6, 4, |
383 FreeRequest(req); | 216 10, 9, 8, 11, 10, 8, |
384 printf("Loaded\n"); | 217 14, 13, 12, 15, 14, 12, |
385 } | 218 18, 17, 16, 19, 18, 16, |
386 | 219 22, 21, 20, 23, 22, 20, |
387 static void URLOpened(void* user_data, int mode) { | 220 }; |
388 OpenRequest* req = (OpenRequest*)user_data; | 221 |
389 | 222 } // namespace |
390 int64_t cur, total; | 223 |
391 int32_t cnt; | 224 |
392 ppb_urlloader_interface->GetDownloadProgress(req->loader_, &cur, &total); | 225 class Graphics3DInstance : public pp::Instance { |
393 | 226 public: |
394 // If we can't preallocate the buffer because the size is unknown, then | 227 explicit Graphics3DInstance(PP_Instance instance) |
395 // fail the load. | 228 : pp::Instance(instance), |
396 if (total == -1) { | 229 callback_factory_(this), |
397 req->cb_(NULL); | 230 width_(0), |
398 FreeRequest(req); | 231 height_(0), |
399 return; | 232 frag_shader_(0), |
400 } | 233 vertex_shader_(0), |
401 | 234 program_(0), |
402 // Otherwise allocate a buffer with enough space for a terminating | 235 texture_loc_(0), |
403 // NULL in case we need one. | 236 position_loc_(0), |
404 cnt = (total > LONG_MAX) ? LONG_MAX : (int32_t) total; | 237 color_loc_(0), |
405 req->buf_ = (char*)malloc(cnt + 1); | 238 mvp_loc_(0), |
406 req->buf_[cnt] = 0; | 239 x_angle_(0), |
407 req->size_ = cnt; | 240 y_angle_(0), |
408 int32_t bytes = ppb_urlloader_interface->ReadResponseBody( | 241 animating_(true) {} |
409 req->loader_, | 242 |
410 req->buf_, | 243 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { |
411 cnt, | 244 return true; |
412 PP_MakeCompletionCallback(URLPartialRead, req)); | 245 } |
413 | 246 |
414 // Usually we are pending. | 247 virtual void DidChangeView(const pp::View& view) { |
415 if (bytes == PP_OK_COMPLETIONPENDING) | 248 int32_t new_width = view.GetRect().width(); |
416 return; | 249 int32_t new_height = view.GetRect().height(); |
417 | 250 |
418 // But if we did complete the read, then dispatch the handler. | 251 if (context_.is_null()) { |
419 URLPartialRead(req, bytes); | 252 if (!InitGL(new_width, new_height)) { |
420 } | 253 // failed. |
421 | 254 return; |
422 void LoadURL(PP_Instance inst, const char* url, OpenCB cb, void* data) { | 255 } |
423 OpenRequest* req = (OpenRequest*)malloc(sizeof(OpenRequest)); | 256 |
424 memset(req, 0, sizeof(OpenRequest)); | 257 InitShaders(); |
425 | 258 InitBuffers(); |
426 req->loader_ = ppb_urlloader_interface->Create(inst); | 259 InitTexture(); |
427 req->request_ = ppb_urlrequestinfo_interface->Create(inst); | 260 MainLoop(0); |
428 req->cb_ = cb; | 261 } else { |
429 req->data_ = data; | 262 // Resize the buffers to the new size of the module. |
430 | 263 int32_t result = context_.ResizeBuffers(new_width, new_height); |
431 if (!req->loader_ || !req->request_) { | 264 if (result < 0) { |
432 cb(NULL); | 265 fprintf(stderr, |
433 FreeRequest(req); | 266 "Unable to resize buffers to %d x %d!\n", |
434 return; | 267 new_width, |
435 } | 268 new_height); |
436 | 269 return; |
437 ppb_urlrequestinfo_interface->SetProperty( | 270 } |
438 req->request_, PP_URLREQUESTPROPERTY_URL, CStrToVar(url)); | 271 } |
439 ppb_urlrequestinfo_interface->SetProperty( | 272 |
440 req->request_, PP_URLREQUESTPROPERTY_METHOD, CStrToVar("GET")); | 273 width_ = new_width; |
441 ppb_urlrequestinfo_interface->SetProperty( | 274 height_ = new_height; |
442 req->request_, | 275 glViewport(0, 0, width_, height_); |
443 PP_URLREQUESTPROPERTY_RECORDDOWNLOADPROGRESS, | 276 } |
444 PP_MakeBool(PP_TRUE)); | 277 |
445 | 278 virtual void HandleMessage(const pp::Var& message) { |
446 int val = ppb_urlloader_interface->Open( | 279 // A bool message sets whether the cube is animating or not. |
447 req->loader_, req->request_, PP_MakeCompletionCallback(URLOpened, req)); | 280 if (message.is_bool()) { |
448 | 281 animating_ = message.AsBool(); |
449 if (val != PP_OK_COMPLETIONPENDING) { | 282 return; |
450 cb(NULL); | 283 } |
451 free(req); | 284 |
452 } | 285 // An array message sets the current x and y rotation. |
453 } | 286 if (!message.is_array()) { |
454 | 287 fprintf(stderr, "Expected array message.\n"); |
455 void Loaded(void* data) { | 288 return; |
456 OpenRequest* req = (OpenRequest*)data; | 289 } |
457 if (req && req->buf_) { | 290 |
458 char** pptr = (char**)req->data_; | 291 pp::VarArray array(message); |
459 *pptr = req->buf_; | 292 if (array.GetLength() != 2) { |
460 g_LoadCnt++; | 293 fprintf(stderr, "Expected array of length 2.\n"); |
461 return; | 294 return; |
462 } | 295 } |
463 PostMessage("Failed to load asset.\n"); | 296 |
464 } | 297 pp::Var x_angle_var = array.Get(0); |
465 | 298 if (x_angle_var.is_int()) { |
466 /** | 299 x_angle_ = x_angle_var.AsInt(); |
467 * Called when the NaCl module is instantiated on the web page. The identifier | 300 } else if (x_angle_var.is_double()) { |
468 * of the new instance will be passed in as the first argument (this value is | 301 x_angle_ = x_angle_var.AsDouble(); |
469 * generated by the browser and is an opaque handle). This is called for each | 302 } else { |
470 * instantiation of the NaCl module, which is each time the <embed> tag for | 303 fprintf(stderr, "Expected value to be an int or double.\n"); |
471 * this module is encountered. | 304 } |
472 * | 305 |
473 * If this function reports a failure (by returning @a PP_FALSE), the NaCl | 306 pp::Var y_angle_var = array.Get(1); |
474 * module will be deleted and DidDestroy will be called. | 307 if (y_angle_var.is_int()) { |
475 * @param[in] instance The identifier of the new instance representing this | 308 y_angle_ = y_angle_var.AsInt(); |
476 * NaCl module. | 309 } else if (y_angle_var.is_double()) { |
477 * @param[in] argc The number of arguments contained in @a argn and @a argv. | 310 y_angle_ = y_angle_var.AsDouble(); |
478 * @param[in] argn An array of argument names. These argument names are | 311 } else { |
479 * supplied in the <embed> tag, for example: | 312 fprintf(stderr, "Expected value to be an int or double.\n"); |
480 * <embed id="nacl_module" dimensions="2"> | 313 } |
481 * will produce two arguments, one named "id" and one named "dimensions". | 314 } |
482 * @param[in] argv An array of argument values. These are the values of the | 315 |
483 * arguments listed in the <embed> tag. In the above example, there will | 316 private: |
484 * be two elements in this array, "nacl_module" and "2". The indices of | 317 bool InitGL(int32_t new_width, int32_t new_height) { |
485 * these values match the indices of the corresponding names in @a argn. | 318 if (!glInitializePPAPI(pp::Module::Get()->get_browser_interface())) { |
486 * @return @a PP_TRUE on success. | 319 fprintf(stderr, "Unable to initialize GL PPAPI!\n"); |
487 */ | 320 return false; |
488 static PP_Bool Instance_DidCreate(PP_Instance instance, | 321 } |
489 uint32_t argc, | 322 |
490 const char* argn[], | 323 const int32_t attrib_list[] = { |
491 const char* argv[]) { | 324 PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, |
492 g_instance = instance; | 325 PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24, |
493 LoadURL(instance, "hello.raw", Loaded, &g_TextureData); | 326 PP_GRAPHICS3DATTRIB_WIDTH, new_width, |
494 LoadURL(instance, "vertex_shader_es2.vert", Loaded, &g_VShaderData); | 327 PP_GRAPHICS3DATTRIB_HEIGHT, new_height, |
495 LoadURL(instance, "fragment_shader_es2.frag", Loaded, &g_FShaderData); | 328 PP_GRAPHICS3DATTRIB_NONE |
496 g_quadVertices = BuildCube(); | |
497 return PP_TRUE; | |
498 } | |
499 | |
500 /** | |
501 * Called when the NaCl module is destroyed. This will always be called, | |
502 * even if DidCreate returned failure. This routine should deallocate any data | |
503 * associated with the instance. | |
504 * @param[in] instance The identifier of the instance representing this NaCl | |
505 * module. | |
506 */ | |
507 static void Instance_DidDestroy(PP_Instance instance) { | |
508 delete[] g_TextureData; | |
509 delete[] g_VShaderData; | |
510 delete[] g_FShaderData; | |
511 delete[] g_quadVertices; | |
512 } | |
513 | |
514 /** | |
515 * Called when the position, the size, or the clip rect of the element in the | |
516 * browser that corresponds to this NaCl module has changed. | |
517 * @param[in] instance The identifier of the instance representing this NaCl | |
518 * module. | |
519 * @param[in] position The location on the page of this NaCl module. This is | |
520 * relative to the top left corner of the viewport, which changes as the | |
521 * page is scrolled. | |
522 * @param[in] clip The visible region of the NaCl module. This is relative to | |
523 * the top left of the plugin's coordinate system (not the page). If the | |
524 * plugin is invisible, @a clip will be (0, 0, 0, 0). | |
525 */ | |
526 static void Instance_DidChangeView(PP_Instance instance, | |
527 PP_Resource view_resource) { | |
528 if (g_context == 0) { | |
529 InitGL(); | |
530 MainLoop(NULL, 0); | |
531 } | |
532 } | |
533 | |
534 /** | |
535 * Notification that the given NaCl module has gained or lost focus. | |
536 * Having focus means that keyboard events will be sent to the NaCl module | |
537 * represented by @a instance. A NaCl module's default condition is that it | |
538 * will not have focus. | |
539 * | |
540 * Note: clicks on NaCl modules will give focus only if you handle the | |
541 * click event. You signal if you handled it by returning @a true from | |
542 * HandleInputEvent. Otherwise the browser will bubble the event and give | |
543 * focus to the element on the page that actually did end up consuming it. | |
544 * If you're not getting focus, check to make sure you're returning true from | |
545 * the mouse click in HandleInputEvent. | |
546 * @param[in] instance The identifier of the instance representing this NaCl | |
547 * module. | |
548 * @param[in] has_focus Indicates whether this NaCl module gained or lost | |
549 * event focus. | |
550 */ | |
551 static void Instance_DidChangeFocus(PP_Instance instance, PP_Bool has_focus) {} | |
552 | |
553 /** | |
554 * Handler that gets called after a full-frame module is instantiated based on | |
555 * registered MIME types. This function is not called on NaCl modules. This | |
556 * function is essentially a place-holder for the required function pointer in | |
557 * the PPP_Instance structure. | |
558 * @param[in] instance The identifier of the instance representing this NaCl | |
559 * module. | |
560 * @param[in] url_loader A PP_Resource an open PPB_URLLoader instance. | |
561 * @return PP_FALSE. | |
562 */ | |
563 static PP_Bool Instance_HandleDocumentLoad(PP_Instance instance, | |
564 PP_Resource url_loader) { | |
565 /* NaCl modules do not need to handle the document load function. */ | |
566 return PP_FALSE; | |
567 } | |
568 | |
569 /** | |
570 * Entry points for the module. | |
571 * Initialize needed interfaces: PPB_Core, PPB_Messaging and PPB_Var. | |
572 * @param[in] a_module_id module ID | |
573 * @param[in] get_browser pointer to PPB_GetInterface | |
574 * @return PP_OK on success, any other value on failure. | |
575 */ | |
576 PP_EXPORT int32_t PPP_InitializeModule(PP_Module a_module_id, | |
577 PPB_GetInterface get_browser) { | |
578 ppb_core_interface = (PPB_Core*)(get_browser(PPB_CORE_INTERFACE)); | |
579 ppb_instance_interface = (PPB_Instance*)get_browser(PPB_INSTANCE_INTERFACE); | |
580 ppb_messaging_interface = | |
581 (PPB_Messaging*)(get_browser(PPB_MESSAGING_INTERFACE)); | |
582 ppb_var_interface = (PPB_Var*)(get_browser(PPB_VAR_INTERFACE)); | |
583 ppb_urlloader_interface = | |
584 (PPB_URLLoader*)(get_browser(PPB_URLLOADER_INTERFACE)); | |
585 ppb_urlrequestinfo_interface = | |
586 (PPB_URLRequestInfo*)(get_browser(PPB_URLREQUESTINFO_INTERFACE)); | |
587 ppb_g3d_interface = (PPB_Graphics3D*)get_browser(PPB_GRAPHICS_3D_INTERFACE); | |
588 if (!glInitializePPAPI(get_browser)) | |
589 return PP_ERROR_FAILED; | |
590 return PP_OK; | |
591 } | |
592 | |
593 /** | |
594 * Returns an interface pointer for the interface of the given name, or NULL | |
595 * if the interface is not supported. | |
596 * @param[in] interface_name name of the interface | |
597 * @return pointer to the interface | |
598 */ | |
599 PP_EXPORT const void* PPP_GetInterface(const char* interface_name) { | |
600 if (strcmp(interface_name, PPP_INSTANCE_INTERFACE) == 0) { | |
601 static PPP_Instance instance_interface = { | |
602 &Instance_DidCreate, | |
603 &Instance_DidDestroy, | |
604 &Instance_DidChangeView, | |
605 &Instance_DidChangeFocus, | |
606 &Instance_HandleDocumentLoad, | |
607 }; | 329 }; |
608 return &instance_interface; | 330 |
609 } | 331 context_ = pp::Graphics3D(this, attrib_list); |
610 return NULL; | 332 if (!BindGraphics(context_)) { |
611 } | 333 fprintf(stderr, "Unable to bind 3d context!\n"); |
612 | 334 context_ = pp::Graphics3D(); |
613 /** | 335 glSetCurrentContextPPAPI(0); |
614 * Called before the plugin module is unloaded. | 336 return false; |
615 */ | 337 } |
616 PP_EXPORT void PPP_ShutdownModule() {} | 338 |
339 glSetCurrentContextPPAPI(context_.pp_resource()); | |
340 return true; | |
341 } | |
342 | |
343 void InitShaders() { | |
344 frag_shader_ = CompileShader(GL_FRAGMENT_SHADER, kFragShaderSource); | |
345 if (!frag_shader_) | |
346 return; | |
347 | |
348 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource); | |
349 if (!vertex_shader_) | |
350 return; | |
351 | |
352 program_ = LinkProgram(frag_shader_, vertex_shader_); | |
353 if (!program_) | |
354 return; | |
355 | |
356 texture_loc_ = glGetUniformLocation(program_, "u_texture"); | |
357 position_loc_ = glGetAttribLocation(program_, "a_position"); | |
358 texcoord_loc_ = glGetAttribLocation(program_, "a_texcoord"); | |
359 color_loc_ = glGetAttribLocation(program_, "a_color"); | |
360 mvp_loc_ = glGetUniformLocation(program_, "u_mvp"); | |
361 } | |
362 | |
363 void InitBuffers() { | |
364 glGenBuffers(1, &vertex_buffer_); | |
365 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
366 glBufferData(GL_ARRAY_BUFFER, sizeof(kCubeVerts), &kCubeVerts[0], | |
367 GL_STATIC_DRAW); | |
368 | |
369 glGenBuffers(1, &index_buffer_); | |
370 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer_); | |
371 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kCubeIndexes), | |
372 &kCubeIndexes[0], GL_STATIC_DRAW); | |
373 } | |
374 | |
375 void InitTexture() { | |
376 DecompressTexture(); | |
377 glGenTextures(1, &texture_); | |
378 glBindTexture(GL_TEXTURE_2D, texture_); | |
379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
380 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
381 glTexImage2D(GL_TEXTURE_2D, | |
382 0, | |
383 GL_RGB, | |
384 128, | |
385 128, | |
386 0, | |
387 GL_RGB, | |
388 GL_UNSIGNED_BYTE, | |
389 &g_texture_data[0]); | |
390 } | |
391 | |
392 void Animate() { | |
393 if (animating_) { | |
394 x_angle_ = fmod(360.0f + x_angle_ + kXAngleDelta, 360.0f); | |
395 y_angle_ = fmod(360.0f + y_angle_ + kYAngleDelta, 360.0f); | |
396 | |
397 // Send new values to JavaScript. | |
398 pp::VarArray array; | |
399 array.SetLength(2); | |
400 array.Set(0, x_angle_); | |
401 array.Set(1, y_angle_); | |
402 PostMessage(array); | |
403 } | |
404 } | |
405 | |
406 void Render() { | |
407 glClearColor(0.5, 0.5, 0.5, 1); | |
408 glClearDepthf(1.0f); | |
409 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
410 glEnable(GL_DEPTH_TEST); | |
411 | |
412 //set what program to use | |
413 glUseProgram(program_); | |
414 glActiveTexture(GL_TEXTURE0); | |
415 glBindTexture(GL_TEXTURE_2D, texture_); | |
416 glUniform1i(texture_loc_, 0); | |
417 | |
418 //create our perspective matrix | |
419 float mvp[16]; | |
420 float trs[16]; | |
421 float rot[16]; | |
422 | |
423 identity_matrix(mvp); | |
424 const float aspect_ratio = static_cast<float>(width_) / height_; | |
425 glhPerspectivef2(&mvp[0], kFovY, aspect_ratio, kZNear, kZFar); | |
426 | |
427 translate_matrix(0, 0, kCameraZ, trs); | |
428 rotate_matrix(x_angle_, y_angle_, 0.0f, rot); | |
429 multiply_matrix(trs, rot, trs); | |
430 multiply_matrix(mvp, trs, mvp); | |
431 glUniformMatrix4fv(mvp_loc_, 1, GL_FALSE, mvp); | |
432 | |
433 //define the attributes of the vertex | |
434 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
435 glVertexAttribPointer(position_loc_, | |
436 3, | |
437 GL_FLOAT, | |
438 GL_FALSE, | |
439 sizeof(Vertex), | |
440 reinterpret_cast<void*>(offsetof(Vertex, loc))); | |
441 glEnableVertexAttribArray(position_loc_); | |
442 glVertexAttribPointer(color_loc_, | |
443 3, | |
444 GL_FLOAT, | |
445 GL_FALSE, | |
446 sizeof(Vertex), | |
447 reinterpret_cast<void*>(offsetof(Vertex, color))); | |
448 glEnableVertexAttribArray(color_loc_); | |
449 glVertexAttribPointer(texcoord_loc_, | |
450 2, | |
451 GL_FLOAT, | |
452 GL_FALSE, | |
453 sizeof(Vertex), | |
454 reinterpret_cast<void*>(offsetof(Vertex, tex))); | |
455 glEnableVertexAttribArray(texcoord_loc_); | |
456 | |
457 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer_); | |
458 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, 0); | |
459 } | |
460 | |
461 void MainLoop(int32_t) { | |
462 Animate(); | |
463 Render(); | |
464 context_.SwapBuffers( | |
465 callback_factory_.NewCallback(&Graphics3DInstance::MainLoop)); | |
466 } | |
467 | |
468 pp::CompletionCallbackFactory<Graphics3DInstance> callback_factory_; | |
469 pp::Graphics3D context_; | |
470 int32_t width_; | |
471 int32_t height_; | |
472 GLuint frag_shader_; | |
473 GLuint vertex_shader_; | |
474 GLuint program_; | |
475 GLuint vertex_buffer_; | |
476 GLuint index_buffer_; | |
477 GLuint texture_; | |
478 | |
479 GLuint texture_loc_; | |
480 GLuint position_loc_; | |
481 GLuint texcoord_loc_; | |
482 GLuint color_loc_; | |
483 GLuint mvp_loc_; | |
484 | |
485 float x_angle_; | |
486 float y_angle_; | |
487 bool animating_; | |
488 }; | |
489 | |
490 class Graphics3DModule : public pp::Module { | |
491 public: | |
492 Graphics3DModule() : pp::Module() {} | |
493 virtual ~Graphics3DModule() {} | |
494 | |
495 virtual pp::Instance* CreateInstance(PP_Instance instance) { | |
496 return new Graphics3DInstance(instance); | |
497 } | |
498 }; | |
499 | |
500 namespace pp { | |
501 Module* CreateModule() { return new Graphics3DModule(); } | |
502 } // namespace pp | |
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