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1 uniform mat4 a_MVP; | |
2 attribute vec2 a_texCoord; | |
3 attribute vec3 a_color; | |
4 attribute vec4 a_position; | |
5 varying vec3 v_color; | |
6 varying vec2 v_texCoord; | |
7 void main() | |
8 { | |
9 gl_Position = a_MVP * a_position; | |
10 v_color = a_color; | |
11 v_texCoord = a_texCoord; | |
12 } | |
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